groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] lostcompass2023-06-05 07:16 pm
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the sunken, part ii | plotting & cr meme



THE SUNKEN | PART II







Happy June! Below you can find a summary of our next event, due up on 8 June. The actual log may have a few more atmospheric details, but you should have everything you need for your plotting and planning needs below!

THE MORNING AFTER
Waking from Yancai’s undead attack, you find the village has gone three years back in time.

Yancai remains flooded, but there are fewer waterways and some dry grounds. You can safely transit by raft, alongside row boat.

■ Houses are stronger, their paints and furniture less eroded. There are fewer piers and minimal mould. The dual moons appear less… bloodthirstily ominous.

■ Most locals seem to recall nothing about the future Yancai or the undead attack. The elder council, including leader Quanze Tsaymien and Kuthuba, remember the future, but remain compelled to re-enact their past actions.

■ Telepath characters can hear echoes of screams during the two days that follow the time travel, seemingly from the undead attack.

■ You find the House of Commerce less sunken, although the beacon is still not operational. The House’s music boobytrap is not armed — the Master of Commerce, you hear, yet lives.

■ Some characters struggle with partial or full amnesia, or might think they are their assumed identities. These effects wane within 24 hours — but vertigo and nausea may persist.


LIVING FIRE (NEWCOMERS, OPT-IN)

Spooked by the memory meddling, party witch Karsa rallies newcomers, who have least experienced Yancai’s magic, to assemble ingredients for an elixir that will help settle clouded minds.

■ You must locate red-eye root on the edge of the forests that border Yancai. The plant lives in ancient, immense trees that have been burning from the inside for decades.

■ The red-eye root grows at the heart of these endless fires.

■ Briefly stop, divert or enter the fire wall within the tree long enough to collect the root — or wait until the fire gnome that makes their house in the burning tree returns. These gnomes can be persuaded to surrender a handful of roots — if you amuse them by fulfilling requests ranging from playful (songs, dances) to humiliating (pretending to be animals, sharing uncomfortable secrets) to cruel (asks for blood, punching a comrade… )

■ Dilute the red-eye root into an elixir, then distribute it.

■ You can enlist anyone’s help with the quest — we have witches, firemen…


HOME AT SEA

Though in finer form, Yancai is still progressively sinking — a newer reality for villagers who must raise piers, wade through waterways to reach their families, or rescue their cats from submerged rooftops. Lend a hand?

You overhear veteran fisherman Temiu mutter that mould dregs have knotted his nets — while newly arrived Captain Alia of the New Brigade wonders how Yancai is so flooded, when sea storms have not struck in weeks.

FARE THEE WELL

Once more, the village observes a funerary rite — this time, setting dead bodies at sea. A committee of silent embalmers contracted by the elder council prepares corpses so families may bid their final farewells, before the dead are laid to rest in one-man casket-vessels. The ships are chained closed and set on water, destined to return empty after the dead are claimed.

Distantly, a boat carrying the Man in Black of hauntings awaits to receive Yancai’s offering.

■ Some villagers murmur that many casket-ships have gone missing completely, meaning those dead are not rested. It might be better, they say, to bury their loved ones closer to home.

■ Stay among the grieving to collect information on the dead. You can also inspect the bodies by pretending to be embalmers.

■ …alternatively, additional casket-ships appear were constructed for any couples that perished together and remain unused. Grab a partner, descend into a casket and fake… perfect… stiffness, if you’re up to being locked in and set to sea, to experience firsthand how bodies… disappear. Holler if you want an intimate, sinister journey into the sea’s unknown.


THE MOON, HOWLING

A sight to be seen are the twin moons that steward Yancai, one true and one diffuse. In the future, they gleamed cold and waiting — here, those with a lunar or astral connection are increasingly struck, as if by an unyielding itch or sense of foreboding, that these moons are… not real. The true moon is captive.

