groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] lostcompass2023-02-16 07:17 pm

alem | stage ii


Onwards to Stage II of the Siege of Alem, lasting until 4 March. There is no mod-led log this round, but you can plot, plan and make your own! A final Arc event will follow next month.

Characters can get involved in any scenario, no matter their formal assignments. Click the headers for details!

THE RESONANCE




Siege-struck Alem suffers ongoing losses at Rathakku’s far-reaching claws. Several watch towers succumb, as the dragon Irenia grows more brazen. King Deimar has successfully covered up the explosion authored by the Clawed Stephen Strange, but war fatigue and isolationism fuel Alem’s distrust against foreigners. Expect fewer answers, counsel, supplies or resting quarters. A refugee caravan prepares to depart through the mines, stewarded by Prince Haiva — who needs help to heal. Hell froths, while paladins speak of sacrifice to contain it.

The Reaper strikes again.

SLEEPING ARRANGEMENTS: increasingly restricted to decaying corners of the Keep barracks or the Watch towers.

ARSENAL: serviceable weapons or clothes ‘passed on’ from war casualties. You may produce your own weapons in the underground Forges, where Jinx and Stephaniviem are stationed.

FOOD: scarcer, with locals less prone to share meals. Collect gems from the creature-infiltrated mines to purchase supplies from traders. Forage or hunt, but beware Rathakku’s forest demons. Jimmy McGill and Nacho have made strong inroads with merchants Batthour and Eles.

Rathakku Claws once more between 25-28 February — necromancers, the dead and those sensitive to life and death may optionally become his conscripts. Clawing so soon leaves Rathakku exposed over 1-2 March, when necromancers and those with life/death sorcery can Claw back some of his demonic army. Check in for Clawing (back)!!


THE WATCH TOWERS


The battered Northern Watch Tower collapses after a concerted catapult offensive on 20 February — rescue civilians from the grounds. The Western Tower catches fire on 22 February, burning the main defence posts down. Extinguish the blaze before it spreads to the granaries, imperilling Alem’s scant resources.

Kamala Khan, Wanda Maximoff, Merrin and Jiang Cheng are moved from the fallen Northern Tower to help Jinx, Vi, Hermione and Chu Wanning on the Eastern Tower. Their medics are Anduin and Leonard ‘Bones’ McCoy.

Eleven, Xie Yun, Kahl and Eda are re-assigned from the Western Tower to join Jon Snow, Stephen Strange and Red on the Southern Tower. Their medics are Sarah Bishop and Wen Qing.

■ Both towers face the same threats from carnivorous harpies and the repositioned catapults. Characters are forced to rest in the Keep after six-eight hours of battle.

■ The humanoid harpies frequently fly off with soldiers — including NPC Kerrastone (do grab him!). The creatures now dip their razor-sharp claws into a poison that stalls blood coagulation, leading to persistent blood loss if you are wounded.

■ Catapults shoot hard stone and projectiles enveloped in wildfire, which can be put out with great difficulty.

■ Appeal to former regent Thyvault for help and reinforcement.


’FROST SCOURGE’ IRENIA


Emboldened, the dragon Irenia seeks to make her mark.

■ The gargantuan, ancient and undead dragon slowly but regularly descends on Tower remnants and the Keep’s rooftop, breathing her withering frost onto fortress grounds.

■ Her cold breath can freeze, paralyze or induce gangrene. Warm yourself immediately.

■ Several merchants withdraw, for fear of Irenia — raising the odds of Alem’s imminent starvation.

Irenia’s thickened hide and strong scales defend her greatly. It is unclear if her age has lessened her sight and hearing. You could try to take over catapults or manipulate harpies to attack her.

■ Alternatively, Wei Wuxian learned Irenia once belonged to undead lord Anurr, and physical distance from Rathakku can remove her from his thrall.

Plan and vote a solution to rein in Irenia, until 20 February.


PRINCE HAIVA


Bones, Sarah Bishop, Anduin and Wen Qing find Prince Haiva is convalescing in all ways except his walk. He stumbles, as if his bones are broken. No defect is present.

