let's set d o w n some (
groundrules) wrote in
lostcompass2022-11-04 08:07 pm
(no subject)
Hey everyone, TGIF! We're doing this early, so you OOCly have the time to plot, plan & tinker, but ICly, characters will only get this information on 9 November. At that point we can assume (read: handwave) they will be formally polled how they want to proceed. On 10 November, a mod or NPC post will detail the result of the vote, and what this means for Arc IV.
Please cast your IC vote (one for each character) by 23:59 GMT on 9 November.
The sorceress Karsa's spell activates once talismans have been burned in the Neutral Zone's haunted clock tower. On 9 November, she alerts the party to access a new, particular camera function on their communicators:
■ The communicator must be pointed at people physically in front of you for this feature to work.
■ The communicator feature is only active for six hours from when Karsa gives the go-ahead. It can be re-accessed later depending on how many talismans are burned by 8 November, or offer further benefits if Magnus' dragon eye is brought to the tower telescope in that timeframe.
■ Among the seemingly living population, Karsa says the camera will show the following: mould-like black spores on those who have been infected with the 'coal sick' — which she confirms as a hybrid sickness with magical enhancements, explaining why Minaras and Eidris respectively struggled with a purely medical or exclusively magical solution.
■ Karsa says individuals who are mannequins that have taken human shape show up luminous, pale, nearly glowing. Jim Kirk and Finn's doll appears like this.
■ Looking around the streets of Serthica, characters find roughly one out of four people are truly alive. Of those who are not alive, about a third (25% of total population) are entirely covered in mould (signalling undeath), while the rest (50% of the total population) are disguised mannequins. The mannequins are also in various stages of mould infection, betraying the purpose of the fresh 'batches' made in the Remembrance wall wombs.
■ All Eidris dragons are entirely mould-covered (undead). Cain d'Ubiq's martial dragons are alive.
■ Everyone in the Mouse House is alive.
■ Those who happen to point the communicator at Serthica denizens who previously behaved aberrantly (or 'glitched') discover these individuals were mannequins.
■ McCoy shows up sad and mouldy. But not yet dead.
■ Following this revelation, the Merchant recommends for the party to cut their losses and immediately abandon Serthica without waiting for the beacon's natural start-up over the next four-six weeks. Karsa believes that now they are aware this is a curse-sickness, it can be broken with a combination of the party's existing medical resources and figuring out the source of the magic — and exorcising it — within the next month.
■ Characters can vote ICly (please +1!) to leave Serthica, stay, investigate and break the sickness-curse or propose their own course. Results are announced through the aforementioned NPC or mod post on 10 November.
■ Opting to leave Serthica would end Arc IV, but there is still scope to go out with a bang. McCoy and anyone else affected by Serthica's sickness can be cured on exit, regardless (though they would not ICly know that).
■ The communicator must be pointed at people physically in front of you for this feature to work.
■ The communicator feature is only active for six hours from when Karsa gives the go-ahead. It can be re-accessed later depending on how many talismans are burned by 8 November, or offer further benefits if Magnus' dragon eye is brought to the tower telescope in that timeframe.
■ Among the seemingly living population, Karsa says the camera will show the following: mould-like black spores on those who have been infected with the 'coal sick' — which she confirms as a hybrid sickness with magical enhancements, explaining why Minaras and Eidris respectively struggled with a purely medical or exclusively magical solution.
■ Karsa says individuals who are mannequins that have taken human shape show up luminous, pale, nearly glowing. Jim Kirk and Finn's doll appears like this.
■ Looking around the streets of Serthica, characters find roughly one out of four people are truly alive. Of those who are not alive, about a third (25% of total population) are entirely covered in mould (signalling undeath), while the rest (50% of the total population) are disguised mannequins. The mannequins are also in various stages of mould infection, betraying the purpose of the fresh 'batches' made in the Remembrance wall wombs.
■ All Eidris dragons are entirely mould-covered (undead). Cain d'Ubiq's martial dragons are alive.
■ Everyone in the Mouse House is alive.
■ Those who happen to point the communicator at Serthica denizens who previously behaved aberrantly (or 'glitched') discover these individuals were mannequins.
■ McCoy shows up sad and mouldy. But not yet dead.
■ Following this revelation, the Merchant recommends for the party to cut their losses and immediately abandon Serthica without waiting for the beacon's natural start-up over the next four-six weeks. Karsa believes that now they are aware this is a curse-sickness, it can be broken with a combination of the party's existing medical resources and figuring out the source of the magic — and exorcising it — within the next month.
■ Characters can vote ICly (please +1!) to leave Serthica, stay, investigate and break the sickness-curse or propose their own course. Results are announced through the aforementioned NPC or mod post on 10 November.
■ Opting to leave Serthica would end Arc IV, but there is still scope to go out with a bang. McCoy and anyone else affected by Serthica's sickness can be cured on exit, regardless (though they would not ICly know that).
QUESTIONS

no subject
I can have a think about the sickness and infection: I admit it wasn't really in the plan to have a lot of sick characters, so the sudden interest in this caught me a bit of guard. I'm just a little worried having too much of the character population outwardly sick would really cripple the end-of-play investigation.