These characters are drawn to the heavily-flooded south-western part of Yancai, which has been isolated with a high dam. Among deserted residences there is the seat of the elders’ council, the drowned palace-mansion of the Storm’s Stage — to which you are drawn in your moon-hunt.

■ You may wish to tell other party members your suspicions and enlist help.

■ Scale the great wooden dam, mindful of guards.

■ You find the south-western district overwhelmingly submerged, with waters thick, unnaturally cool and darkened (but not black). Refugees have removed row boats, and remaining rafts are threadbare, forcing you to swim, leap or scale rooftops and balconies to advance.

■ The Storm’s Stage is a flat, one-level building, where waters run 1.5-2m high. Its large, wide and labyrinthine corridors have made it a favourite hunting ground for Weepers: carnivorous 1m-long sea creatures with cruel teeth and human intelligence, who make a sobbing, hiccupping sound — that is in truth their cackling of enthusiasm, as they prepare to attack.

■ These obscene creatures spear the decaying bodies of their former human or animal prey in their teeth, propping them up and mimicking voices to lure you closer.

■ Make it far enough into the twisting building, and you may encounter a magically locked room, behind which, the sensitive are certain, lies the moon. Elders’ leader Quanze Tsaymien might have the key you require — or find a way to open the door yourself. (Room content revealed once people thread out the scenario!)


THE LADIES & THEIR LAKE

You hear that beautiful, virtuous maid Miang-Si has come of age, and her rich merchant family is accepting marriage petitions. Jubilant, social, modestly attired, kind and in good health — this Miang-Si is a far cry from the spiteful, sly creature you met in the future.

Some of Miang-Si’s jealous friends can’t help hinting that her reputation won’t stay clean too long, if she keeps sneaking out at night. Others, more concerned, mention that Miang-Si appears… distracted of late, her appetite lessened.

Approaching Miang-Si now could help you glean more on her future accomplices, the allegedly malicious witches, the ladies of the lake.

FOR RICHER OR FOR POORER

Miang-Si’s parents have exacting marital standards: you must be rich, righteous and publicly virtuous, all genders welcome. An exotic or previously unseen gift might also go far to gain you a private audience with Miang-Si.

■ Group up and present a potential suitor. Dress them in the village finest, polish their manners, hire an entourage and commandeer a suitable gift to impress Miang-Si’s discriminating parents.

■ Raise the suitor’s odds along with their public profile by showing or singing their feats and virtues in the marketplace so might villagers also spread the good word.

■ Woo your would-be parents-in-law by capturing golden scales from a rare Mura-sirri lake fish. It lives in Yancai’s lakes, spitting slime upon pursuers, who instantly back away and run, irrationally startled.

Miang-Si’s parents appears peculiarly ignorant of their house’s oddities, although the servants seem jittery and knowing. The silhouettes of unknown women appear in reflective surfaces, or can be seen running down corridors. Joining Miang-Si’s parents for tea, you feel strangely covetous of your ‘intended,’ while a beautiful woman no one else can see clings to you from behind and whispers you need only verbally or physically eviscerate everyone at this table to claim your bride. Hopefully, your wingwo/man can hold you back from an outburst.

Sign up here for one of three RNG-drawn audiences to speak to Miang-Si or investigate her quarters.


AT NIGHT, WE DALLY

You can also trail after Miang-Si on one of the nights when she slips out of her dead silent house. Follow her at a distance to the periphery of Yancai, just on the cusp of reaching the forests. She stops by the Silver Lakes, dropping in a silver coin and wishing for safe passage, before taking a boat.

■ If she discovers you following her, Miang-Si locks your gazes and firmly tells you to go home. Your body heeds her command, no matter how hard you fight her thrall.

■ If you also drop a silver coin in the Silver Lakes and wish for safe passage, your ship turns invisible for two hours.

Miang-Si stops her boat in the middle of the Silver Lake and touches the waters with her hand, summoning several skeletons to surface. They gain flesh, then skin and the likeness of beautiful women, as they bask in moonlight either climb into Miang-Si’s boat or float beside it. The parts of the women that stay underwater remain skeletal.