Haiva complains that every other step feels as if he walks on blades. On inspection, the soles of his feet show thin scars from numerous fast-healing cuts. Something sharp-edged occasionally glistens golden on his ankles or calves, like a brief protrusion.

If questioned, locals share that Alem residents suffered similar hurts in the fortress’ distant past. They soothed their symptoms with tea of maiden’s veil — a rare, fragile winter flower native to the mountain forests.

■ Look for maiden’s veil in the Kamalka river — deep in the frozen forests that border Alem.

■ Take care: the forests brim with Rathakku’s creatures, from eye-gauging possessed vultures and ferocious wolves, to undead huntsmen and four-armed ‘patchworks’ — who steal your reflection, memories or abilities if you touch their magical seals, buried beneath snow. They collect these items in baubles that they offer to trade… if you agree to betray or kill your companions for them. Steal back and break the baubles to reclaim what was lost.

■ Maiden’s veil flowers can be found at the bottom of the partly iced Kamalka river. Look into the waters, and you may glimpse a beautiful dark-haired woman with golden eyes. Or perhaps you plunge in to get the flowers, only to spot her silhouette briefly beside you. Seen, she mouths, No and gestures for you not to collect the flowers, seeming distressed or angered. She disappears thereafter.

Link your threads if you rescue flowers for Haiva.


THE CARAVAN


Alem expedites evacuation efforts, amid disaster. A caravan of small supply carts and 1,500 of the fortress’ most vulnerable will exit the mountain through mine routes on 24 February. They comprise children, women, elders and the sick, alongside hastily trained militia.

■ Help with transport, defence and scouting, as the convoy traverses the stifling mine corridors and overground mountain paths. Don’t let blood paths that mysteriously appear on the mountain derail you during snow storms…

■ The underground outskirts have been invaded by Cold-Hearts — large ice creatures that frequently hide among the icicles of the glacier lake caves. They plunge to crush you or run off with children (or passably small adults), whom they wish to raise as their own.

■ As the convoy journeys through the mountain’s frozen forests, you may encounter undead huntsmen and night weepers — beautiful wo/men of silvered eyes and cold touch, who say they are lost members of previous caravans.

Alem residents urge you not to speak to the night weepers. If you engage them, they slowly thrall you to leave the caravan and join their cold bonfire in the forest. Every watcher sees the faces of their loved ones in the flames, speaking to them.

■ The longer you sit by this fire, the more hopelessness overwhelms you. You are saved if someone discreetly persuades you to leave without alerting the equally captivated night weepers.

■ Abandon the convoy when it reaches the foot of the mountain to meet Deimar’s waiting soldiers.


HELLSCAPE


Paladins and sorcerers have been working arduously to bolster wards in the underground Room of Seals that lids the entryway to hell. You overhear their growing frustrations: the war’s death and carnage have fed the hell’s mouth, which gapes wider.

■ Some paladins murmur about the first sealing of hell, when hundreds of their Order committed ritual sacrifice. Thyvault favours the practice. Lady Galatea objects.

■ Inevitably, paladin forces dwindle, and the Room of Seals is increasingly less guarded. Enter it discreetly — and find a vast quarter, dimly lit by thin wall-hanged torches and dying braziers. It resembles a cross between a demonic jailhouse, a lost world and a desecrated corridor.

■ Runes have been scrawled in cinnabar on walls and floors. Paper talismans and chains litter the surroundings.

■ There are numerous cracks and deep fissures in the Room, exuding thick, liquid smoke. Here, the invasive voices that haunt the Gut’s Bind deepen and multiply, screaming out in agony — some begging ‘sanctuary’. Agree to give it, and the spirit of one of the previously sacrificed Paladins — now feral, animalistic, afraid — joins you in your body for a day, pushing you to seek out whatever once gave the Paladin comfort: prayer, drink, their dead lover, war. You are likeliest to be possessed by a Paladin whose life story somewhat resembles yours, if only you had taken a turn for the worse/better. Link threads of appeasing paladin ghosts by 28 February for one... hell... of a clue.

■ To accelerate the slow restitching of the Room’s cracks, paper talismans instruct you to redraw a specific rune in cinnabar, donating it energy. Hell is greedy: the unmagical find their physical strength depleted, bodies thinned and their hair temporarily white. Those with supernatural powers feel them briefly consumed. Effects progressively disappear over 1-5 days.

