let's set d o w n some (
groundrules) wrote in
lostcompass2023-03-05 06:07 pm
alem | stage iii
Hi guys! The last log of Arc V drops on 8 March — it might have a few more atmospheric details, but you’ve got everything you need to plot/plan/hustle & bustle below!
Rathakku’s forces deepen their siege, with sharp-clawed harpies, fire-bearing catapults and archers raining hell upon Alem. The last two watch towers collapse, along with half the roof of the Keep. Several structural pillars dissolve and most windows shatter.
The Lord Who Waits has tired of patience.
THE CASTLE
- ■ Attack is vicious and perpetual: Rathakku’s creatures descend from above, harpies make lairs in dark corners, and the fallen rise as undead enemies. Rathakku now necromances even the recently deceased, who retain a sense of personhood. Characters with mind control and necromantic abilities can take over these units.
■ The dragon Irenia dips in to breathe frost onto Rathakku’s forces, but never lingers long. She disappears on March 20.
■ Aware of his native Ellethia’s implicit role in raising Rathakku, Zenobius offers to teach you how to use the rare metals and saltpetre of Alem to create generous explosives — a set that triggers a very high blast, and a smaller shipment that can annihilate any magic — including death and summoning sorcery — in a 20-metre radius for two hours.
■ Expect frequent quakes in the fortress, as catapults strike and the roof and pillars wobble. A hard winter is no longer contained by shattered doors and windows. Huddle together.
■ Paladins fall into zealotry, calling to sacrifice young princess Cle-Florens to ensure their success in battle. Deimar does not dissuade them, but lowers the number of guards protecting Cle-Florens’ quarters.
■ The voices that haunted Alem now multiply, increasingly likely to drag you into a dream-like state to descend into the glacier lakes underground. Spy thereabout at night, and you spot demonic fire sirens of golden scales, who gather in the fourth glacier lake’s cave to urgently complete their task before Alem falls. Their leader produces a purse of dark glass shards. A siren painfully transforms her tail into human legs by consuming such glass — she intends to infiltrate the fortress as a refugee. Sign up for a RNG thread to interrogate this mermaid.
■ With a few more shard crumbs, the sirens summon a ‘Jatharin’ — a fast dispersing silhouette that floats ethereally. They give it a white-silver string punish Prince Haiva for wronging a sister.
■ The Jatharin survives only two hours in the human realm. Those who visit Hell may recognise it is descended from the Motherless. It lacks human consciousness and memory, remembering little of its target’s description and pursuing what ‘young men (with pale hair)’ it finds in the Wards. It is invisible to all who did not witness its birth — so keep your companion out of its way. It approaches a target and chains itself to them with a shadowy ‘umbilical chord,’ before sucking dry their life force. It can also deplete energy through… mouth-on-mouth action.
■ The Jatharin cannot be outright stopped, only avoided, enslaved or consumed. It can be distracted if you take an aspect similar to Haiva.
■ Sirens summon a Jatharin for three nights. (11, 14 & 17 March)
THE DEPARTING
- ■ King Deimar orders caravans to urgently evacuate, carrying refugees and provisions through mountain routes into a new settlement. Able men, guards, healers and merchants make preparations around the clock. Help them.
■ Courtesy of Jimmy and Nacho, merchants Batthour and Eles provide some last-minute wagons and resources. An Alison-coached Deimar strikes a tenuous agreement for supplies.
■ Having received healing flowers, Prince Haiva seems entirely recovered — far more confident, he menaces guards to assist the caravans. Deimar watches uneasily. Haiva asks the party to lead the refugees through the icy mountain passageways, where Rathakku’s immense bat demons loom.
■ The caravans journey to a well-warded settlement near the base of the mountain — former paladin monastery Hassir. Those who wish to avoid conflict can remain here.
COME HELL, THEN DARK WATER
Hell is ruthless, but pragmatic — and must be sealed, before Rathakku controls Alem and weaponises it.
The growing cracks in Alem’s underground Room of Seals widen to reveal full-fledged stairs. More and more demons emerge as the rifts broaden. You have mere days to close Hell, ICly starting on 18 March.
