✘ Short, stout, six levels. Wide. Battered at the lowest level, fairly intact at the higher ones. ✘ Shortage of creatures here, though scratches on the very thick walls indicate they were (are?) present. ✘ Activating the tower requires characters to climb all the way to the twelfth tower and toll a bell, saying: "light, blight and holy." ✘ You’ve guessed it: the moment that dreadful bell noise starts, creatures start swarming up the levels. Close the doors best you can and cordon off the last level against the creatures. After, best to escape down parapets and walk the walls out than to go down the tower.
SOUTHERN TOWER
✘ Shortage of creatures here, though scratches on the very thick walls indicate they were (are?) present.
✘ Activating the tower requires characters to climb all the way to the twelfth tower and toll a bell, saying: "light, blight and holy."
✘ You’ve guessed it: the moment that dreadful bell noise starts, creatures start swarming up the levels. Close the doors best you can and cordon off the last level against the creatures. After, best to escape down parapets and walk the walls out than to go down the tower.