Dr. Leonard McCoy (
biomed) wrote in
lostcompass2022-09-05 07:35 pm
Sideplot: Plague Doctor [cw for organ disease, decay, death, etc]
All right, so McCoy infiltrated a clinic over the blackout and got himself unintentionally infected with the Plague™.
While the health center will be able to immediately stabilize him and hit him with a serum to delay the inevitable, he'll need as many healer hands on deck to keep him alive through the rest of the Arc– and to work in tandem with him to engineer a cure.
This plot is entirely opt-in only.
More info is under the cuts below, courtesy of the mod!
Symptoms
"effectively, what's kick-starting is a fast-acting and faster-spreading decay. His organs are dying faster in parts than he is as a whole."
Biologically: lungs start to wither, intestines to contract and gain holes, tissue is falling apart, the works.
Emotionally: he'll start feeling increasingly listless, detached from his body, low on appetite, low on basic necessities like sleep.
Mentally: still sharp, no loss of memory, possibly some of the sense of time, if he is gradually disconnecting from his body — he wouldn't receive or acknowledge stimuli as fast.
Spiritually: he wouldn't know this, but he'd start feeling more and more dead to necromancers and those sensitive to life forces.
What Healers Can Do For Him
Let's let them help him both ways: through classical medicine (which Bones can also use to the best of his ability) and spiritually.
For classical medicine, they need to:
— alleviate his pains, such as they are
— take down his fever, if and when it becomes apparent
— give him tonics and anything that stimulates cell replenishment / rejuvenation. I don't know what that is in their respective canons. They can look it up.
— if they can outright... remove decay or fully replenish his flesh, you can decide with them it should work for, but it shouldn't be permanent
For spiritual/magical healing:
— exorcisms, get the death out of him — like the physical sickness, it keeps coming back
— get healthy energy in him, to sustain his sad, pathetic, crumbling body — again, up to you/them how long you want this to sustain him
Per Mod suggestion (and bc it makes sense!) items and methods will have more of an effect in the early days, then gradually start to lose their efficacy toward the end of the 8-10 weeks.
If your character isn't a healer but still wants to help out, he'll need cr to raid medical centres regularly for medicine, or supply him & healers with supplies/equipment.
He'll also need to be snuck out of the medical center and isolate so he can actually work on a cure, whomp whomp. Once we have a solid idea of who wants in, I'll slap up a network post for him and we'll be off to the races!
While the health center will be able to immediately stabilize him and hit him with a serum to delay the inevitable, he'll need as many healer hands on deck to keep him alive through the rest of the Arc– and to work in tandem with him to engineer a cure.
This plot is entirely opt-in only.
More info is under the cuts below, courtesy of the mod!
Symptoms
"effectively, what's kick-starting is a fast-acting and faster-spreading decay. His organs are dying faster in parts than he is as a whole."
Biologically: lungs start to wither, intestines to contract and gain holes, tissue is falling apart, the works.
Emotionally: he'll start feeling increasingly listless, detached from his body, low on appetite, low on basic necessities like sleep.
Mentally: still sharp, no loss of memory, possibly some of the sense of time, if he is gradually disconnecting from his body — he wouldn't receive or acknowledge stimuli as fast.
Spiritually: he wouldn't know this, but he'd start feeling more and more dead to necromancers and those sensitive to life forces.
What Healers Can Do For Him
Let's let them help him both ways: through classical medicine (which Bones can also use to the best of his ability) and spiritually.
For classical medicine, they need to:
— alleviate his pains, such as they are
— take down his fever, if and when it becomes apparent
— give him tonics and anything that stimulates cell replenishment / rejuvenation. I don't know what that is in their respective canons. They can look it up.
— if they can outright... remove decay or fully replenish his flesh, you can decide with them it should work for, but it shouldn't be permanent
For spiritual/magical healing:
— exorcisms, get the death out of him — like the physical sickness, it keeps coming back
— get healthy energy in him, to sustain his sad, pathetic, crumbling body — again, up to you/them how long you want this to sustain him
Per Mod suggestion (and bc it makes sense!) items and methods will have more of an effect in the early days, then gradually start to lose their efficacy toward the end of the 8-10 weeks.
If your character isn't a healer but still wants to help out, he'll need cr to raid medical centres regularly for medicine, or supply him & healers with supplies/equipment.
He'll also need to be snuck out of the medical center and isolate so he can actually work on a cure, whomp whomp. Once we have a solid idea of who wants in, I'll slap up a network post for him and we'll be off to the races!

no subject
And he will absolutely provide Vanessa with a list of needed items once they get going. Would she be interested in helping him initially get out of the clinic?
no subject
She also has a spare room if he can't find anywhere else to quarantine...but her house also has some weirdo wards against dark magic/demonic types, so ~certain people~ may have trouble gaining access to help him without her permission. So like... probably not the best option. But it is there for the worst back-up ever.