- ■ Back/forward date your posts and logs as needed. Network access is spottier in Hell.
■ Deimar’s paladins accompany the group below.
■ To prevent the outpour of Hell, you must reach Level III and record disrupting at least three Motherless.
■ Each level of Hell shows stains or streams of the familiar ‘dark water.’
LEVEL I
- ■ The Room of Seal leads into an underground passageway where corridors have increasingly been sculpted into stone walkways.
■ Demons and skeletons are chained to stones or pillars, begging water. The dead are fickle: some offer directions, others answers to your questions. Most lie.
■ The stairwell to Level II is behind locked gates, on a stone dais framed by a wall of flames. To reach it, cross a threadbare walkway of bones in a large hall room that has largely submerged into lava.
■ The bridge might succumb or break in parts, forcing you to jump onto talking floating skeleton heads.
■ Skeletal hands reach out to destabilise or drag you into the fire waters, as do demonic lava mermaids.
■ As you near the dais, the wall of flames might depict either the time when Thyvault’s people slaughtered the lava sirens, or your worst memory of betraying or failing someone. That same person is found shackled with long chains on the dais. If you never wronged anyone, this is someone to whom you are dearly indebted. At times plaintive, at others incensed, they appeal to your guilt or goodwill, bartering the gate key for their release. Their chains will only open if someone agrees to take their place in imprisonment.
■ You can steal their key, kill them — at which point, they return to their true form as a reptilian shapeshifter, or offer to take their place. Do so, and your character is stuck in Hell, suffering the intense heat and occasional clawing of mermaids, until Hell closes.
■ Up to you if anyone else can see your character’s memory in the flame wall. Please trigger warn adequately.
LEVEL II
You descend deeper, into an underground urbanscape infested with flesh-like structures. Some stretches of land and stone are covered in membranous surfaces, letting you feel the faint, distant heartbeat of Hell. Other landmarks — lairs, adornments — are made of the remains of fallen demons.
- ■ Step lightly and rapidly. Flesh-eating demons roam these lands, as do hungering hell hounds and golems that chase you for parts to patch their limbs.
■ The next stairwell is guarded by a deathly groom or bride, their tentacles barring your path.
■ To proceed, you must gain the ring they are safe-keeping for a future ‘intended.’ You’ll need to persuade a local demon, assemble a passing corpse bride, sell a companion or offer yourself to betroth them — and negotiate a dowry.
■ The groom is crafty, cunning, eager to manipulate you into offering your soul as a dowry; the bride is cruel but irresistible, stirring you and your companion to violently compete for her hand.
LEVEL III
Behold true hell, an endless wasteland, its horizon fathomless and grey. Your mouth tastes of perpetual ash, bone dust scattered at your feet. You walk aimlessly for hours in fields of gravel, haunted by stone snakes and shapeless bone creations.
- ■ Demonic creatures rally as armies, fighting each other for crumbling territory or for overground dominion, as they prepare to invade Alem. Some drag rows of dead men behind them, whose souls you can liberate furtively when the demons make camp, or are assaulted by Deimar’s paladins.
■ Some of the lesser demons may part with information, if you give them memories, important trinkets or a taste of your soul.
■ Most paladins are on this level and will shield you. You hear from them or from passing demons that Hell is now able to seep into Alem because of the Motherless — dark and flickering silhouettes, two-three times the size of a man, who float high above ground. They send down thick ropes like umbilical cords that consume the energy of whatever they attach to. They redeliver this energy as tectonic blows against Alem above.
■ Beyond a hatred of the Room of Seals, the Motherless lack conscience, speech or allegiance. They are drawn to the warmth of living things, or the purity of their spirit. Their ropes are broken easily — but the presence of a Motherless can quickly drain you.
■ They are visible for a few blinks when they fling their ropes down, but otherwise roam invisibly and can only be recognised by the trails of barren land and aridity in their wake. You know a Motherless has stopped above you when you are suddenly paralysed by chilling fear — run, at all costs.
■ The Motherless swarm when endangered. They cannot be killed.