■ The one who first touched Miang-Si greets her with a kiss on the mouth, calling her a queen of the night.

■ Beware being heard by the skeletal women, who may move to capsize your boat, then embrace and kiss you, dragging you into water. The kiss of one such lady allows you to breathe underwater, while your lips are locked — while steadily stealing your stamina. Your captor progressively decays back to bones, losing sentience, as you reach the bottom of the lake — in a sign that the skeletons may have been magically possessed all along.

■ At the bottom of the lake, you find dozens of skeletons and mismatched bones, webbed in wisps of familiar black water, along with rags of clothing — including shreds of a white shroud (clues available on thread completion).

■ The water is crystal clear, with no bones in sight, after Miang-Si leaves the lakes.


A-HUNTING WE WILL GO

Village elder Kuthuba calls upon the crafty and the brave to join a forest incursion after several lumberjacks are a week late returning. The village’s numerous piers, pillars and boats depend on timber, and Kuthuba seeks to retrieve both wood and any prospective bodies.

■ Two dozen people leave at dawns, receiving daggers, bows, arrows. The forests are inhabited by woodland creatures, but eerily silent. Predator animals are scarce, thin and terrorised.

■ An impenetrable mist drenches the forest, thicker as you go in, until you struggle to see more than 3 metres ahead, or to spot the waning sun in a grey sky. Network devices do not work, and torches are essential. You feel increasingly paranoid and hunted, distrustful of your companions.

■ If lost in the witches’ woods, villagers say to set your dagger on hard ground and spin it, begging the blade’s wisdom. If it lands on you or your companion, wet the blade with your/their blood, until it no longer does so. If it points in a proper direction, head there.

■ The forests brim with the sound of diffuse whispers, women’s laughter, shrill growling and heavy steps — until amorphous many-bladed beasts descend from trees or burrow in soft ground. Aim between their carapace plates, run or notice quickly the creatures beware running water.

■ Deep in the forest, you find the resplendent vegetation gives way to a small, entirely barren clearing, where nothing grows. Here, even the earth has cracked, showing signs of black mould spores, while animals and birds avoid the region. You discover the belonging of the lumberjacks, but no bodies, along with a few scattered archive pages (page contents revealed once threads played out).

■ Take the belongings back to the lumberjacks’ families. The hunting party returns with sundown — only to realise three days have passed in Yancai.


NOTES
■ Part II’s ripe for exploration, so feel free to pitch if you’d rather have your character investigate other regions of Yancai!

■ NPCs barring Miang-Si are freely available to talk.

QUESTIONS.


PLOTTING & CR MEME

Keen to plot, plan, scheme and forge new CR, likely with the undead? Say no more. Fill out the below and maybe list in the header if you play an old timer or a newcomer — and comment around fiercely!


pathologise: (pic#16431120)

[personal profile] pathologise 2023-06-05 06:57 pm (UTC)(link)
PLAYER: kerry
CONTACT INFO: pm / [plurk.com profile] skitties

CHARACTER | CANON: adrienne peters / original character

THEIR ONE-LINE ELEVATOR PITCH: hot mess of a doctor who has no idea what's going on

ON A SCALL OF 1 TO 10, HOW BADLY DO THEY NEED A HUG? 8, adrienne has had a terrible time with arriving and the nightmares but good luck making her take the hug ( so avoidy )

WHAT WOULD SATAN TELL THEM AT THE GATES OF HELL: enjoy the party

GENERAL PLANS:
-- she'll lend a hand in helping people get things out of their sinking houses
-- honestly, adrienne is not an explorer type and would rather stay somewhere that feels safer but i'd love her to be dragged into shenanigans so i'm very open for teaming up and seeing what else brings!
CAN HELP WITH:
-- medic!! bring your injuries to this doctor
-- drinking buddies!!
-- casual sex?
-- being dragged into wild things she wishes she wasn't involved in. please get her to help in something (and make her regret it)
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-06-05 07:07 pm (UTC)(link)
PLAYER: Jack
CONTACT INFO: PM or find me in the Discord!