■ A deeper, ravine-like rift sunders the Room. Kneel down to peer in, and you might see there are steps beneath the floor, which cannot yet be accessed, but are stained by familiar, deathly black water. Now and then, entirely black eyes stare back, before fading.

■ If you are caught in the Room, Galatea casts temporary magical brands shaped like fleur de lis on your wrists, which ease your temper and keep you docile. For their protection, they also compel others to avoid you: the more they care for you, the farther they flee. The brands do not affect their feelings, and the flight compulsion lasts up to three days.

■ On exiting the Room, your powers and energy levels fluctuate for 1-3 days, while your energy feels corrupted to those sensitive to life and death.


KILLER, KILLER, AND NO MIRROR


Another young man is found dead in the Wards on the night of 26 February, his cooling body holding open a doorway to a previously camouflaged stairwell corridor.

■ The victim is Vataz, son to Thyvault and cousin to Deimar. Like previous victims, he shows no signs of wounding or sickness. A white string binds his right wrist.

■ A distraught Thyvault storms in to collect the body. He takes his anger out on Prince Haiva, patron of the Wards and the first royal on premise — cursing him and his family for “what they have allowed to happen” and threatening to abandon Alem.

Deimar later speaks privately with his uncle — by all accounts, a heated exchange. Deimar walks away with deep bruises. Thyvault stays in Alem.

Vataz’s body is placed in the ancient royal crypt — pretend to be an embalmer, or slip by the guards after they’ve drunk heavily in Vataz’s honour. Those sensitive to life forces can sense the sheer nothingness in Vataz’s body — as if his life force has been entirely consumed, or never existed.

Alem courtiers can share that Vataz served honourably as a Paladin of Alem. He took no lover, abided no distractions and reportedly assisted his father Thyvault in repeatedly cleansing the forests of demons and Alem of vicious sirens. He survived encountering Rathakku in battle.

■ The stairwell leads to the glacier lake caves in the Gut’s Bind. Reaching the fourth lake, you find the beached corpse of the monstrous creature that previously guarded the waters. Like Vataz, it lacks any signs of life. Magic can be sensed in the lake — the shoreline is tainted with droplets of dark water.


QUESTIONS

PLOTTING & PLANNING

Get your CR ball rolling and plans in place by filling out the below and tagging around hellishly:


vdovy: (HAWKEYE 105 00:11:40)

LIA

[personal profile] vdovy 2023-02-16 10:06 pm (UTC)(link)
PLAYER: Lia
CONTACT INFO: [plurk.com profile] cosmology | cosmology#1563 on Discord
vdovy: (HAWKEYE 105 00:37:35.086)

YELENA

[personal profile] vdovy 2023-02-16 10:08 pm (UTC)(link)
CHARACTER | CANON: Yelena Belova | Marvel Cinematic Universe

GENERAL PLANS:
  • Yelena has memorized the formula for an antidote to mind control. She needs a scientist to help synthesize it. The goal is to use the antidote to free the Clawed but if that doesn't work it can still come in handy in the future.
  • She has experience with mind control and will sympathize strongly with the Clawed. If you need someone to unpack that trauma with, she's your girl.
  • Maybe getting mistaken for a child and snatched by the Cold-Hearts?
  • Who wants to get possessed by paladin ghosts with unfinished business? They can be star-crossed lovers finally reunited or sworn enemies trying to kill each other. Fun!

CAN HELP WITH:
  • She has Chrichter's mask, which renders the user immune to toxins and illusions, if anyone has a use for that.
hexgem: (✦ 047)

JINX

[personal profile] hexgem 2023-02-16 10:23 pm (UTC)(link)
CHARACTER | CANON: Jinx | Arcane

GENERAL PLANS:
  • Continuing to blow things up on the Eastern tower.
  • Playing with the idea of her memories getting stolen. Maybe someone holds on to her bauble because she's less volatile this way?
  • Or maybe she will get branded by Galatea and lose her shit when people start avoiding her, doing increasingly explosive grabs for attention.