■ Deimar’s paladins share that, hundreds of years ago, their brethren committed ritual suicide, so their spirits could perpetually hunt the Motherless in Hell. You find ghostly paladins walking listlessly in lakes of dark water, seeming to remember nothing of their mission or their former selves. Try to remind them of their duties without entering the water and also stranding yourself.
NOTES
- ■ Hell demons can recognise if your character is canonically connected to hell. Up to you if that’s a (dis)advantage.
■ Everyone should eventually make their way to the Hassir monastery.
■ Sealing Hell (or failing to do so!) will play heavily into the broader story…!
■ Sign up for a RNG thread with an unexpected travel companion on the trek to Hassir.
PLOTTING & PLANNING
For one hell of a time, fill out:

QUESTIONS
Hades is everyone's favourite Disney villain.
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This is more because of what Yelena said about Haiva being rumoured to have shoved mirror shards in his mouth, because sure that sounds FAMILIAR. (And thus before the sirens, perhaps.)
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2. Can he permanently lay these spirits to rest and like, burn the bodies, vs giving them over to Rathakku/leaving the collapsed fortress for the monastery?
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Probably he'll be more useful for this in the monastery and I just snorted writing this out. This is not at all an important question, I'm only asking so I have an idea if he did or didn't/does or doesn't.
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Jatharin things
More to the point --> Does Stephanivien look enough like Haiva that he would be distracting, or does being just shy of 7 ft tall and Not Human exclude him from being targeted. Or useful bait, or whatever it may be?
Re: Jatharin things
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RNG SIGN-UPS
INTERROGATE THE SIREN
Please drop a line by 23:59 GMT on 10 March, if you'd be interested in your character interrogating the mermaid. The result will be chosen by RNG, and you'll be linked a thread starter on 11 March.
Please note: your character would have to be open and willing to catch the mermaid and use their best means (manipulation, compulsion, threat, etc) to interrogate an unwilling subject. The assumption will be that your character has captured the siren, who is pretending to be a refugee. There's unfortunately no way to get around that.
You'll be expected to finish the thread by 20 March and to share the info gleaned by 24 March c:
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A LOVELY SAUNTER
Comment here by 23:59 GMT on 10 March, if you'd like your character considered for the chance to... enjoy a lovely promenade with an unexpected companion.
A character will be selected via RNG, and you'll receive a link to a thread starter on 11 March. You'll be expected to finish the thread by 24 March and share anything of interest gleaned within two weeks of that.
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Eda Clawthorne | The Owl House
CONTACT INFO:
CHARACTER | CANON: Eda Clawthorne of The Owl House fame!
GENERAL PLANS:
CAN HELP WITH:
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CONTACT INFO: PM or
CHARACTER | CANON: Lan Wangji | The Untamed
GENERAL PLANS:
I'm thinking of a very simple top level
watch it grow Eldritch tentaclesthis round, since my laptop's all but exploded, but areas of focus:who wants to marry his husband????, so he'll align with removing her from this situation. He's more brute force than deft saboteur, unfortunately, so he's best at helping break her out or sneak people in, than any of the parts that require manipulative finesse.■ the Motherless: birds of a feather cut umbilical cords together. Also, hunting them, observing their habits, etc. They're absolutely creepy and just straight up eliminate life energy, he'll be professionally in awe.
■ the Jatharin: dragging anyone who can't see it but is in its way outside of the thing's radius. I don't know if anyone plans to consume (or absorb!) the thing, but I'd absolutely love him there, if so. He's so horrified by that kind of magic.
CAN HELP WITH:
■ shielding or dragging people out of the way of falling things, that castle sounds like several construction violation fines waiting to happen.
■ Tanking, generally. His health regenerates faster than the norm, we can absolutely throw him at things. Literally.
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CONTACT INFO: PM or find me in the game Discord!
CHARACTER | CANON:
Wrathion | Warcraft
GENERAL PLANS:
- Fussing about Grandma Irenia, especially when he notices she's gone. GRANDMA? YOU OKAY GRANDMA? You been gone for milk a long time... He might frown out the window into the middle distance a bit once she vanishes.
