groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] lostcompass2024-01-10 05:11 pm

welcome, welcome | hatthevar


Welcome to the game’s final Arc: Hatthevar, kicking off with a first event on 13 January. Check out:

Hatthevar location & overview

Opt-in ‘bad luck’ rolls while in Hatthevar


But first:

BEAUTY & THE BURNED: INTERLUDE CONCLUSION

The party’s suspicions prove correct: the beauty Julien is also the witch who came to punish the clan of castle Netvor for its senseless cruelty towards woodland animals during its Red Hunt. Julien cursed the tacitly complicit prince and servants into beasts and objects until the forest is revitalised. Some of the wicked members of Netvor were transformed into demonic wolves. Remaining at the palace, the witch fell in love with the prince and has been encouraging him to restore the forests to Julien’s nebulous, seemingly never-arriving satisfaction.

After an exchange with Nami and Nynaeve, Julien concedes to lift the curse off the innocent castle servants, who gratefully return to their human appearance with immediate effect. The princely beast must serve the forest another one hundred days to regain his true form — while his family, turned wolfish, will only become human once more when the prince sees fit.


Below is a loose summary of what to expect from the arrival log of Hatthevar on Saturday, when you will receive further cosmetic details.




With the blizzard and tragedy of castle Netvor behind them, the party journeys on to Hatthevar, former cradle of superstition now fallen in the hands of undead maker Matthias. Using local beacons, he summons spirits from different worlds and points in time, giving them flesh in the citadel. Unlike the undead encountered elsewhere, these dead retain their awareness and personality.

Sensing Matthias’ distraction, undead Lords have been slowly encircling Hatthevar with vicious forces to usurp him — so far, to no avail. The citadel’s only entryway is heavily guarded by enormous ghosts that consume men and floating spirits strangle them with chains.

THE GATES

Characters who have died, practise necromancy or are otherwise death-touched may enter Hatthevar freely. The living must consume foul potions prepared by Karsa that absorb their shadows and partly mute their powers to pass for dead. Everyone must create new names and stories covering their identity and circumstances of death.

Those who possess one of Matthias’ severed limbs or organs, or who carry any dark mirror shards or vials of dark water, have free passage into Hatthevar… but find they are often closely watched, pursued by the dead and perhaps… soon hunted.

Spend a few days acquainting Hatthevar, its constant rains, vicious gambling dens, oracle halls, nests of memory thieves and wish shops — and its bustling bazaars of curiosities and visiting dead. Players currently in or out of [community profile] eastbound can bring characters for one-off encounters in the bazaar. To qualify, the dead characters must either have previously been in Eastbound, or must belong to a canon currently represented in game.

Opt-in: the twisting streets of Hatthevar abound with heralds of mis/fortune. Cross a their large dark rabbit, and your luck DWINDLES until you use your wit and will to capture a crafty, palm-sized hopper. Please release it after!

MATTHIAS

Within days, Matthias sends the party a note: he has heard of their arrival in Hatthevar and, as a sign of good will, he has not given chase. Once upon a time, he says, he struck a deal with the semi-divine ‘dark water,’ accepting powers of death and revival in exchange for giving the water much-yearned-for flesh by allowing it to enter the bodies of the dead. For the past year, Matthias has been perfecting resurrection in Hatthevar to revive his own long-dead daughter, Cosette. He occasionally briefly feels her presence in the citadel after summons — but she mysteriously disappears.

Matthias now offers a new agreement: bring him Cosette, and he will willingly surrender the party all of his power. The Merchant distrusts Matthias’ proposal, but sees value in potential leverage and urges the party to investigate the matter, along with a curious fount of nearby power.

ASSIGNMENTS

Characters are divided between: combating the assailing Brotherhood forces so party members can finish their work in Hatthevar, executing certain factions and tracking down Matthias, caring after the lost and confused spirits of the citadel in the chaos, investigating the case of Cosette and exploring a supernatural site.

Characters whose players answered the quest call have been given a mission. You can attach your character to a quest even if you ignored the call, or have them support additional assignments.

COMBAT

Defend Hatthevar against the undead frost wyrms of undead wintry wind Lord Anurr and the ground offensive of Brotherhood member Rathakku.

As dragons wyrms are involved, you can summon help from bonded Serthica dragons as well as, on three occasions, from the giant dragon Irenia. You fight in:

The underpass: tunnels leading to the cold sand outposts, peopled by large scorpions and serpents.

The cold plains: a desert-like frigid plateau with treacherous dunes and buried forces.

