groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] lostcompass2022-01-18 07:42 pm
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the lighthouse & plot rolls


Did someone say to… turn off the lights? Brace to explore Ellethia’s ghostly lighthouse — and help with a freshly baked plot roll. The below should tide us until 6 February.

If you’ve received a plot roll and want to rally the troops for assistance, feel free to top level for your search here, or do your own [community profile] lostcompass post, hunt down a carrier pigeon…

Note: Ellethia is surprisingly fertile ground for plot opportunities, and there is "spare plot" for about four more character. If you missed the 'deadline' to ask for a roll but still want one, drop a line in one of the subsections! But don't feel pressured: the people who have received a plot roll will need a lot of support, and there're plenty of ways to get involved with their roll. Allocated, thank you!



THE LIGHTHOUSE



Crawling, clandestine or crumbling, you’ve made your way to the mist-drenched lighthouse of Ellethia-Hamsour — a gargantuan, converted tower that regularly flashes an eerie green light signal. Those who know MORSE code can recognise a strange mix of BEWARE, STAY AWAY, DANGER — and COME THIS WAY.

The compulsion to possess the lighthouse disappears when characters come in a 3km radius of it. In the tower surroundings, they can find sweet water wells, vegetable gardens, chicken coops and sheep, all seemingly well looked after and self-replenishing overnight. These plants and creatures are not subject to Ellethia’s life-death-rebirth cycles. Characters who stay within the aforementioned 3km range of the lighthouse can now safely remove their haute couture red gear, Enam reveals. He urges the party to reside at the lighthouse for the next three weeks, at the end of which one of the Merchant’s ships will collect them to travel east.

Characters can journey back and forth to Ellethia-Allayar over this period.

The tower spreads over 12 floors, featuring exceptionally high and vast rooms with emptied bookcases, sturdy tables, and scatterings of technological tools on the ground. On the walls, mindful visitors can spot discreet engravings of an eye with a sun instead of a pupil. A room on the ground and first floor each have cracked signs, spelling out IN TI T OF TE N LO and IBRAR O AR S, respectively. The 8th and 9th floor house well-used sleeping quarters, with bathing rooms located on the 6th floor. The 10th floor is all one large room, barren except for the wealth of very thin, crushed shards of various mirror types. The 5th floor hosts several long, ornate discussion tables — at night, those who travel it can hear ghostly whispers of vitriolic conversation, with speakers insulting each other and their impudence.

Those who spend time in the 1st to 4th floor past midnight will sometimes hear screams urging everyone to retreat, as “they come from above.” Sometimes, the long staircases will grow wet overnight with blood and decay, which disappear come morning. Across the various floors, the nightly ‘soundtrack’ includes panicked shouts, glass smashing, feral screams similar to those of the undead and running steps.



The lighthouse keeper Zenobius takes little notice of his visitors, allowing them to make their quarters where they please and partake of his resources. Enam’s helpers supply Kaneki some lugged-around stale dead meat, or he can fish undead mermaids. Using a fluffy sheep as bait is always recommended.

Zenobius is often found on the 12th level, absentmindedly using mirrors, lantern lights and glass panes to flash MORSE indications. He is often rushed, distracted and unwilling to converse. Sometimes, he appears to forget the people he has already encountered; on other occasions, his own name eludes him.

Swarms of mermaids encircle the coastal area close to the lighthouse, furious, feral and trashing to crawl onto shore. Every few days, Zenobius brings broken glass pieces from the 12th floor and throws them in the water, briefly appeasing the creatures before their fury stokes once more.

Every day, Zenobius spends several hours on the 11th floor, whose main entrance is sternly locked and enchanted. Characters can still climb to the 12th floor — where Zenobius sleeps — without entering the 11th floor hallways. To the right of the 11th floor main hallway door is a mechanical device that requires a palm print, which Zenobius seems uses for entry. On the door, a sign asks, WHAT DO YOU WISH FOR? Scratched beneath it, possibly by human nails, TURN BACK. For each time they want to enter the 11th floor halls, characters must speak a different wish and face the consequences.

Inside the room sleep 10 men and women of various ages, seemingly comatose on stone slates. Some show signs of scratches or healed bite injury. Depending on the hour of entry, you might find Zenobius sponge washing their bodies, combing their hair, mending their clothes or massaging their limbs.

The Sleepers live.


PLOT ROLLS

Lily, Joker and Anduin

Five and Daenerys

Yennefer, Eleven and Moiraine

Lorna, Wrench and Marcos

Zuko and Slick

John Connor and Kaneki

Hermione and Jon Snow

lancifolium: (Default)

[personal profile] lancifolium 2022-01-18 10:04 pm (UTC)(link)
Thank you so much this is delicious! While we talk this all over, we're unclear as to why we need to stop the refugees from coming in? Is it a matter of helping them means being swarmed by mermaids and bringing them back to the lighthouse/certain death, or something else?
chosenbylight: do not take (Default)

[personal profile] chosenbylight 2022-01-19 12:58 am (UTC)(link)
Still talking this over but another question! Anduin has another ability (surprise!) called Mind Vision which allows him to see through the eyes of another. WoW has limited it to them being on the same Continent but for the sake of REALITY I'm saying that they're within sight of him. He also has the ability to Mind Vision hop from target to target across distances, so long as they are within sight of each other.