- Detective work to do with Haiva and the Sirens (and their summoned spooky ghost friend). All his suspicions are coming together! Only it may have been potentially bad to feed Haiva that tea? Stay tuned I guess... He thinks it might be time to question Haiva soon, though, or perhaps Deimar. Up for anyone who wants to talk shop, to witness the transformation, or to evade spooky things.
- Undecided if going to hell, may hold up and try to defend people staying up top, maybe defend the caravans, maybe try to slow the widening cracks a bit while everyone fights down there?
- If child kidnapping is to happen, Wrathion is happy to talk strategy or potentially assist if asked. He's not really sure if this is the best move however so he likely wouldn't go looking for this but he won't refuse people! Can help with forgery or illusions or access to royal quarters if necessary, if it's going to be done he will at least help make sure it gets done well, and without anyone being arrested! If anyone wants to pull him in, let me know.
- Pointedly act like nothing happened to people on the Irenia team who saw him shape change. It's fine it's not important. They don't need to talk about it. (You can make him talk about it, if you desire, you may just need to corner him privately).
If you have any ideas for things I didn't really cover, do hit me up! I'm trying to decide if I could think of an interesting reaction he might have to being hit by the anti-magic explosion if someone does that, since 20 miles is huge and he's an innately magical creature. I haven't come up with anything yet, though.
CAN HELP WITH:
Wrathion can still make a few more trinkets before the arc ends, so if anyone wants to tangle with harpies and has no natural ability that would help with a long fall -- he can make you slow fall trinkets you can sprout wings with briefly!
He's also very strong and quite fast, so if anyone needs help with bits of tower and keep falling around them he can do that.
For any investigators who haven't encountered dark water or mirrors before, he can help catch up a little of what he knows to slide some pieces together!
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wei wuxian | the untamed, the undomesticated, the undeadlorded
CONTACT INFO: pm, discord, plurk if you have me there
CHARACTER | CANON: wei wuxian | the untamed
GENERAL PLANS:
He is here to DO THINGS like:
+ witness this weirdo birthing and the sirens??? since he's been about those scales his husband got beat up taking up a bit ago
+ and also now they know wtf is up with the reaper so he's On Path To Prevent Deathliness
+ and at some point should make his hair look white to be a Distraction
+ watch him get lip locked with one of Jatharin in the last thirty seconds before it disperses
+ take over units after the mom he resurrected dies in one of the attacks, saving her elder child, and keep her from being resurrected AGAIN and then takes over recently dead units to fight back against Rathakku
+ then pointedly making sure all those spirits gtfo of dodge which is this world, send them on
+ he's not physically going to have the energy to be taken to the safe space by the end of all this arc so if someone wants to cart him terribly then please do
+ also he wants to see if he can find something in haiva's rooms so one long moment here
CAN HELP WITH:
Wei Wuxian is here to HELP:
+ put a confusion array in place to slow down anyone thinking to go after cle-florens
+ otherwise help with getting the kid out of sacrifice happy paladin reach
+ you can handwave that some undead work with your characters if they're fighting in the keep, as ones that wei wuxian's temporarily in charge of
+ keeping people from being deadified by the jatharin
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Re: wei wuxian | the untamed, the undomesticated, the undeadlorded
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CONTACT INFO: Journal PM, the discord server or here
Beitang Moran
GENERAL PLANS:
Okay, so Moran being a politician and military man is going to be full on the evacuation/kidnap a princess thing.
- We're guarding Cle-Florens, and yes, that means that when he notices the guard around her gets relaxed, my man and his sword are going to be near her door stopping any slightly too enthusiastic sacrifices attempts. If you haven't seen him fight yet, now's the occasion, he's actually good at it when he bothers.
- Potentially pretending to be Wei Wuxian to try and talk some sense into the baby princess and see if she might be convinced to leave.
-organizing refugee caravans and stuff like that. he's also very good at it.
CAN HELP WITH:
-pretty much anything that requires ruthless decision making, organizing and money.
-also VERY OPEN TO HAVE HIM HAVE FUTURE VISIONS FOR YOUR CHARACTERS IF YOU WANT, come let him see your future, it's not going to be fun.
