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lostcompass2022-01-03 07:58 pm
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interlude: ellethia
Goodbye & farewell to Taravast, as the party heads into the mysterious, if sadly downtrodden Ellethia. Our latest log has gone up to cover 3-17 January, and you can make your individual plotting comments or ask questions here!
Akira "Joker" Kurusu | Persona 5 Royal
Akira will be keeping to the middle of the boat as much as he can, but he'll be quick to try and help anyone who falls in. He can also call up one of his personas if mermaids start trying to make a move on the boat or if he needs to light candles in a hurry (though using a persona for that seems a bit like overkill...).
He'll be immediately suspicious of anyone who randomly turns up on his boat. He could be convinced to help throw them back overboard, though he won't rush to that himself.
Ellethia-Allayar
Akira won't so much mind the red gear once he knows the point of it - he's pretty used to school uniforms and all that, after all. He has some basic mending skills, if anyone needs help sewing theirs up, and can use persona skills to heal if anyone's really desperate.
I'd like him to have a reason to call up a persona at some point so he can switch to Anubis and pick up on the lack of death in the area, so if anyone needs him to go mermaid hunting, hit him up.
Otherwise, he'll be down for exploring and being amused at the pamphlet titles. Seriously, what? This stuff seriously sounds like it belongs in a palace.
Ellethia-Hamsour
Akira will do his best to make sure that no one wanders off the path on the way to the lighthouse. He'll also try and talk down anyone that tries to deter the others from getting there.
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