groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] lostcompass2022-03-01 07:13 pm

AC RESULTS + GAME PULSE


Hey everyone, happy spring!

ACTIVITY CHECK


As a reminder, you do not need to do anything unless your character is on a list below. Please character tags when you make or tag into posts or logs — it helps find your activity!

Regular activity requirements are one of the following during the AC month:
■ a network post
OR 10 text/network-style comments across at most two threads
OR five log comments across at most two threads


Activity can be carried out on either the game communities or character inboxes. Drop a line until 5 March to reclaim a character, or if they have activity that hasn't been tracked.

Insufficient activity found in February for:
Rufus Shinra | Final Fantasy — RECLAIMED
Rachel Silva | Original — RECLAIMED
Lorna Dane | The Gifted — RECLAIMED
Yan Zhengming | Liu Yao
Shen Qingqiu | Scum Villain’s Self Saving System — RECLAIMED
Jiang Cheng | The Untamed — RECLAIMED


Swept as a result of two consecutive strikes:
Lee Chang | Kingdom
Emmet Fox Martin | Original
Bai Mingyu | Original Character


Please wait two weeks before re-applying for a swept character.

ANNOUNCEMENTS


We're tweaking a few things to preserve mod bandwidth. Hopefully everything makes sense, but please don’t hesitate to reach out on the anon-loving mod contact post, if that's not the case.

■ We are introducing a cap of 50 players. We're comfortably short of it at present, but mod math suggests this is probably our plot comfort zone. The cap comes into effect on 12 March.

■ AC requirements are tightening a bit to only allow one activity strike or one hiatus across a three-month period. To keep things even, we’re getting rid of the request for more AC if you’re reclaiming. That said, if you end up facing an emergency hiatus situation, please get in touch and we’ll work it out — we’ve all been there!

■ You can now apply for a third character, if you've met activity requirements for both your existing characters in the two months that precede the third application.

This shouldn’t conflict with the player cap, because most people tend to switch up whom they're active with plot-wise from one month to the next — so they don’t need much more mod support when they increase their character load.


CHECK-IN TIME


It's been a while since our last check-in, so! If you don’t mind filling the below form and leaving your thoughts here, that would be great!

Just to make sure no one feels put on the spot, please don't respond to other folks' comments.


weifinder: (smile | who don't ever change)

[personal profile] weifinder 2022-03-03 04:46 am (UTC)(link)
Is there anything that would make events more interesting to you? (Structure, approach, themes, etc.)

Events are entirely interesting to me! What I have are issues on my end: time, energy, being in backthreads, and so on. I keep a finger on the pulse and see what everyone else is doing, within event logs particularly, but also the comms! So on a level of interest there's not anything lacking, there are many elements I find interesting to engage with. I more get caught up in the timing of things, and it sounds silly to say it, but at times it feels like there's so much happening I'm not going to be able to touch on it because of my own personal constraints of time/energy.

Currently, we have a large plot update roughly every three weeks. Do you prefer this, or smaller updates every 10-14 days?

Smaller, every three weeks, or mixing this with what's been said up-post: major update, but not needing to be tied to an event log. But! Specific to this, my thoughts on something that could be fun, and a touchstone for showing when aspects of the month's events are progressing: RNG for people signing up to post to the network to kick off each new "section" of happenings. In the case of the TDM vs rest, I realise part of it is hard because we have no idea who is apping in and thus sticking around, but even so! Since it had the thieving, a rally point of:

1. Someone announces the banditry, be it that "this has happened as we know" or "the hunters report they've got a track on the bandits, let's roll out."

2. The fox weddings are to happen, so someone announces, "Hey, did you hear about the fox weddings? The villagers are asking if any of us will volunteer as brides and grooms for this thing, based on the sins we're working off?" Or anything, this is me pulling it out of a hat.

3. Hunting down the foxes after, "What those foxes did, you've heard how upset the villagers are, that one rich guy? This is stupid, it happens every year, only now they give a shit? They've got dogs, we're going fox hunting, I'm asking for backup because I know people are going to get themselves mostly killed in this venture."

I'm not sure if this is making sense, and I'm still slow brained, so it may well not! It's basically seeing if we, as players, can end up being used deliberately to indicate in game comms when these things kick off, to provide a timeflow that's trackable off the massive log, where everything is happening all at once. The all at once part is what's a little harder to handle when it spans a decent period of eventful days/covers a good portion of time for me, but that could entirely be only me.

Beyond that, I really only think a mod-posted log for One Large Event happening is really needed -- I'm thinking back to, say, the TDM in Taravast where it felt more cohesively about breaking out people and defending from zombie witches + a dragon at the tower, because they were all happening in a more immediate sense/same location. The TDMers and the PCs in game were already all there and engaging, and the conceit of it made the fact it technically lasted 3/4 (or more?) days ICly blur until it just felt like a coherent Happening to me.