CHARACTER | CANON: Wrathion | Warcraft

THEIR ONE-LINE ELEVATOR PITCH: Overconfident draconic child experiment compensates by murdering family nobody liked, wonders why mortals don't like him more now

ON A SCALL OF 1 TO 10, HOW BADLY DO THEY NEED A HUG? We about a 7-8, but we don't reveal weakness

WHAT WOULD SATAN TELL THEM AT THE GATES OF HELL: Cool motive but still murder

GENERAL PLANS:

- Has an open network post here with a couple of things he learned, open to newbies or old players! Happy to give context for anything baffling to new characters, or to explain anything not already here for people who just want to be all 'hey, what the fuck by the way is going on?'. Use it as a hook if you want an excuse to team up later with a light intro too!
- Will be questioning the village council around what they know about this stuff I am pretty sure, and probably doing general investigation nosily.
- Likely to leverage his position as Matchmaker to question the soon to be wed Miang-Si, and probably get wrapped up in shenanigans.
- 100% exploring the forest. It was rumoured the Beastmaster's creatures are out there, and Wrathion has a normal healthy fear/fixation with the Beastmaster and anything related to that guy.
- He's still coping with being a bit sad by throwing himself into things.

CAN HELP WITH:
- I think it's new players who need to enter the tree, but Wrathion can help people take reduced fire damage if need be!
- Any suitors for Miang-Si, he is the matchmaker! He can give you a boost OR trash your competition. He has great hair and he loves lying.
- Giving some context for new players -- listen he LOVES to talk he's a videogame NPC. Unskippable cutscenes with context for events are what he is made of!
moonsounds: (Ruka (8))

[personal profile] moonsounds 2023-06-05 07:23 pm (UTC)(link)
PLAYER: Kalyn
CONTACT INFO: [plurk.com profile] ovals

CHARACTER | CANON: Ruka Minazuki | Fatal Frame: Mask of the Lunar Eclipse

THEIR ONE-LINE ELEVATOR PITCH: Amnesiac trying to recover her lost memories and also remember the song needed to stop a ghost from cursing the entire world nbd

ON A SCALL OF 1 TO 10, HOW BADLY DO THEY NEED A HUG? like, a 5. Right in the middle. One would be nice, but also she doesn't feel she NEEDS one?? This is just...happening. She's adaptable.

WHAT WOULD SATAN TELL THEM AT THE GATES OF HELL: "Haven't you been through enough?" Very confused.

GENERAL PLANS: Ruka will probably try to follow Miang-Si and let herself be dragged under by the skeleton women tbh. She will probably try to drag some of the clothing shreds back up with her when she goes back toward the surface.

But in general Ruka is still too new to go out of her way here. She'll be scribbling down notes in her notebook, keeping everything in there just in case.

She'll also be feeling very uneasy about the fake moon shit. Her canon and old religion revolved around the moon a lot, so she's gonna be pretty concerned about this whole "true moon is captive" stuff.

CAN HELP WITH: Need someone to just talk at? Need someone to take notes of your conversations or need someone who won't protest too much to being dragged into something?? Ruka is ur girl

I also have an open log to work as her intro log of sorts. Have at it!!
stephanivien: (018)

Stephanivien | old-timer

[personal profile] stephanivien 2023-06-05 07:31 pm (UTC)(link)
PLAYER: Crin
CONTACT INFO: [plurk.com profile] crincakes, PM, or in the discord!

CHARACTER | CANON: Stephanivien de Haillenarte | Final Fantasy XIV

THEIR ONE-LINE ELEVATOR PITCH: The sweetest gunslinging smith you'll ever meet.

ON A SCALL OF 1 TO 10, HOW BADLY DO THEY NEED A HUG? They're doing pretty good actually but will gladly offer hugs to those who need 'em!