The walls: …what it says on the tin!

Opt-in: extensive exposure to the undead may lead some characters to fall under the thrall of undead lords for up to six-eight hours. Dead or necromancer characters are especially susceptible.

Assigned: Bucky Barnes, Carol Danvers, Deimos, Emilia, Jiang Cheng, Luffy, Natasha Romanoff, Nynaeve, Stephen Strange, Wrath, Wrathion, Zoro

EXECUTION

Your primary objective is to locate Matthias, should you later have to terminate him. You must also try to secure the beacons that are currently in heavy use.

■ The underground networks of the memory thieves, the Erkul gang at selling opiates in the gambling dends and the Whispering Houses are your best bet for intelligence.

■ Ransack some Wish houses for information and equipment or poison/arsenal Beware dread hounds.

■ Defeat a colossal 12-feet ghostly titan to take over a beacon. Find a way to answer the ravens that Matthias sends every six hours to avoid that he learns you conquered a beacon.

Assigned: Five, Lockwood, Mo Ran, Vanessa, Yelena, Wen Kexing, Zhou Zishu

CARE

Meandering, disoriented and fragile, the spirits freshly wrenched from death’s snare are easy prey for the Undead Brotherhood, the elements and the ghost slavers.

Characters who offer care may:

■ comfort ghosts who recover from the trauma of revival or who struggle with their memories

■ rescue spirits collared by the slaver clan of Ras’Kalur

■ scout, barter to rent or abandoned buy taverns or wish shops or create new habitable places for the whole party to alight during their stay in Hatthevar

■ heal, cook and provide for combatants

■ liaise with Matthias

■ as the (allegedly) least suspicious party members, negotiate for information or supplies on behalf of the group


On top of being the right thing to do, rescuing or attending vulnerable spirits can gain you powerful allies in the second half of the event.

Assigned: Allison, Eda, Hermione, Kamala, Lan Sizhui, Sanji, Winnie

INVESTIGATION

■ You know from Matthias that, as a result of his beacon summons, the spirit of his daughter Cosette briefly appears every fifth day, but is never seen.

Mod advice would be to focus your character on examining one or at most two appearances, then pooling your clues.

■ Day of first appearance: Matthias feels Cosette’s presence in the bazaar, where a sinister puppet show draws a heavy crowd. At midday, a chime sounds, and the puppet show performs the sad story of a father and daughter quarrelling.

■ Day of the second appearance: Cosette is felt present in the alley of Whispering Houses. You hear three trades took place at the Whispering Houses, carried out by three different women. You must pay to buy one.

■ Day of the third appearance: Matthias feels Cosette near the Oracle Hall. You must climb the steps to earn your audience, but will experience no discomfort when kneeling for this particular audience. The Oracle confirms only one person has visited — a blonde woman — with a small message.


You’ll get three clue questions/character to focus on!

Assigned: Ben Hargreeves, Benedict, Caitlyn, Cal Kestis, Jon Snow, Merrin, Nami, Rin, River Song, Wei Wuxian, Wen Qing

EXPLORATION

The river Liu divides the citadel pouring into a seemingly… endless, heavily misted lagoon of dark water. Karsa says a strange power sleeps here, and you should attempt to retrieve it from a square-like infrastructure whose each side comprises the rotting deck of a half-sunken ship.

To reach this area, you must cross a bridge made of the deck parts of other collided rafts and boats.

■ travel by raft into through the lethargy-inducing fog, as tar-like people rise up from the waters to lure you in.

■ beware strings of passing candles that invite you to pick one up — to deadly consequences.

■ reach and explore the curious ships’ graveyard, to peer into the black well at the middle of the square Infrastructure.

Assigned: America Chavez, Buggy, Connor, Elayne Trakand, Lan Wangji, Licyn, Red, Wen Ning

PLOTTING

Fill out the form below and comment around mightily to plot!



soulsrob: (Default)

Re: QUESTIONS

[personal profile] soulsrob 2024-01-10 06:32 pm (UTC)(link)
just to refresh my memory: Is winnie considered death-touched/close enough given her soulless state?
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2024-01-10 06:37 pm (UTC)(link)
Hey! For characters who consumed a section of the Huntress' heart:

- Do they count as Death Touched? I don't think I asked at the time, but now it is very relevant!
- Do any side-effects they had from that still work (I think Wrathion could understand useless undead muttering, sense if an undead creature was raised by the Huntress, and any raised by her didn't attack him, sense when the Huntress is close and her mood?) or did they expire at the end of that arc?
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2024-01-10 06:41 pm (UTC)(link)
That would have been my follow-up question, so thank you kindly good to know!
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2024-01-10 06:54 pm (UTC)(link)
Follow up additional questions:

