let's set d o w n some (
groundrules) wrote in
lostcompass2021-11-07 07:08 pm
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november plot rolls
With two towers activated and Taravast’s battlements reinforced, the witches of Bessis successfully take position on the citadel’s walls and rain down fiery hell upon Taravast’s beastly assailants. Following his brief confrontation with the Beastmaster, the undead warlord Anurr retreats to western frozen citadel Sa-Hareth — he can be pursued through the Stairs of Sigh passageway, if you so choose. The Beastmaster’s forces withdraw east.
In their wake, Taravast is partly savaged: the necromantic district has particularly taken a hit, after all the local undead and some resident necromancers were compelled to follow Anurr, the Huntress or the Beastmaster against their wishes. The damage spreads to ruined homes and necromantic schools, destroyed supplies and heavy looting. The healers’ and merchants’ sectors are also tarnished, with several roads blocked or rendered unusable and some damage sustained at underground aqueducts. Here, the great threat has been the theft of resources. The main sorcery area, Artes Mundi, has fallen under substantial and repeated siege. The southern residential district held by Anurr has been evacuated and remains exceedingly — but non-magically — cold, haunted and uninhabitable.
Much of the greenery of Taravast has withered, while some of the canals’ waters have dried. Taking advantage of the unrest, some citizens take up looting and the crime rate greatly intensifies. The rich of Taravast are sometimes robbed in plain daylight.
Some of Macaluso Spina’s foreign suitors withdraw, as their sponsors fear Taravast is slated for upcoming destruction by the undead and an alliance now would bring limited advantage. As Bonaccorso, Vannozza and Macaluso return to the Palace of the Doxe, many citizens crowd on site, begging relief, guidance and protection from the ailing Bonaccorso. Vannozza and Macaluso face a prime opportunity to further their political claim to their grandfather’s title by establishing themselves as reliable and efficient leaders in this period of immense crisis. Characters may return to their Palace lodgings, which have been only minorly raided. Dealer’s choice on what (if anything) of your characters’ was stolen.
Generally, across the month, characters can:
- ■ Help displaced refugees or the poor by raising and distributing donations of goods from Taravast’s nobility
■ Hunt down and kill any of the Beastmaster’s remaining creatures
■ Calm down the tempers of Taravast’s residents, whether by speaking to locals or making posts to the piazza
■ Save citizens (or nobility!) from looters and thieves
■ Lend a hand with reconstructing the citadel, rescuing and refurbishing the artifacts of the damaged districts, or exorcising some of the ghosts of the area formerly held by Anurr
■ Get involved with Vannozza and Macaluso’s campaigns to gain political favour.
The calendar has been updated here.
You can find this month’s plot rolls or follow-up to previous plot developments below. Your character can try to tackle the roll alone, or recruit help — feel free to use this post to plan or make your own OOC posts on the community. Whatever works best for you!
One small request: if you can try to share the information ICly, ideally with the entire game (think network posts, logs, etc) rather than with just one-two characters, that would be A+ — it helps get the word out and get more folks involved. Thank you so much!
PLOT ROLLS:
- ■ Aang & Wrench
■ Alina Starkov & Diego Hargreeves
■ Anakin Skywalker, Eleven and Shen Qingqiu
■ Chu Wanning, Xiao Xingchen and the Doctor
■ Five Hargreeves
■ Lily Evans & Wei Wuxian
■ Su Xunxian
■ Wen Qing & Wrath
Re: why am i so extraaaaa
- the Attaryl at first vaguely, then straightforwardly confirm that such spiritual transfer magic exists, though it was long considered an inferior option to the divine right of the Doxe to lengthen his or her life. The Attaryl have been providing the latter service for ruling Doxes for decades. In doing so, they have earned the status and favour they currently inexplicably enjoy as the second greatest school of Taravast sorcery, even though they are infinitely less powerful in terms of offensive skills than the Bessis who nearly eradicated them.
- the life lengthening rites are inevitably taxing on the body and cannot be renewed interminably. If a body is sickly and weak, it cannot withstand this magic, and Doxe Bonaccorso has always been of frail constitution.
- they do not confirm or deny that this is taking place, but agree that for the likes of Bonaccorso, a rite of transferring his spirit to the body of another person would be the next best thing. However, this sorcery is still coarse and in many ways unsophisticated. Sorcerers have not really mastered the art of a dual exchange, which requires a simultaneous transfer of two spirits. They understand it is possible notionally and academically, but they are still exploring its implementation. So far, some have managed squeezing out the original spirit of one body and putting in another soul — but that leaves one body homeless and dead, and one spirit eradicated. It's all a work in progress.
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What would Jon's key lead to?
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The room stinks of excess bleach. Despite best efforts, there are still multiple blood spatters visible on the walls, some dark (aged), some fresher. If you have a character who can sense these things, they'll be able to tell the blood hails from multiple individuals, and some spiritual energy lingers. No flesh. There are clothes littered in a corner — all servant uniforms — along with bird feathers. No flesh, no corpses.
Scattered around the dais are various cups containing wine, potions and inevitably one that's filled to the brim with opiates, for a makeshift anesthetic. You can find cleansed, exceedingly sharp daggers, too.
Enjoy.