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the dragon's fate is now in...!

DRAGON DERBY
The people have spoken: the dragon lives to traumatise hapless innocents another day. You can make your own logs or network posts, or play this out in the latest event log until 9 October.
CURRENT STATUS
The dragon is running rampant in the river moat surrounding the Bessis tower. The Bessis spire is located beside a twin Attaryl tower in the Artes Mundi, bordered by the necromantic district (north), the healing one (west), residential areas (east) and the banking halls (south) leading to the ports of Taravast’s city-side bay.
Outside: The highly agitated dragon's cold magic is slowly erecting an ice wall around the spire. It breathes cold and ice and can freeze characters. The creature sometimes bodily slams the tower. It is susceptible to fire.
Within the tower: the undead, panicked crowds, Bessis witches spewing fire indiscriminately, you.
✘ VOTED OBJECTIVE: furtively smuggle and release the dragon.
INSTRUCTIONS GUIDE
Below are the conditions that have to be met to get this show on the road. You can pitch your own ideas HERE, volunteer your character to an existing plan, or split into groups.
■ Tranquilize & Resize | Soothe, sedate or distract the dragon. Probably best to hash this out over the network. Scale the dragon down to a portable size. Options: personal magic, coaxing or forcing cooperation from the Bessis or Attaryl witches on premise, investigating the Bessis halls for helpful artifacts, etc.
■ Deliveroo | Get the dragon to the ports. The fire-wielding witches of Bessis and Macaluso Spina’s sentries will give chase. Stay masked and choose your itinerary wisely. Diverting through the adjacent districts rather than heading straight to the ports could help lose them.
■ Ollie the dragon out | Steal a raft, boat or ambitious dingy and get the dragon very far out into the bay. Release and resize it, then run.
OTHER BITS AND BOBS
✘ Drop a link here if you want the dragon concisely NPCed for your threads. You can NPC the dragon yourselves otherwise.
✘ Sign up your character HERE for a RNG draw to have captured one of up to six undead who remain alive after the tower event.
✘ Questions.
QUESTIONS
Here for one, here for all.
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SMUGGLING DUTIES
Pitch an idea for your character's contribution to one or more of the relevant duties, or toss around plans in your own entry comment!
TRANQUILIZE & RESIZE
Make this dragon happy, distracted and smol.
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as your questionable resident dragon expertEl will basically be making assumptions based on his working knowledge of Boreal Serpents from his world so. Effectiveness with things may or may not add up.they only have a 25% resistance to sleep soAhem.Given this is a prolonged tactic though, gonna need some distractions and protections while the Attempt Is Made if characters are on board with the idea. I expect after expending his mana pool, successful or not, Eleven won't remain conscious to see much of the results /popcorns
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DELIVEROO
Take the dragon to the ports.
Incidentally — not east!
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DUNKING TIME
Steal a boat and make the dragon walk its plank.
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UNDEAD DRAW
List your character here (one character per comment, if you have multiples) for a RNG draw to 'win'
ownershipcaptivity if one of six undead in the wake of the tower event.This dubious 'perk' will make your character responsible for securing, guarding and 'storing' your undead, but also give you a substantial say in the next plot step.
Careful what you wish for!
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Re: UNDEAD DRAW
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DRAGON DANCE CARD
Link your thread here, if you want the dragon to make a mod-NPCed appearance. NPC it yourselves otherwise.