Are there any plot ideas you’d be excited to run as player events?

Yes! Here is where I'm not sure at times when I can trust my energy, but I like running plot things, and I know that I'm happy operating from that capacity (aware that my participation in any plot I run is small, unless my character is an info point, and thus is helping ICly coordinate other PCs). Current ideas are things like what if another, living clan of foxes ends up drawn into things due to recent antics? And having to deal with preventing a recurrence of the once tragedy with it, even though yes it's hilarious to think about when I play someone who can't really be around canids at all.

I'd love to work on a plot related to dealing with the undead lords we've seen, not strictly the lords, but ways of hamstringing resources (their legions), or taking these mirror incidents and pursuing that ICly as an ongoing group task, to all consequences, by sealing away someone else's power BUT NOT LETTING FIVE BREAK THE MIRROR AGAIN ahem what

Trying to go after the merchant to talk--lmf honestly even just trying to take off. On their own. Getting maps of the world to have some sense of being able to do that. Thanks, Asgeirr.

Otherwise ideas I have are just leaping into exploring the things already set out, like: investigating the sacrifices to see how/where/if they link to the human trafficking in the region, and coordinating people for that.

Getting a wake up call for Zeonobius, figuring out a means to resist the call of Undead Lords because he vehemently hated that experience, and can practice with the Beastmaster, why not, he didn't have an influence over him unlike certain other parties, ahem.

Are there any resources that would make it easier for you to go from event plotting to threading? ( Info pages of any kind, etc)

Nah, this for me is purely an energy and mental space thing, and I'm trying to get better about this... but for the reasons you know, it's likely to be shot for all March.

Currently, plot rolls are custom-written and randomly assigned to those who sign up. Do you prefer this system, or one where all plot rolls can be claimed on a first-come-first-served basis?

Random assigned works for me. I don't like first-come-first-served for timezone reasons, personally. I do like random, only caveat I have would be if during the timeframe of sign-ups being open, people could approach for less "plot rolls" and more "here's a thing to thread" where the player gets to invent what happens, and comes back to you with that thread going "please mod dish me consequences."

So it's voluntary all around, and in this case I mean it like... I come, say hey! Can I get something for Wei Wuxian to Encounter. For this example, say I'm told, "He stumbles across an animal den in the woods. He finds at least one very unusual thing there." So then I grab a buddy, and we go stumble across a fox den, and Wei Wuxian finds a locked box with a curse on it. In the course of the thread, he tries to take the curse on himself because of course, and then...

We turn the thread in and give the summary, "Wei Wuxian dragged Lan Wangji out to search in the woods far from where everyone else is, due to fear of running into dogs. They end up falling into a very large fox den, where they find a locked chest that's been cursed. Wei Wuxian's taken the curse on himself. Is there anything in the box?" IDK IM NOT MAKING SENSE hi

Do you prefer mod-run AC, or would you rather track and post your own AC threads?

Ambivalent! I admit my personal scatterminded nature lately benefits from Mod Run AC, but finding what I've been tagging to post it to AC isn't difficult. For me this is a more: what is more burden relieving for you?

Do you enjoy eastbound as largely invite-only, or would you rather the game went fully public?

Ambivalent! I'm the lowest key of inviters, I'll talk at people and slide a link, but /waves hand, I am also 100% not responsible for any of these lovely souls being here. Me, personally, gives no figs if we're invite-only or public. Whatever's easier for you to manage!

Do you prefer the current structure of perma-open applications, or would it be better if we had applications on a strict schedule?

How much do you like dealing with apps is my question in turn—because realistically if it's easier to do apps as they trickle in, I say perma-open. If it's easier to suck it up and deal with them just in a set period of time, then I'm for that.

Anything else?

I'm wildly tossing cooked noodles at the wall seeing what'll stick! I love all you've done with this game, I'm endlessly appreciative of what you do here, it's incredible work, and I know that much of it can feel thankless even with people telling you they appreciate what you're doing. We're generally slow enough as a playerbase I feel you can get away with scaling things back to be more manageable for you — where the balance is for forward momentum and all of us players is something I can better brainstorm not right now if helpful/wanted, but it's in there somewhere, for people to engage in things and carry forward too!
weifinder: (Default)

[personal profile] weifinder 2022-03-03 05:23 pm (UTC)(link)

Laughs, hey if any of that provided useful ideas, I'm glad! And yeah, I don't think everything could be RNG parceled out, but it seems like it could have some functional value in cases, and for that I'm glad!

I like the idea of the plot roll part being used like that more formally, and agree that the log posts of info can have people fall into the mental trap of "I'm too late" just because it's posted at the start of a longer period it's encapsulating, regardless of it being a very live event still.

Glad all this behemoth ramble seemed to have a few worthwhile points!

reparo: (Default)

[personal profile] reparo 2022-03-04 06:09 pm (UTC)(link)
can i +1 to everything you wrote for plot rolls because i love it?