groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] lostcompass2022-07-01 06:26 pm
Entry tags:

JULY ACTIVITY CHECK


Heya! A couple of items this round, starting wiiiiiiith —

ACTIVITY CHECK

To pass activity requirements, you need to have produced one of: 1 network post or 5 log comments or 10 network/text-style comments in the month of check. Activity can be carried out in game communities or in character inboxes.

In June, insufficient activity was found for:

Lilah | [personal profile] alterare &dmash; swept as a result of two consecutive AC strikes
Okita Souji | [personal profile] deathcoughRECLAIMED
Su Xunxian | [personal profile] topoiranRECLAIMED
Diego Hargreeves | [personal profile] gladiokinesisRECLAIMED


Check in here by 23:59 on 5 July to reclaim a character, or if they have activity that may have been missed. You will be required to meet regular activity requirements this month, if you reclaim.

Don't hesitate to PM by the same deadline, if you have any extenuating circumstances you don't feel comfortable disclosing publicly.

ADMIN

UPDATED: the July calendar.

Activity is waived for July except for those who reclaimed in June. This is just for one month, because of some mod upheaval.

APPLICATIONS: our next applications cycle will take place between 24-30 July, on an invite-only basis. It will be the last one for some two months after, and we may need to see how comfortable we are with numbers and whether we want to implement any kind of caps after.

YE OLDE ENABLING: ahead of the app cycle, do you folks want an Enable Me / Characters I'd Love to See Meme? Chip in here.

SMALL REQUEST: it's been a bit more the case recently that characters obtain NPC or plot information, but don't get around to sharing it with the group ICly — in turn, this can create bottlenecks for those who are trying to uncover the mystery of the day. As usual, A+ if we can please try to post ICly about these items.

Also, if anyone has an idea for how characters can relay information more efficiently, we can brainstorm here.

valeas: (Default)

[personal profile] valeas 2022-07-02 12:59 am (UTC)(link)
I think this is where I fall on it, too -- info-sharing does feel more dialogue/communication heavy, so network posts for it make the most sense to me. It leaves the more action-y stuff for logs, and it's not like network convos can't lead to action, they often do.

I'm less certain on how I'd feel about there being an official club that others need report to, it might change the vibe of the group? Which admittedly is chaotic, so if it makes for more efficient exchanges then I do understand.
northerndragon: (Default)

+1!

[personal profile] northerndragon 2022-07-02 01:19 am (UTC)(link)
The study group idea is still useful, but network is convenient for fast and efficient info exchange. (I am not sure what the network is really even for, if it’s not for this and maybe calls for help!) It also obviates potential issues with stuff only getting shared at meetings that not everyone feels like their characters can/would attend.

Study group worked super well for the lighthouse, where we didn’t have a lot of NPCs, but might not be as viable in something like the current setting, where such a meeting would be noticed (and difficult because of the split between ships). In the future it seems like the same considerations might apply — there will be times when a study group is viable and fun, and times when it might be less workable.
valeas: (Default)

[personal profile] valeas 2022-07-02 01:26 am (UTC)(link)
yeah, i actually do really agree that it can depend on the setting/arc. this intermission has felt more like a mini-arc as opposed to an intermission like ellethia did (in terms of all the irons in the furnace), so maybe it can be a mix and match sort of thing according to need.