- Would any of the other local NPCs be able to sense the touch of the Huntress on him and be weird about it, or are they cool? I know she was anti-Matthias, I am not sure if that is... known (?) or if she is playing cool (?) etc.
- Given they are bringing Irenia in and also Serthica dragons, am I safe to assume Wrathion will mostly blend in if he gives up and shifts to his true dragon-form to just try and melt these frost wyrms? And how big are they... so I can work out if he will be doing Vicious Chihuahua charges or if they will be relatively matched.
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2024-01-10 07:18 pm (UTC)(link)
OK, thank you! Yeah I felt like it shouldn't be invisible, thank makes sense!

And RE: wyrms, sounds like they're a bit bigger than him (?? I have no idea how tall he is EXACTLY we're guessing under 10m though) but not obscenely so, not like.... Irenia vs him where he was a tiny spec and she was an enormous lumbering tank.
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2024-01-10 07:34 pm (UTC)(link)
PLAYER: Jack
CONTACT: PM or schematise on discord, I am in the discord server!

CHARACTER | CANON: Wrathion | Warcraft

THEIR COVER STORY IN HATTHEVAR: Wrathion (legal pioneer, diplomat and master orator, whose impassioned five-minute improvised speech once convinced 4,000 men to turn their swords against their wretched commander) died in noble combat during a great revolution. Which great revolution? Oh you know, they happen so often. One of them.

CITADEL PLANS:

He's a very nosy person interested in Matthias! He'll likely be equally interested in the Execution aspect of locating Matthias, and general Investigation aspect of tracking Cosette and Exploration goals. He is not a carer. Do not ask him to.... care. Happy to play support on anything!

He will also be constantly comically asked if he works places, and let me tell you, he does not.

EQUALLY, as someone touched by the Huntress, he has to be slightly careful he doesn't linger too long places or people might begin to find him worrying. It may take him a minute to realise who can tell and who cannot, so if you want to witness him SUDDENLY NEEDING TO BE ELSEWHERE I am down.

THEIR ASSIGNMENT IN HATTHEVAR:

COMBAT. If you want a combat buddy, hit me up! The frost wyrms are a little bit bigger than him but if Wrathion tires of playing safe he may just launch himself at them, I am.... undecided how long he'd resist before going fully dragon mode to try and melt them but he'd definitely be more willing to do it with someone he trusted alongside!

CAN GENERALLY HELP WITH:

- Burning things
- Matthias / Cosette / Undead Lore Theorising. He's got notes!
- Subterfuge.
- Sneaking
- Murder
- Magic! Enchantment! Crafting!
- ... Fashion?
Edited 2024-01-10 19:39 (UTC)
downswing: (Default)

[personal profile] downswing 2024-01-10 09:22 pm (UTC)(link)
Ah, the great revolutionary Wrathion, pls let Wangji hear the great tale of his Deeds [TM] at one point.

DO YOU WISH TO AT ONE POINT BE OF AID IN THE RESCUE OF SOME GHOST SLAVES, MASTER WRATHION, it'd help to dress them in fresh cloaks to pass them off as different folk........................
downswing: (fantasia)

lan wangji | the untamed

[personal profile] downswing 2024-01-10 09:46 pm (UTC)(link)
PLAYER: ruxi
CONTACT: PM!

CHARACTER | CANON: Lan Wangji | The Untamed

THEIR COVER STORY IN HATTHEVAR: this is a terrible exercise when you're not permitted to lie, so he'd have to appropriate metaphor and go with, 'died the same day his only friend threw himself off a cliff,' or something to that horrifying effect.

CITADEL PLANS:

■ liberate enslaved spirits, sword first: Lan Wangji's people are very attuned to ghosts and spirits, and I think the abuses against them in Hatthevar would resonate strongly with him, to a point of skipping diplomacy in favour of bloodshed when it comes to slavers. Happy to help the Care folk attend to ghosts!

■ get lost / bulldozed in a bazaar: he's very readily overwhelmed when crowded, please rescue him, what is social interaction :(

■ visit a wish shop — this is the kind of magic he knows to not meddle with, but he'd be... curious to see it in action, so if anyone is going, let's share Uber costs?

■ catch luck-bearing rabbits and feed misfortune-carrying ones. Happy to do a prompt like this with 1-2 people before it'd get a bit repetitive, haaaa, because, after all. It's not about you. It's the bunnies.

