let's set d o w n some (
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lostcompass2021-11-07 07:08 pm
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november plot rolls
With two towers activated and Taravast’s battlements reinforced, the witches of Bessis successfully take position on the citadel’s walls and rain down fiery hell upon Taravast’s beastly assailants. Following his brief confrontation with the Beastmaster, the undead warlord Anurr retreats to western frozen citadel Sa-Hareth — he can be pursued through the Stairs of Sigh passageway, if you so choose. The Beastmaster’s forces withdraw east.
In their wake, Taravast is partly savaged: the necromantic district has particularly taken a hit, after all the local undead and some resident necromancers were compelled to follow Anurr, the Huntress or the Beastmaster against their wishes. The damage spreads to ruined homes and necromantic schools, destroyed supplies and heavy looting. The healers’ and merchants’ sectors are also tarnished, with several roads blocked or rendered unusable and some damage sustained at underground aqueducts. Here, the great threat has been the theft of resources. The main sorcery area, Artes Mundi, has fallen under substantial and repeated siege. The southern residential district held by Anurr has been evacuated and remains exceedingly — but non-magically — cold, haunted and uninhabitable.
Much of the greenery of Taravast has withered, while some of the canals’ waters have dried. Taking advantage of the unrest, some citizens take up looting and the crime rate greatly intensifies. The rich of Taravast are sometimes robbed in plain daylight.
Some of Macaluso Spina’s foreign suitors withdraw, as their sponsors fear Taravast is slated for upcoming destruction by the undead and an alliance now would bring limited advantage. As Bonaccorso, Vannozza and Macaluso return to the Palace of the Doxe, many citizens crowd on site, begging relief, guidance and protection from the ailing Bonaccorso. Vannozza and Macaluso face a prime opportunity to further their political claim to their grandfather’s title by establishing themselves as reliable and efficient leaders in this period of immense crisis. Characters may return to their Palace lodgings, which have been only minorly raided. Dealer’s choice on what (if anything) of your characters’ was stolen.
Generally, across the month, characters can:
- ■ Help displaced refugees or the poor by raising and distributing donations of goods from Taravast’s nobility
■ Hunt down and kill any of the Beastmaster’s remaining creatures
■ Calm down the tempers of Taravast’s residents, whether by speaking to locals or making posts to the piazza
■ Save citizens (or nobility!) from looters and thieves
■ Lend a hand with reconstructing the citadel, rescuing and refurbishing the artifacts of the damaged districts, or exorcising some of the ghosts of the area formerly held by Anurr
■ Get involved with Vannozza and Macaluso’s campaigns to gain political favour.
The calendar has been updated here.
You can find this month’s plot rolls or follow-up to previous plot developments below. Your character can try to tackle the roll alone, or recruit help — feel free to use this post to plan or make your own OOC posts on the community. Whatever works best for you!
One small request: if you can try to share the information ICly, ideally with the entire game (think network posts, logs, etc) rather than with just one-two characters, that would be A+ — it helps get the word out and get more folks involved. Thank you so much!
PLOT ROLLS:
- ■ Aang & Wrench
■ Alina Starkov & Diego Hargreeves
■ Anakin Skywalker, Eleven and Shen Qingqiu
■ Chu Wanning, Xiao Xingchen and the Doctor
■ Five Hargreeves
■ Lily Evans & Wei Wuxian
■ Su Xunxian
■ Wen Qing & Wrath
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While Five and the Doctor slip back inside to snatch the boy and potentially teleport away with him. It's a loose plot as we are thinking about putting up a log to play this out.
But given the recent rumblings about body swapping the Doctor now feels he had better check on the boy's story before actually helping him get away. I mean if you think about it some one approaching a man with the reputation of a torturer to help them get away is strange to begin with! To this end during the rescue the group would like to ask the kid some questions.
What is his name? Where does he live? Must be nice to be on your way back home, why you might even make it back in time for your next birthday... when would that be? The Doctor would be trying to slip in general subtle questions like that while trying to work out if this kid is actually who he says he is. He would also pay close attention to the boy himself to see, his pupils and mannerisms, to see if he too has been taking the opiates. If not there would be another question as to why that was.
Additionally Slick would try to ask the boy about when he ate/slept last and offer him a bit of food if he hadn't had much. He would also try to ask about anything the kid can tell them about the schedules of the Doxe and/or his staff and does he know any good hiding places in there? Either people-sized, or for hiding objects, as he in the planning stages of dropping a few bugs in the Palace for eavesdropping purposes.
While Five would try to ask about any interactions with the Doxe, if the boy noticed anything strange going on with the other kids or overheard any conversations that seemed odd with the staff. Did his family make a deal to get him ??? (Five's dad bought him as a baby so personal question) It's weird to have a staff made up of kids what's the deal.
Sorry this became rather long and involved.
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1. What is his name?
Francesco.
2. Where does he live?
Currently, in the servant rooms of the Doxe palace. He shares with three other boys of roughly his age.
3. When is his next birthday?
Not for another nine months.
4. Does his physiology suggest he has been taking opiates?
Yes, though he's not deeply entrenched as he's newer in service than some of his colleagues.
5. When he last ate?
The servants' morning meal, rye bread with pottage and, blessed day, an egg.
6. Slept?
Last night, some six hours.
7. Anything the kid can tell them about the schedules of the Doxe and/or his staff and does he know any good hiding places in there?
That's above his pay check. He knows that the Doxe retires early and begins his days late because of his sickness, typically taking his correspondence and morning meal in his bedchamber — the servants are happy for this, as they can clean the various reception rooms without navigating the Doxe. Francesco is a servant, so not very prone to spying, he'd just tell you to hide things where you find drawers or space. There are furnitures, after all.
8. Any interactions with the Doxe?
Not really: he handles the sweeping, the mopping and the silver polishing — that's too crude to be done in the Doxe's presence.
9. Anything strange going on with the other kids?
Some randomly disappear, and there is no trace of them. Hence why he too wants to leave urgently, never mind his service contract. But he'll be beaten and brought back if he tries to leave peacefully, since money has already paid in advance to his family, for his toil.
10. Did his family make a deal to get him?
To get him back? No, his family doesn't expect him. To get him into the palace? The standard service contract, no more, as far as the boy knows.