WHAT WOULD SATAN TELL THEM AT THE GATES OF HELL: Why are you here???

GENERAL PLANS:
Nothing set in stone as of yet! General things that he might be poking about...

  • making of small automaton puppets that act on their own and do cute little animated actions** in memoriam of your loved ones! ...can potentially be modified for purposes of surveillance if someone convinces him it's worth doing.... or as a unique and unusual gift for someone seeking to impress...
  • Exploring! Down to go check out the Storm's Stage if anyone ropes him in on it; he's also just far more interested in continuing to explore the bizarre sunken parts of things
  • Potential suitor-ing! He doesn't always act it, but Stephanivien is the eldest scion and heir of an extremely noble house, and he knows all the manners-ing and could be a potentially fun candidate or candidate-sponsor/etiquette teacher for someone else!



CAN HELP WITH:

  • Forging or making armaments for newcomers and old-timers alike if they want to go exploring, particularly firearms.
  • Any other types of smithing or engineering exploits!
  • Any other exploring of fighting! Possibly going into the woods, depending on the timing of things...

Generally down for most things, and he's the sort to lend a an ear or a hand, so go ham!

**mild spoilers for a FFXIV 3.1 quest reward
Edited 2023-06-05 19:32 (UTC)
vestments: (Default)

[personal profile] vestments 2023-06-05 07:42 pm (UTC)(link)
PLAYER: laura
CONTACT INFO: pm, [plurk.com profile] spandex

CHARACTER | CANON: marc spector — marvel comics

THEIR ONE-LINE ELEVATOR PITCH: angry, sad, and violent man has never met a bad decision he then hasn't chosen to make, is the avatar of an ancient egyptian god that only exists, like, 20% of the time the angry, sad man thinks he does.

ON A SCALL OF 1 TO 10, HOW BADLY DO THEY NEED A HUG? ...9, tbh, but it ain't gonna happen

WHAT WOULD SATAN TELL THEM AT THE GATES OF HELL: you done fucked up ( or— did marc once try and take over the world because his MOON GOD said it'd stop the devil? yeah, yeah he did. )

GENERAL PLANS:
marc is NEW which mostly means he's going to be settling in (attempting to, anyway), lamenting his choice of white clothing, trying to decide if he wants to go by 'marc spector' or 'mr. knight' (not an easy decision) and, like, generally trying his hardest not to be weird and probably failing.
he'll continue keeping weird hours and will be most upset he can no longer sleep in a sarcophagus.

in terms of actual thingsLIVING FIRE, but—
THE MOON, HOWLING is 👌. marc is a bit weird about the moon and will not be the least bit shy in sharing his belief that the moons are! not! real! but in true marc spector form, he won't be able to articulate why (and even if he could, he, uh, wouldn't). alas, marc is not a team player and as he doesn't know anyone (anyone!), he wouldn't seek anyone out to help him with his moon hunt, but if he stumbles across anyone else on his journey/attempt/etc, he would ... join forces, probably.
A-HUNTING WE WILL GO — marc is awkward and stand-offish, but he does want to help people. he has lots of experience with dealing with STRANGE AND UNUSUAL, and is exceptionally good at fighting like the idea of 'defence' is a mere suggestion and not, like, quite useful, actually.
(thus the reason he wears white.)

CAN HELP WITH:
(moon) weirdness,
taking everything far too seriously at all times,
being remarkably uncommunicative almost all the time,
full-on being an absolute dramatic fool at all times,
and just misunderstanding life
idk come at me im new and idk what im doing right now
ghastleye: missmanxome | dw (040)

newcomer

[personal profile] ghastleye 2023-06-05 08:12 pm (UTC)(link)
PLAYER: exxie!
CONTACT INFO: [plurk.com profile] perilous

CHARACTER | CANON: hua cheng | tgcf

THEIR ONE-LINE ELEVATOR PITCH: masochist ghost king low-key stalks god who was nice to him in childhood for 800 years, then marries him.