CAN HELP WITH:
  • Can make weapons, tools, gadgets, etc. Let's take advantage of that forge!
downswing: (egalitarian)

[personal profile] downswing 2023-02-16 10:30 pm (UTC)(link)
Maybe getting mistaken for a child and snatched by the Cold-Hearts?


Oh my God, please, I'm begging you. I'm here, on my knees. Just stumbling upon Yelena, getting cradled by one of these things.
downswing: (s.o.s.)

[personal profile] downswing 2023-02-16 10:48 pm (UTC)(link)
PLAYER: ruxi
CONTACT INFO: PM works quickest! Alternatively, [plurk.com profile] exar

CHARACTER | CANON: Lan Wangji | The Untamed

GENERAL PLANS:

Happy to do an open log with him and some starters later in the week!

■ Foraging food, mostly to get hunted by huntsmen with someone plssss. Let him bring you blood-smeared berries (delightful).

■ I'd also love for him to run into patchworks, they're creepy critters — still a little torn between having him go feral after them if they steal his headband, or lost and unmoored if they capture his memories. Also here if your character's the one getting thieved!

■ Rescuing flowers for Haiva. Let's drown in a cold river with a weird lady, y'all.

■ ...shamelessly entering Vataz' funerary quarter, but might need someone more, er, diplomatic or artfully deceitful to sneak him in.

■ He's not donating a lick of energy to actual hell, but can help 'diagnose' your corruption/bad-bad energy vibes, if you do. You know, from a safe fleur-de-lis distance.

■ He still needs to kidnap Cle-Florens and get her out of this dodge, very keen for accomplices, pls submit your wonderful and/or terrible ideas at earliest opportunity.


CAN HELP WITH:

■ Irenia, if you need a tank to Defend while you're doing your thing.

■ Helping communicate with Paladin ghosts, if someone's possessed and can't speak spirit. He can also guide people through appeasing the dead, but might... silently judge the deeds performed.

■ ...keeping tabs of and reining in any dead Clawed back, if anyone proceeds with that — he'll hate it but oh well.

nachocheese: (bingo)

[personal profile] nachocheese 2023-02-16 10:51 pm (UTC)(link)
PLAYER: Amber
CONTACT INFO: candycigarettes on plurk

CHARACTER | CANON: Nacho Varga | Better Call Saul

GENERAL PLANS:
  • He's working on trying to broker a deal between Eles and Alem but needs help to do that! He's reached out to the Doctor and Allison Hargreaves already, but if anybody else wants to help, that'd be great! ...Although this may end up being irrelevant if there's no Alem left standing to broker a deal with, sobs.
  • For an average human without special training, he's got some crazy physicality that he hasn't gotten to use yet so it'd be fun to find a way to utilize that at some point! I'm thinking flower-hunting with somebody might be a good way to do that!
  • More CR/personal-based, less plot-relevant, but, although he's not going to be one of the Clawed, but he's super freaked out by the whole concept and the idea that he could be. So other dead characters or people who have a lot of experience with death to talk to about that might be nice.
  • On that note, I kind of like the idea of his reflection being stolen. Really drive home those undead themes!
  • ...or stealing back and breaking someone else's bauble if their shit gets stolen.
  • I'm still trying to take it easy RP-wise so I don't wanna take on tooooo much but I can handle some stuff!

    CAN HELP WITH:
  • Getting you supplies and shit from the merchants! Whether by using his connections or just by regular old theft.
  • Edited 2023-02-16 22:56 (UTC)
    nachocheese: (Default)

    [personal profile] nachocheese 2023-02-16 10:54 pm (UTC)(link)
    Ooooh, would she be willing to make Nacho a knife? He hopes he'll never have to use it, but he came with basically nothing and would love a small dagger for primarily defensive purposes. He'll repay her however he can, and I'm cool with threading it out or just handwaving that she made him one. Whichever you prefer.
    nachocheese: (bagman)

    [personal profile] nachocheese 2023-02-16 11:01 pm (UTC)(link)
    Nacho wants to drown in a river!!!

