Awesome! Just a warning that if you play more, pick-up teams with players will occasionally contain brief, strange things that are spoilers for one of the plot points. It won't explain anything about those spoilers, though. And there's definitely lore that's been stuffed into the game from really early on--some of the real important stuff about the Grineer was hiding in unlockable parts of the game's codex for years before the main plot really kicked in. If you like real deep timelines and lore, I thoroughly recommend three codex functions, in ascending order of obscurity: the Leverian, completing Synthesis scans for Cephalon Simaris, and using a codex or synthesis scanner to scan Cephalon Fragments. All three of them contain some heavy lore that isn't touched on elsewhere in the game plot, and the game never draws the player toward them.
I'll do my best not to spoil things in Eastbound--fortunately, Kahl has reasons to not share certain plot secrets, and his dialect obscures things about the rest!
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I'll do my best not to spoil things in Eastbound--fortunately, Kahl has reasons to not share certain plot secrets, and his dialect obscures things about the rest!