ON A SCALL OF 1 TO 10, HOW BADLY DO THEY NEED A HUG? 1 from a stranger, 10 from gege always.

WHAT WOULD SATAN TELL THEM AT THE GATES OF HELL: PLEASE LEAVE.

GENERAL PLANS: basically everything hinges on what xie lian's doing, bc as always hua cheng will be his faithful shadow, but i imagine they'll go on a romantic coffin ride, at least. otherwise, things are still up in the air rn.

oh, though one thing of note: hua cheng has several forms he uses, so if you'd prefer one or the other for a thread.. lmk. he's mostly keeping them separate with strangers, i think, so it's very possible that someone might meet hua cheng the ghost king and then meet san lang the human teenager some other time.

CAN HELP WITH: .. anything xie lian is involved in, but in particular, he can probably be of use with the red-eye root and murdering weepers. his butterflies also seem to have some minor healing capabilities, and more importantly, they're great little spies, and can be used to track people/objects/animals, and also listen in on conversations.

sometimes he just helps people on his own, but if you want a guarantee of his involvement, go through his husband tbh.
recklessenough: (pic#16336860)

[personal profile] recklessenough 2023-06-05 08:31 pm (UTC)(link)
PLAYER: Lae
CONTACT INFO: DM to this journal

CHARACTER | CANON: Anthony Lockwood | Lockwood & Co

THEIR ONE-LINE ELEVATOR PITCH: "He's a little shit, Sir." Ultra capable, highly charismatic young ghost hunter who could teach an honors course in being emotionally stunted. Known as a flippant dickhead, but is teachable, and does try to learn from his mistakes.

ON A SCALL OF 1 TO 10, HOW BADLY DO THEY NEED A HUG? Hugs are awkward, let's just not.

WHAT WOULD SATAN TELL THEM AT THE GATES OF HELL: 'bout time you got down here, I've got tickets for holiday and I need someone to take over.

GENERAL PLANS:
  • Team Cottage Raft Apologies to fellow Cottage Raft dwellers, Lockwood will not be reacting well to his haunting. I'll keep his busting shit up confined to his room, unless anyone wants to have an unfortunate encounter with an angry teen and his rapier?
  • Lockwood is Newbie so he will head out to try to gather Living Fire. He's going to attempt to work the charm angle with the gnomes, but he's also open to blood letting or punching if charm doesn't work.
  • Home at Sea Lockwood will pitch in to help raise the piers. I would love to toss him in with someone for the couples death cruise if anyone needs a partner?
  • A Hunting we will go Crafty and brave? Check. Bodies may need collecting and properly laid to rest? Yep, right up his alley. Creepy forest with grotesque monsters to fight? Check. Lockwood will dive head first into this and he's happy to coax along anyone who may be on the fence, and/or work with a group already planning to go.

    CAN HELP WITH:
    Lockwood and I are both new and getting our bearings. Lockwood will be doing his best to make himself useful (he may be trying to avoid his job as an eel wrangler, had to tell) and listening in on any conversations that talk about WTF is going on here. Lockwood is also on Team Raft Cottage so will pull his weight getting the raft back to harbor each morning
  • clavesregni: (107 04 02 01)

    [personal profile] clavesregni 2023-06-05 09:40 pm (UTC)(link)
    PLAYER: Emm
    CONTACT INFO: sprucemoose#7026/[personal profile] sprucemoose/PM

    CHARACTER | CANON: Caitlyn Kiramman | Arcane

    THEIR ONE-LINE ELEVATOR PITCH: 1%er uses her powers of being an entitled princess for good.

    ON A SCALE OF 1 TO 10, HOW BADLY DO THEY NEED A HUG? Probably like an 8. She really likes to give these out. If you need a hug, she's your girl. If you don't need a hug, you might get one anyway.

    WHAT WOULD SATAN TELL THEM AT THE GATES OF HELL: "Please stop hugging the souls of the damned."

