So, average Joe, a humble fisherman, with no magical powers, arrangements and affiliation croaks in Taravast. He/his family do not plan for a necromancer to intercede in any way. His soul disperses. It is unclear where the soul goes, whether it has been eradicated or simply transformed in another form of energy. Taravast's many academic schools share different points of view. Some entertain the notion of reincarnation, some of heaven, some posit the soul is a finite energy that simply expires, burning and transforming into other types of energy.
Are there ways to ensure a soul is either:
a. moved on — where?
b. eradicated completely — yes, you can consume or transform it into another type of energy
c. contained in a state of stasis — the easiest way to do this would be to force it into a body, which is what souls seem prone to 'want' to inhabit anyway. Necromancers take advantage of that affinity between soul and matter when resurrecting.
d. are they pulled some direction and/or attracted to certain locations and/or people — the soul is the energy, absent any cognition. The spirit is a different conversation. Some spirits that harboured great trauma, emotional feeling (love, resent) or any kind of magical connection might drift back around certain people or locations. Necromancers like to enslave them, when they catch them (see the grumpy ghost house).
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Are there ways to ensure a soul is either:
a. moved on — where?
b. eradicated completely — yes, you can consume or transform it into another type of energy
c. contained in a state of stasis — the easiest way to do this would be to force it into a body, which is what souls seem prone to 'want' to inhabit anyway. Necromancers take advantage of that affinity between soul and matter when resurrecting.
d. are they pulled some direction and/or attracted to certain locations and/or people — the soul is the energy, absent any cognition. The spirit is a different conversation. Some spirits that harboured great trauma, emotional feeling (love, resent) or any kind of magical connection might drift back around certain people or locations. Necromancers like to enslave them, when they catch them (see the grumpy ghost house).