■ wordlessly stand in the rain until a local awkwardly takes pity on him and gives him an umbrella, please share yours and walk him places, this man has fewer interaction options than a Sim :(

■ aggressively overreact if/when he spots an eyeball looking into his room through a hole in the wall, what the f —

■ pet... a fox spirit, shhhhhh
THEIR ASSIGNMENT IN HATTHEVAR: Exploration! He's good with swimming, rafts and combat, but will need help navigating the decks in the mist. If someone else is heading in and needs a bodyguard, Call Him.

CAN GENERALLY HELP WITH:

■ bleeding beautifully (himself or others!)
■ exorcism
■ soothing spirits
■ ...the Oracle Halls, if you're bound that way. He's earned a PhD in kneeling in the PG-13 way, he'll get you that appointment, no problem.

reparo: (Default)

In the right place gomen

[personal profile] reparo 2024-01-10 09:55 pm (UTC)(link)
People who sucked up some volcano energy, are they still death touched or did it wear out?
reparo: (Default)

[personal profile] reparo 2024-01-10 10:05 pm (UTC)(link)
it's such a shame that the carers can speak to Matthias and that I, a terrible person, want him to take an interest
reparo: (Default)

[personal profile] reparo 2024-01-10 10:16 pm (UTC)(link)
If Harry's got something to say he can say it to her face.
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2024-01-10 10:34 pm (UTC)(link)
WELL..... well... he supposes he can help with disguises. He does disapprove of slavery. But just putting a cloak on them and leading them away seems easy, Wangji, how can you be sure they will not be pursued and harassed?? Do they have debts?? Ghostly debts??
matermali: (094)

[personal profile] matermali 2024-01-10 10:34 pm (UTC)(link)
Justice for the ghost slaves.
reparo: (flight)

Hermioninny Granger

[personal profile] reparo 2024-01-10 10:37 pm (UTC)(link)
PLAYER: Cella
CONTACT: shortitude on plurk and discord - you may need to poke me directly on disco in the coming months

HERMIONE GRANGER| the books about her best friend:

THEIR COVER STORY IN HATTHEVAR: A suspected member of the royal family of Alem (y e p), this young girl RAN from the citadel as it crumbled after WEEKS of battle; she endured IMMESURABLE HARDSHIP on the road and she is simply, you know, small and weak and female - her memory fails her how, but there was a chase, and there was snow, perhaps demons (?) or maybe wolves (?) chasing her and it is quite possibly she died. (Yes this is the plot to Anastasia but you made her come up with a cover story. And it was the last film that she saw with her parents, by virtue of it coming out in '97.)

CITADEL PLANS:

- getting into trouble, messing up some shit, partaking in as many side quests as humanly possible, and possibly unintentional consequences of her terrible cover story.
- being very irritated that she keeps fumbling her Latin for spells (thanks bad luck curse)
- providing CARE for whatever warriors need it; including nourishment. Just a quick question: tea is nourishment, right? Or she can make baked beans for everyone.
- maybe a chat with Matthias? Might be nice.

THEIR ASSIGNMENT IN HATTHEVAR:
CARE. Hermione's going to go secure some nicer lodgings for us all on virtue of her being a suspected noble (maybe). Also, making nice with the ghosts, and giving Wangji many headaches by at last becoming a self-fulfilling prohecy (making nice with ghosts is...courting necromancy?)

CAN GENERALLY HELP WITH:
- potions brewage, get it while it's still hot
- she can carry a lot of stuff in her magically enhanced bag - a lot of stuff
- she can still perform non-verbal spells and the curse won't be all the time (only when it's funny) so do come by if you need infiltration, extraction, rescue, or fire
- shenanigans. I can help with shenanigans. curse-related shenanigans, or just any shenans. I won't be able to use this icon forever!
Edited 2024-01-10 22:43 (UTC)
downswing: (十)

[personal profile] downswing 2024-01-10 10:43 pm (UTC)(link)
Stop courting necromancy

But ok tell you what, do you need help with the ghost gangs for your act of CARE, Hermione......
downswing: (九)

[personal profile] downswing 2024-01-10 10:43 pm (UTC)(link)
Do you want to take a knife to them, Vanessa, it's a vibe
downswing: (...why so dumb tho)

[personal profile] downswing 2024-01-10 10:44 pm (UTC)(link)
What are they, romcom leads????

Listen, we kill the slavers and repackage the enslaved ghosts, it's like recycling.

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