    GENERAL PLANS:

    » A rich, righteous, and virtuous suitor, you say? Caitlyn has way too much experience with silly rich-people courtship rituals and can absolutely Prince Ali herself into being the perfect woman for the job. As long as she doesn't have to say words, she's not so good at that. But she's verrrry curious about the ladies of the lake and Miang-Si, so she'll definitely be giving this a shot.
    » She'll also follow Miang-Si to the Silver Lakes. She can either get pulled underwater, because she is not immune to hot girls kissing her, or stop somebody else from getting pulled underwater.
    » If she goes along to the Storm's Stage, she'll absolutely fall for the Weepers' "crying." Please don't let her get eaten :c
    » Caitlyn's not really good at wilderness survival but she is good at shooting beasts, so she'll want to go along on the hunting excursion.


    CAN HELP WITH:

    » Wooing beautiful women.
    » Getting wooed by beautiful women.
    » Anything requiring firearm proficiency.
    » Doing stupid shit to satisfy her curiosity and need to help people.
    starfleetashell: (Default)

    Beckett Mariner | n00b

    [personal profile] starfleetashell 2023-06-05 10:52 pm (UTC)(link)
    PLAYER: Rin
    CONTACT INFO: [plurk.com profile] Chatvert

    CHARACTER | CANON: Star Trek: Lower Decks

    THEIR ONE-LINE ELEVATOR PITCH: Disturbingly competent chaos gremlin...IN SPACE!

    ON A SCALE OF 1 TO 10, HOW BADLY DO THEY NEED A HUG? A 7. Definitely.

    WHAT WOULD SATAN TELL THEM AT THE GATES OF HELL: "Oh, no. Not you."

    GENERAL PLANS: Getting oriented and definitely jumping face first into cool mysteries.

    CAN HELP WITH: Fighting, tactics, annoying local authority figures
    balancedwire: (Committed to Her)

    [personal profile] balancedwire 2023-06-05 11:15 pm (UTC)(link)
    PLAYER: Kitty
    CONTACT INFO: PM journals
    somebadnews: (179)

    [personal profile] somebadnews 2023-06-06 12:12 am (UTC)(link)
    PLAYER: bluesy
    CONTACT INFO: [plurk.com profile] lonesheep or PM or ping me on the discord chat

    CHARACTER | CANON: five hargreeves | the umbrella academy

    THEIR ONE-LINE ELEVATOR PITCH: tiny unhinged ex-time assassin has a lot of opinions

    ON A SCALL OF 1 TO 10, HOW BADLY DO THEY NEED A HUG? 20/10 the guy is going on fifty years with only a mannequin to hug, someone has to take that bullet

    WHAT WOULD SATAN TELL THEM AT THE GATES OF HELL: Satan is his best friend, he'd tell him welcome and show him around

    GENERAL PLANS:
    - Five is Very Motivated. There is no chance he won't be all about trying to figure out wtf is going on with time. He's absolutely getting involved anywhere he can stick his nose. Zero chill.
    - That said very up in the air what angle he'll end up taking, but if there's anything you're itching to get into I can absolutely have Five be a catalyst to make things happen.
    - He'll naturally be interested in finding out Miang-Si's entire situation, but since he looks too young to be a suitor, he's happy to bully someone into this. She's a Prime Suspect.
    - Still haunted by a mannequin, so expect that to be a reoccurring theme. May lead to drinking, but this isn't new and is obviously fine.

    CAN HELP WITH:
    - His powers are time and space manipulation, he's Here For This. Happy to tell you the business of how time works (or doesn't) and dive into complicated math/conspiracy theories/how extremely dangerous this is. Also he can teleport as a handy plot device!
    - Smart, paranoid, feral when need be. Fits in tiny spaces. Good with plans. Just wait for him to decide that this village must be stopped.
    deescalate: (18)

    [personal profile] deescalate 2023-06-06 02:10 am (UTC)(link)
    PLAYER: Rose
    CONTACT INFO: [plurk.com profile] LadyotRings

    CHARACTER | CANON: Cal Kestis | Star Wars

    THEIR ONE-LINE ELEVATOR PITCH: Jedi who survived Order 66 and has been a thorn in the Empire's side for the last five years, has just had a really bad week or so where he's Gone Thru Some Shit (also please check out the Opt-Out portion here because he has a very specific power)

    ON A SCALL OF 1 TO 10, HOW BADLY DO THEY NEED A HUG? 11. I mean he won't admit it but this boy needs every hug.

