Around 23 mermaids will slaughter each other in their attempts to reach the baits. Zuko and Slick can observe that they seem to catch on to what is happening, initially failing to react to some of the later bait throws; inevitably, their resistance withers, and they pursue the item, tearing into each other madly, without restraint or strategy.
Between sets of bait being thrown in, Zuko and Slick can notice that the mermaids are raising their arms in the air or viciously throwing themselves at coast rocks, even though some seem to initially grasp that they'll cause themselves damage. They don't pause, despite that. Sometimes, they bring back some of the regular glass that the duo may have seen Zenobius give them across the previous days, and throw it back at the shoreline.
As Zuko and Slick are retaining some of the bait, if they study the pieces they can observe:
— the powder shrapnel seems to intermittently change state, from solid to liquid and back again — after two days, the powder combines back into the original shards — the shards randomly show the reflection of whatever or whoever looks into them, but also a man's very pale grey eye, and — if the baits are kept within reasonable distance of water — the bottom of the sea, or mermaid scales — the reconstructed shards (which you can pulverise back into powder to make new baits when the time comes) sometimes feel slick and saline-wet, when touched — best for Zuko and Slick not to sleep with the shards too close to their bodies; doing so will trigger them to dream of screams and a tall, pale man in a white coat, looking into a mirror, before stabbing it with a long dagger.
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Around 23 mermaids will slaughter each other in their attempts to reach the baits. Zuko and Slick can observe that they seem to catch on to what is happening, initially failing to react to some of the later bait throws; inevitably, their resistance withers, and they pursue the item, tearing into each other madly, without restraint or strategy.
Between sets of bait being thrown in, Zuko and Slick can notice that the mermaids are raising their arms in the air or viciously throwing themselves at coast rocks, even though some seem to initially grasp that they'll cause themselves damage. They don't pause, despite that. Sometimes, they bring back some of the regular glass that the duo may have seen Zenobius give them across the previous days, and throw it back at the shoreline.
As Zuko and Slick are retaining some of the bait, if they study the pieces they can observe:
— after two days, the powder combines back into the original shards
— the shards randomly show the reflection of whatever or whoever looks into them, but also a man's very pale grey eye, and — if the baits are kept within reasonable distance of water — the bottom of the sea, or mermaid scales
— the reconstructed shards (which you can pulverise back into powder to make new baits when the time comes) sometimes feel slick and saline-wet, when touched
— best for Zuko and Slick not to sleep with the shards too close to their bodies; doing so will trigger them to dream of screams and a tall, pale man in a white coat, looking into a mirror, before stabbing it with a long dagger.