-Do you need an uncle? he's an uncle and clearly he hasn't adopted enough nephews and nieces.
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Xie Lian
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CONTACT INFO:
CHARACTER | CANON: Anduin Wrynn | Warcraft
GENERAL PLANS:
- Anduin bears a STRIKING resemblance to Prince Haiva, and therefore is a prime target for the Jatharin. I have yet to decide whether I want him to be able to see it but it might be spookier if he cannot. He spends quite a lot of time in the Wards and he's gonna need some protection!!!
- He's not so keen on child sacrifice so even though he's not really keen on kidnapping Cle-Florens out of here he DOESN'T want her to come to harm. He's also not 100% sure that Deimar is NOT against them helping her either.
- Anduin has done his best to help Haiva recover from his illness, although now that he is he wants to get to the bottom of what is going on here with him and the scales he was growing and these new fire sirens. He is not the most sneaky investigator, but he is still working closely with Haiva as a healer in the Wards and technically still assigned to him.
- Helping with the caravans! Because people need to GTFO of here before the whole mountain comes crashing down on them one way or another.
- I am still trying to decide whether he should get involved in the hell stuff, because it LOOKS FUN FOR ME but also like a death trap for Anduin so he'd need some pretty heavy motivation to go down there and I don't know whether I've found it yet.
CAN HELP WITH:
- Investigation! Especially with regards to Haiva, since he wants to know wtf is up there too. And he has an in, given that he's been appointed his healer! He's naturally nosy and he's been collecting what information he can this whole time, it's time to put our heads together!
- Defense! He's there with you in your corner! Surprise, Anduin can use Mind Control and Shackle Undead, both of which will work against Rathakku's undead creatures. Time to level up and fight back!!!
- As always, he's got his healing to apply as needed!
thea (wen qing & mo ran)
CONTACT INFO: theasaurus#0842 or
wen qing
GENERAL PLANS: She'll be staying in the castle, no need to go to hell. She's good with healing and potions, so she'll definitely take Zenobius up on his offer to teach them how to make explosives. That'll come in handy, right?
CAN HELP WITH: She can help rescue (or kidnap) the princess if putting her to sleep or something like that is needed, and will be around for patching people up after all of the fighting.
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mo ran
Re: mo ran
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rose | xiao xingchen and izuminokami kanesada
CONTACT INFO:
xiao xingchen
GENERAL PLANS: Not a whole ton, and he'll probably be more on the sidelines
- he wants to help get Cle-Florens the heck out of dodge, even if he may not be much actual help in doing so
- he signs off on righteous kidnapping!
- he'll probably be the most useful with the caravan to hassir
CAN HELP WITH:
- if push comes to shove he is willing to fight off demons and such with his sword, he just has trauma about it, he's fine
- more than willing to slap protective talismans on people, places, or things, all the things!!!
- can do rudimentary first aid in a pinch!
izuminokami kanesada
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CONTACT INFO:
CHARACTER | CANON: Emilia di Carlo | Kingdom of the Wicked series
GENERAL PLANS: I'll be mostly focusing on the hellscape portion, to the surprise of perhaps no one! How can I not... I know it'll be taxing on her after everything is said and done, so realistically, this is where I should focus her efforts. She trusts Wangji, Hermione, and co. to have the Cle-Forens situation under control.
CAN HELP WITH: That said! She has been involved in investigating the Reaper + the missing woman, so anything that has to do with that I'm game for, and also if you need some hard power prior to sealing, she's your gal. I'm here for anything tbh.
Xie Yun | Legend of Fei
CONTACT INFO: PM
CHARACTER | CANON: Xie Yun | Legend of Fei
GENERAL PLANS:
- He's all for the explosives.
- Cle-Florens needs protected so he'll make sure she's protected and help anyone that helps him do so.
- Helping the caravan
- If he has to venture into hell then he will.
CAN HELP WITH:
- He's a fighter so he'll fight and protect.
- The bone bridge/walkway isn't really wire walking but he'd do it!
- The boy will parkour if needed to get where needed
- He'll even play his xiao if you need moral!