PLAYER: Cella CHARACTER: Hermione Granger PREFERRED CONTACT: DM, reply to this or shortitude#9741 GENERAL PLANS / NEED HELP WITH:
Well listen, Hermione's very glad we're sticking around and trying to fix this mess rather than running again; once you start running you never really stop, it's how it goes.
I'm trying to get back in the swing of game so I'll keep involvement down to a digestible minimum of sorts:
1. She can be of help with reinforcing wards around the old Mouse House shelter. She's got her own magic tricks but can also assist someone(s) (or go solo) with Karsa's wards.
2. She has been dragging her potions lab with her this whole time and you bet your ass it's double, double, cauldron bubble - aka helping with producing larger amounts of the cure. She'll leave distribution to other companions. Feel free to notice that she's looking underslept and her hair's starting to look wild.
3. Being dragged into other people's shenanigans. Her talents include breaking & entering, liberating books, shoving a lot of loot inside a very tiny bag that seems to hold a lot of stuff, setting up a campsite, and side-along Apparating (95% chances of causing her side-along to throw up on her shoes). Also she's gained in-game experience of the dead wanting a chat, thanks to the whole sucking-energy-out-of-a-volcano thing. Come at me with shenanigans, yo.
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CHARACTER: Hermione Granger
PREFERRED CONTACT: DM, reply to this or shortitude#9741
GENERAL PLANS / NEED HELP WITH: