groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] lostcompass2021-09-01 06:41 pm
Entry tags:

activity + state of the game



Hi everyone! Welcome, officially, to………… autumn. Monthly wrap of admin trinkets below!

SEPTEMBER ACTIVITY CHECK


Hi guys! The activity check (AC) is handled in-house, and you do not need to do anything unless your character is listed below. Please remember to use character tags for posts and logs you tag into — there’s been a bit of a decline in that, and it makes it difficult to hunt down your activity. If you’re uncomfortable tagging all the time, just doing so for posts/threads where you’ve met activity requirements is a-okay!

Regular activity requirements are one of the following during the AC month:

■ a network post
OR 10 text/network-style comments across at most two threads
OR five log comments across at most two threads

Activity can be carried out on either the game communities or character inboxes.

In August, I couldn’t find sufficient activity for...

Lee Chang | [personal profile] jeoha | RECLAIMED
Winnifred Prismall | [personal profile] soulsrob | RECLAIMED
Catra | [personal profile] plentystrong
Vanya Hargreeves | [personal profile] remugient | RECLAIMED
Jiang Cheng | [personal profile] consignation | RECLAIMED


Comment here or PM @ [personal profile] groundrules until 5 September if you’d like to reclaim your character, or if they have August activity that was missed!

■ Our resident Sith Lord Archeval ( [personal profile] darkeststars ) will be out of Taravast in September on a plot-linked assignment that will span a mod-agreed hiatus. But! He remains reachable for light threading at his inbox.


OTHER ADMIN


■ The Story So Far page has been updated with a summary of the Taravast plot covered so far, if you need to catch up!

■ As characters are still working in the background to chase a poisoning cure, the next event write-up will go up on 4 September. The calendar page will be updated at that time. You can do last-minute prop/plotting for the very real poison antidote hunt here.

■ An informal discord server has been set up for Eastbound — you should have been PMed a link by now, but please drop a line if that hasn’t been the case, and you’re interested in participating.

■ For a refresher on who's on #TeamVannozza or #TeamMacaluso, the list lies here.


STATE OF THE GAME


GAME VIBES | [community profile] eastbound has been alive and somehow still kicking since late March, and now’s a good time to check in on how people are still feeling about the game momentum. If we’re all at the end of our rope, we can plan for a wind-down after Arc II. This is not an endgame announcement — just asking how everyone is enjoying the game! If you don’t mind just dropping some thoughts here, that would be helpful!

BLOOOOOOD | The game was set up as invite-only while I befriended the modding ropes, and I’m humbled it’s more than tripled in size since. There are player-felt advantages to a larger playerbase (variety in characters/speed/ideas), but speaking from the mod point of view — a larger number of players makes it substantially easier to drive the plot forward, mod-side.

With that in mind, I wanted to ask how everyone would feel about making the game public / removing the invite-only status, provided we kept [community profile] eastbound capped, with app sessions absorbing new players in small increments. If you can all leave some feedback here, that would be great! This is likely to be a more sensitive topic for some players than others, so please only respond to the main comment.

A COUPLE OF PLOT ROLLS...


Minor organic follow-ups or wrenches thrown in, based on recent plot developments or character actions. If you want a character roll, comment here. But please act on designer plot rolls! No handwaving.

■ Over the course of September, the grumpy ghost residents of the haunted house "inherited" by Lily and Wei Wuxian will mention that several necromancers and other magic users keep barging in and ruining their peace and quiet. They never stay long.

Wrath obtains two more disciples, also paying their learning fees. In mid-September, they will mention that donna Vannozza has sent out word in the necromantic districts asking for practitioners to carry out a special summon/exorcism rites. They will ask if their master is participating.

Diego Hargreeves' suit with Macaluso continues, now with Vannozza's approval and with less competition*. He will receive multiple invitations to various higher-level functions. He and his wolves are accommodated in a separate part of Macaluso's wing of the Spina palace.

■ *following Alina's anonymous reveal to the Piazza, negative sentiment bolsters against Lady Odile, who ultimately abandons her suit and Taravast. Knowing she was likely betrayed by one of the very people she sought to warn, she repays their 'kindness' by inciting all her local acquaintances against them. Throughout September, Fox, Mingyu, Wen Kexing, Zhou Zishu, Xie Lian and Alina will be subjected to repeat instances of court bullying (rumours, fewer event invitations, their rooms raided), also finding they enjoy a frostier reception from sorcery schools.

bearshermark: made by penbeetreewood (peace offering)

[personal profile] bearshermark 2021-09-01 08:22 pm (UTC)(link)
I think opening the game would allow for further cast diversity, so I'd be happy to see it!
lancifolium: (Default)

Re: INVITE-ONLY STATUS

[personal profile] lancifolium 2021-09-01 08:38 pm (UTC)(link)
I like the invite only aspect of the game, personally. Public isn't for me.
silverneedles: (Default)

Re: INVITE-ONLY STATUS

[personal profile] silverneedles 2021-09-01 08:53 pm (UTC)(link)
I waffled on this but I like the invite-only status.
wenderer: (Default)

Re: INVITE-ONLY STATUS

[personal profile] wenderer 2021-09-01 09:59 pm (UTC)(link)
I like the current system of invite only with periodic tdms where people who are motivated to join but don’t know anyone can contact the mod. There’s something to be said for playing with friends and friends of friends.
jeoha: (Default)

[personal profile] jeoha 2021-09-01 11:18 pm (UTC)(link)
I like the invite-only, but also I would like to lower the workload on you, so if you think that open applications would help that, I'll support you!
somebadnews: (127)

[personal profile] somebadnews 2021-09-02 12:30 am (UTC)(link)
I can say that I do like invite-only in the sense that there is a certain level of trust you get with people you already know. But then I think that when I joined I knew one (1) person who dropped pretty quickly and then I knew nobody and it was fine. My bench is not deep, so it's amazing that I have any history with people here.

I don't know. I like the option for periodic TDMs that are public, so maybe that is a good middle ground?? Kind of "if you have TDM threads you can link that in lieu of a referral"? Anyone with enough interest to participate is just as good as somebody who knows somebody to me.

I'm pretty open to it being public too. If it ballooned to a million characters I'd worry about keeping up, but you could always have caps per app session or some such. Easier plot leading and diversity are pretty great upsides.

Regardless I don't think it would affect my enjoyment one way or the other! These are just thoughts.
rumorate: (6)

[personal profile] rumorate 2021-09-02 01:03 am (UTC)(link)
I do like the cozy, invite only vibe of the game, but if it would make app processing easier, I would also be down for implementing app rounds or something similar. I'm down for whatever option makes mod life easier.
valeas: (☾ s t e l l a t a)

[personal profile] valeas 2021-09-02 01:14 am (UTC)(link)
I'm still too new to feel confident in choosing one way or the other, but I will say what drew me to Eastbound was its intimate/cozy vibe, and it being invite-only did not at all affect how incredibly welcoming and lovely the experience was.

Like Sheep, I'd worry a little about keeping up if it grows past a certain size/pace, but that's a me thing, and ultimately I'd strongly support whatever makes mod life/mod load easier and, of course, majority's preference.
binghua: (53)

[personal profile] binghua 2021-09-02 03:03 am (UTC)(link)
Again, I'm super chill so both options would be fine by me. I'm used to playing in public games, but on the other hand, I do like the familiarity of this little community we have. And then it seems like a lot of the playerbase prefers that, too, so that's totally fine by me.

And especially since there's only one mod, I would worry that making the game public would put more stress on you, but then I'm not you (and I've never modded) so I could be way off. If you're comfortable with it (or even want to!) there's the option to ask for helper mods if things get too heavy, as well.
weifinder: (smile | run so far away)

[personal profile] weifinder 2021-09-03 06:38 am (UTC)(link)
I wanted to second liking the concept of public TDMs as the lieu to a referral, even if that means cursing you with TDMs...!

I feel going public to allow for new blood to flow into our eager maws makes sense, when I'm not an avid pressurer of "come play with me in this space" and we do need enough of an ongoing core continually and actively engaging to keep things rolling. Spread over more people, it sustains itself better, and the plot keeps momentum better, and I'm not sure how aggressively anyone is or isn't reccing this game to friends to bring in folks to otherwise offset the lack of flow you get when it depends on invitations.
paperbutterflies: (Default)

[personal profile] paperbutterflies 2021-09-04 05:32 am (UTC)(link)
+1 on invite with TDM referrals sounding great.
fated_dance: (Default)

[personal profile] fated_dance 2021-09-05 05:04 am (UTC)(link)
I like the invite only, or invite with involvement with TDMs as a secondary option! I think the way the last TDM went, where there were options for both potential applicants and for existing characters in game have things they can tag into.
inferus: (🗡️ 1 3 7)

[personal profile] inferus 2021-09-05 05:10 pm (UTC)(link)
I'm down to keep it invite-only or to do the TDM referral option. I enjoy the cozy, small feel of the game, but it's really about what will make things easier on the mod-side of things so I'd be okay with whatever is chosen. :)
wooden_one: (Default)

[personal profile] wooden_one 2021-09-05 05:14 pm (UTC)(link)
Having more people does make moving things along a little easier and a cap is good compromise to make sure numbers stays at the sweet spot of being not too crazy to manage while also allowing things to be easier.

Though one thing I do like about the invite only aspect is that reserves/applications doesn't require me to sit there waiting for the exact moment things open to throw in my stuff like I did at my last capped game that also had public apps. And that was nice.

You can also have certain periods of open apps. Like when the TDM is up apps are open to the public but other times it's invite only? I do like the idea suggested to use TDMs in place of invites, as well.