Come nightfall around 30 January, our three good friends might be independently minding their own business in the lighthouse gardens or on the lower floors, when they find themselves… enthralled by a siren’s call.
Compelled, they walk the coastline to where they see a single, beautiful mermaid singing as she lies perched on a rock. She is addressing the sea, rather than the lighthouse, making Lorna, Wrench and Marcos involuntary ‘casualties’ of her music. A keen eye might spot her flesh is littered with scars bearing the marks of an eye with the sun as a pupil. The hooligans can spot other mermaids answering their leader’s call, all looking notably exhausted after a day of violently circling the lighthouse and keeping intruders at bay.
The trio should hide behind rocks and coast fixtures to avoid detection, or face the mermaids’ wrath for snooping. As the sirens rise to the surface, largely sprawling on rocks and the coast-side, anyone in the Wrench, Lorna and Marcos group who has ventured close enough to the creatures can spot they are in an ugly state of battering, their skin littered with many healed wounds, often missing teeth, claws, scales or even chunks of their fins.
The younger mermaids seem enthralled with the lighthouse, physically fighting their elders to reach the coast before being wrenched back. The leading mermaid addresses them in a chirpy, slick tongue that communicators cannot translate. It resembles the dulcet cooing of a bat. Gradually, some exhausted sirens assemble in groups to patrol the sea stretch between Ellethia-Hamsour and Ellethia-Allayar. They are visibly less dangerous now than during daylight. The trio can see some dead mermaids among them, hollow-eyed and drifting, but working alongside their living siblings.
The younger mermaids are meanwhile directed towards the narrow entrance to a cenote cave near the lighthouse. They will sleep in this cave pool all night. The area can be infiltrated, but is under the watchful eye of the leading mermaid.
LORNA, WRENCH AND MARCOS
Come nightfall around 30 January, our three good friends might be independently minding their own business in the lighthouse gardens or on the lower floors, when they find themselves… enthralled by a siren’s call.
Compelled, they walk the coastline to where they see a single, beautiful mermaid singing as she lies perched on a rock. She is addressing the sea, rather than the lighthouse, making Lorna, Wrench and Marcos involuntary ‘casualties’ of her music. A keen eye might spot her flesh is littered with scars bearing the marks of an eye with the sun as a pupil. The hooligans can spot other mermaids answering their leader’s call, all looking notably exhausted after a day of violently circling the lighthouse and keeping intruders at bay.
The trio should hide behind rocks and coast fixtures to avoid detection, or face the mermaids’ wrath for snooping. As the sirens rise to the surface, largely sprawling on rocks and the coast-side, anyone in the Wrench, Lorna and Marcos group who has ventured close enough to the creatures can spot they are in an ugly state of battering, their skin littered with many healed wounds, often missing teeth, claws, scales or even chunks of their fins.
The younger mermaids seem enthralled with the lighthouse, physically fighting their elders to reach the coast before being wrenched back. The leading mermaid addresses them in a chirpy, slick tongue that communicators cannot translate. It resembles the dulcet cooing of a bat. Gradually, some exhausted sirens assemble in groups to patrol the sea stretch between Ellethia-Hamsour and Ellethia-Allayar. They are visibly less dangerous now than during daylight. The trio can see some dead mermaids among them, hollow-eyed and drifting, but working alongside their living siblings.
The younger mermaids are meanwhile directed towards the narrow entrance to a cenote cave near the lighthouse. They will sleep in this cave pool all night. The area can be infiltrated, but is under the watchful eye of the leading mermaid.