    ...well ok like, maybe "wants to" is a little strong? He's willing to, anyway. Let's go.
    silverneedles: (Default)

    Re: QUESTIONS

    [personal profile] silverneedles 2023-02-16 11:02 pm (UTC)(link)
    Can we talk to the lady in the flowers or does she disappear too quickly to ask questions/have no way of answering?
    downswing: (Default)

    [personal profile] downswing 2023-02-16 11:16 pm (UTC)(link)
    .................we need to work on your priorities, Nacho.

    But yesssss, good, good, let's get this princely baby boy a flower — they can tumble into water and get carried by the river, and then one of those gd patchworks can ,rob them blind along the way. I'm picturing these two idiots just running after it , soaking, flower between their teeth!
    chosenbylight: do not take (schematise-003)

    [personal profile] chosenbylight 2023-02-16 11:22 pm (UTC)(link)
    PLAYER: Teresa
    CONTACT INFO: [plurk.com profile] lycanthropy101 OR hiraeth#3602 on discord

    CHARACTER | CANON: Anduin Wrynn | Warcraft

    GENERAL PLANS:
    -The Northern Watch Tower is collapsing (hopefully not while he is on it, although he CAN do spells to help people not fall to their deaths!) so he's going to be very disheartened about this. HE TRIED... He'll want to help rescue the people on the ground, which may or may not be the best idea...
    -His work with healing Haiva hasn't gone all that well, so when given a new potential lead he'll want to follow up on it and search for the maiden's veil. Does that sound safe? Absolutely not, and he PROBABLY shouldn't go alone... Please help him :c
    -Helping with the Caravan is also Very Important to him, and it's possible that he should not go with the caravan itself out through the mountain mine routes, given he is a valuable asset as a healer to the rest of the camp. But also this is too important to him that he might not care what he should and should not do... MAYBE get caught up with the night weepers/wind up seated at their fire, but also I want this to be a win for him HE NEEDS ONE...
    -He can't help but poke his nose where it doesn't necessarily belong and that includes into the mystery of The Reaper. Anduin can 100% visit the body for prayers or something and sense the Nothingness in him (the Void...?)

    CAN HELP WITH:
    -Healing! He is very good at it and this is his moment to shine! Did you almost get killed by a dragon? Tossed off a tower? He's your guy
    -DESPITE being a healer guy he's also a fighty guy too and he can help play support along the Caravan route or in the forest against Rathakku's creatures
    -Investigating/bouncing ideas! He's smart and nosy and likes to collect information
    -Also possibly he can FIGHT BACK against Rathakku bc the Light is technically Life Magic, and he is technically a necromancer, so there is a possibility he can do this as well??? HOW MANY THINGS TO DO, WHICH THINGS TO DO??? Decisions, decisions.
    makemeasong: (181)

    [personal profile] makemeasong 2023-02-16 11:31 pm (UTC)(link)
    PLAYER: Cloude
    CONTACT INFO: DM or discord @ lifewasawillow#5524

    CHARACTER | CANON: Doctor Who

    GENERAL PLANS:

    • Until they hit the road, she'll be doing everything she can to get food to any kids who need it.
    • Will be going to get some maiden's veil - partner up for later trade torture?
    • Will eventually yeet herself into the water to get the plant, so someone should keep her warm, y'know? She's small, loses body heat fast.
    • Ultimately, Clara's gonna go with the caravan because there are kids involved. • I want her to get snatched up while trying to get the kids to safety. Not to be crushed. But because she's been mistaken for a child lmf someone please get her.


    CAN HELP WITH:

    • continued snatching things from the merchants but now with higher stakes!
    • will help get you out of your ~thrall, possibly by emotional manipulation? this is obviously open to change, it was just the one thing that popped into my head.
    • congrats, you're possessed! mistaken identity hijinks?
    • taking care of you while you're weak?
    makemeasong: (Default)

    [personal profile] makemeasong 2023-02-16 11:33 pm (UTC)(link)
    Clara is also gonna go get some maiden's veil, and she absolutely should not be going alone. maybe by their powers combined they can manage to get some lmao
    makemeasong: (Default)

    [personal profile] makemeasong 2023-02-16 11:35 pm (UTC)(link)
    crazy physicality you say

    Calmer times conversation? Also, she's technically died but not in a way that would get her Clawed, so they could definitely talk about that.

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