    WHAT WOULD SATAN TELL THEM AT THE GATES OF HELL: "In Soviet Hell, darkness embraces YOU"

    GENERAL PLANS: Cal is really bad at staying put in one spot, so he can be available for exploration pretty much wherever. However, he'd definitely be willing to help find the red-eye root, even at the risk of his own safety. Don't worry, he'll be fine. Probably.

    CAN HELP WITH: Like I said above, he's good at the exploration bits. Need a boy to go somewhere seemingly unreachable? He's got you. Need a boy with a magic lazer sword to protect you from the local wildlife? He's real good at that. Want to just hang out with a ginger? Please, he's so lonely.
    inkfire: (Default)

    [personal profile] inkfire 2023-06-06 02:14 am (UTC)(link)
    PLAYER: Thea
    CONTACT INFO: [plurk.com profile] theasaurus or ping me in the discord chat
    Edited 2023-06-06 02:14 (UTC)
    datapoint: (pic#11947730)

    newb

    [personal profile] datapoint 2023-06-06 02:35 am (UTC)(link)
    PLAYER: Theresa
    CONTACT INFO: PM. (I don't like posting my contact info publicly but I'm in the Discord server and I also have Plurk, if u want to know it just ask :)

    CHARACTER | CANON: Aloy | Horizon

    THEIR ONE-LINE ELEVATOR PITCH: r/atheism subscriber who shoots arrows at robots

    ON A SCALE OF 1 TO 10, HOW BADLY DO THEY NEED A HUG? Like a 7 but she's too busy for that

    WHAT WOULD SATAN TELL THEM AT THE GATES OF HELL: Nothing because he's not real!!! #euphoric

    GENERAL PLANS:
  • Red-Eye Root gathering w/fellow newbies, fetch quest let's goooo
  • Loudly saying that "the undead" can't really be that because that's scientifically impossible
  • Being proven wrong about the above, possibly while being kissed by a skeleton lady
  • Lumberjack quest seems fun

    CAN HELP WITH:
  • Hunting things and otherwise helping city folk who are confused by all this nature
  • Investigations, she is very nosey
  • Being mean
  • Edited 2023-06-06 02:35 (UTC)
    fushichou: (51)

    [personal profile] fushichou 2023-06-06 10:59 pm (UTC)(link)
    PLAYER: Rose
    CONTACT INFO: [plurk.com profile] LadyotRings

    CHARACTER | CANON: Izuminokami Kanesada | Touken Ranbu

    THEIR ONE-LINE ELEVATOR PITCH: Historical sword turned time-traveling handsome boy who is part of a sword army trying to protect Japanese history.

    ON A SCALL OF 1 TO 10, HOW BADLY DO THEY NEED A HUG? Ehh, he's doing okay, so we'll stick him at a 5. He won't turn down most hugs, but nor is he in desperate need.

    WHAT WOULD SATAN TELL THEM AT THE GATES OF HELL: "Probably could have killed some more people on the way down, but okay"

    GENERAL PLANS: I'm particularly down for Kanesada to follow Miang-si and/or join the hunt for the lumberjacks, but really I can throw him wherever is needed of anyone wants a sword companion! The time travel may affect him less than most people since that's kind of his thing, even of he may not understand how this world's rime really works. Can throw out some theories, though.

    CAN HELP WITH: He's a sword and he's always ready to do some stabby mcstabbings! Take him along on your ill-bred adventures for some added insurance. He can also metaphorically hold your hand if you're confused about time travel shenanigans. I make no promises he will make any of it feel better.