let's set d o w n some (
groundrules) wrote in
lostcompass2021-09-01 06:41 pm
Entry tags:
activity + state of the game
Hi everyone! Welcome, officially, to………… autumn. Monthly wrap of admin trinkets below!
Hi guys! The activity check (AC) is handled in-house, and you do not need to do anything unless your character is listed below. Please remember to use character tags for posts and logs you tag into — there’s been a bit of a decline in that, and it makes it difficult to hunt down your activity. If you’re uncomfortable tagging all the time, just doing so for posts/threads where you’ve met activity requirements is a-okay!
Regular activity requirements are one of the following during the AC month:
■ a network post
■ OR 10 text/network-style comments across at most two threads
■ OR five log comments across at most two threads
Activity can be carried out on either the game communities or character inboxes.
In August, I couldn’t find sufficient activity for...
- Lee Chang |
jeoha | RECLAIMED
Winnifred Prismall |
soulsrob | RECLAIMED
Catra |
plentystrong
Vanya Hargreeves |
remugient | RECLAIMED
Jiang Cheng |
consignation | RECLAIMED
Comment here or PM @
■ Our resident Sith Lord Archeval (
■ The Story So Far page has been updated with a summary of the Taravast plot covered so far, if you need to catch up!
■ As characters are still working in the background to chase a poisoning cure, the next event write-up will go up on 4 September. The calendar page will be updated at that time. You can do last-minute prop/plotting for the very real poison antidote hunt here.
■ An informal discord server has been set up for Eastbound — you should have been PMed a link by now, but please drop a line if that hasn’t been the case, and you’re interested in participating.
■ For a refresher on who's on #TeamVannozza or #TeamMacaluso, the list lies here.
■ GAME VIBES |
■ BLOOOOOOD | The game was set up as invite-only while I befriended the modding ropes, and I’m humbled it’s more than tripled in size since. There are player-felt advantages to a larger playerbase (variety in characters/speed/ideas), but speaking from the mod point of view — a larger number of players makes it substantially easier to drive the plot forward, mod-side.
With that in mind, I wanted to ask how everyone would feel about making the game public / removing the invite-only status, provided we kept
Minor organic follow-ups or wrenches thrown in, based on recent plot developments or character actions. If you want a character roll, comment here. But please act on designer plot rolls! No handwaving.
■ Over the course of September, the grumpy ghost residents of the haunted house "inherited" by Lily and Wei Wuxian will mention that several necromancers and other magic users keep barging in and ruining their peace and quiet. They never stay long.
■ Wrath obtains two more disciples, also paying their learning fees. In mid-September, they will mention that donna Vannozza has sent out word in the necromantic districts asking for practitioners to carry out a special summon/exorcism rites. They will ask if their master is participating.
■ Diego Hargreeves' suit with Macaluso continues, now with Vannozza's approval and with less competition*. He will receive multiple invitations to various higher-level functions. He and his wolves are accommodated in a separate part of Macaluso's wing of the Spina palace.
■ *following Alina's anonymous reveal to the Piazza, negative sentiment bolsters against Lady Odile, who ultimately abandons her suit and Taravast. Knowing she was likely betrayed by one of the very people she sought to warn, she repays their 'kindness' by inciting all her local acquaintances against them. Throughout September, Fox, Mingyu, Wen Kexing, Zhou Zishu, Xie Lian and Alina will be subjected to repeat instances of court bullying (rumours, fewer event invitations, their rooms raided), also finding they enjoy a frostier reception from sorcery schools.

no subject
The plots have been great too. The plot TWISTS omg I'm still not over Haltham. I know at first I was a little overwhelmed at how much plot, but now that I'm used to it, I don't want to be without. It's a good plot and I really love all the NPCs and how varied they are. Fantastic stuff.
I also love how the characters have shaped the plot and it really feels like their decisions matter. It helps that I adore the player base! You're all fantastic writers I'm just trying to keep pace with you.
There is sometimes more on the calendar than what I see played out completely, but I think the forward plot momentum is great so I don't see it as a problem. THIS IS A GOOD GAME. Whenever I'm slow it's just my dumb brain forgetting how words work, but I am completely into it.