I was THINKING that maybe he could use this to hop across the mermaids/mist to be able to see closer who might be on the boats/how many there are?
chosenbylight: do not take (Default)

[personal profile] chosenbylight 2022-01-19 02:11 am (UTC)(link)
Sorry, I know it's a bit confusing. Basically, Mind Vision allows Anduin the ability to see through the eyes of who/whatever he has cast the spell on (friend or foe). From there, if there is something/someone else in view of the person whose eyes he is seeing through, he would have the ability to cast the spell again and then see through the eyes of them, and so on and so forth. It's not a mind-control spell or any sort of a communication spell, they carry on doing whatever they are doing and he just sees it all through their eyes for the moment, it's very passive. If the target is sensitive to mental manipulation they might be able to sense this happening but most are otherwise unaware of the presence of the spell.

ALSO possibly this might be better to do with birds than mermaids, considering how MISTY it is, or crossing from mermaids TO birds then maybe to the boats themselves? tl;dr a very complicated way of getting a closer look and get some idea of who these people are/what the state of their boat is, I am presuming the telescopes don't give them this information already.

(no subject)

[personal profile] chosenbylight - 2022-01-20 18:35 (UTC) - Expand
weifinder: (soup | ten billion decibels shattering)

[personal profile] weifinder 2022-01-20 08:37 pm (UTC)(link)
Lily having wanted to bring Wei Wuxian into this: to what degree would he be able to bard influence the mermaids?

In this case, he'd be wanting to wrangle a few out of the mist to be very feral looking nuisances to drive the boats back, likewise using them as the forward guard to try and keep the other undead mermaids from having a festive meal right there off the coast. Would this be feasible?
weifinder: (roosters | you've been told)

[personal profile] weifinder 2022-01-20 08:56 pm (UTC)(link)
Yeah, I was figuring he'd make the call for running interference instead of pitting mermaid on mermaid to try to break anyone through.

Now, to ask after other bs that we see once in series: would any fog-clearing talisman(s) have any effect in this situation? I'm talking about the level of what he used before they found the false xuanwu's cave, when he sends the silly thing out floating and suddenly it breaks through the fog/mist and oh, look, there's a cave over there, let's investigate! Reasoning being: to try and again reveal more of what's waiting, to take away surprise elements from the mermaids living or outside of his control, and further spur the people into leaving if they can.

Question further: are they under a similar compulsion where they are out on the water to Get To Lighthouse as what the PCs were feeling in trekking this way?
weifinder: (ask | where shadows hide)

[personal profile] weifinder 2022-01-20 09:45 pm (UTC)(link)
Sounds great all around! Minor effect to the visibility.

And compulsion wise, it'll be hard to dissuade because they're outside of the radius? For having any of the small boat folks experience symptoms similar to what the PCs did outside that radius. Mostly how unwilling will those boats be to turn back even when faced with obvious, aggressive, undead mermaids?

(no subject)

[personal profile] weifinder - 2022-01-20 21:57 (UTC) - Expand
chosenbylight: do not take (Default)

[personal profile] chosenbylight 2022-01-21 02:28 pm (UTC)(link)
Another question here -- how close to the lighthouse (out in the water) do Ellethia's cycles begin? Is it a 3km circle out to sea as well?

EDIT: let me rephrase lmao... The lighthouse has a 3km safe zone on all sides it sounds like but is there any point these people would cross on the way in before that where they would hit the decay/rebirth cycle?
Edited (for clarity) 2022-01-21 14:30 (UTC)
chosenbylight: do not take (Default)

[personal profile] chosenbylight 2022-01-21 03:35 pm (UTC)(link)
OKAY SO just so I am understanding correctly, somewhere between where they are now and the shore is where that decay effect sets in, and we don’t want them to cross it without suits unless we want them to start… suffering… Right?
chosenbylight: do not take (093)

[personal profile] chosenbylight 2022-01-21 05:17 pm (UTC)(link)
lmao takes so long to respond that i get a diagram!

THANK YOU though haha, this does answer my question!!!
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2022-01-21 09:54 pm (UTC)(link)
Hey! The braziers they used to ward off evil on the way to Ellethia -- do they work against both the alive and undead mermaids at the shore?

If yes: do they REPEL them enough that, say, someone could use them to VERY CAREFULLY traverse a path through the water to get closer to the ship to try and get a warning to it, and potentially some supplies to keep them going depending on bravery levels?
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2022-01-21 10:24 pm (UTC)(link)
UNFORTUNATE I had hoped mermaids counted as evil, but still potentially useful information thank you!
chosenbylight: do not take (schematise-003)

THE PLAN:

[personal profile] chosenbylight 2022-01-22 06:13 pm (UTC)(link)
Anduin uses his Mind Vision from the lighthouse to determine the boats are likely filled with at least 30 human tradesmen.

Wei Wuxian and Moiraine will use a fog clearing talisman and weaving to try and clear some of the fog from the shoreline. Then Wei Wuxian will control the mermaids he can from the shore near the lighthouse and use that to steer a boat that contains whatever supplies they could gather (food, drink, repairs for their ship), Lily, Akira, and Allison. The boat will be warded by Lily and Moiraine will use weaving to control the air and water to propel the boat faster through the water.

Moiraine and Anduin will use weaving and Light magic from the shoreline to start blasting mermaids/the water and generally create a distraction to draw the mermaids attention away from the boat.

Akira and Lily will defend the boat from the mermaids while it’s in the water, then once they are close enough that the Amplifying Charm will ensure Allison is heard by the people on the lifeboats, Lily will amplify Allison's voice so that she can rumor them ("I heard a rumor you went back to fix your ship, then sailed back the way you came to look for another place to come to shore"). Akira defends the boat while they do this.

After that’s accomplished Lily will apparate herself, Akira, and Allison back to the lighthouse while Moiraine and Wei Wuxian get the boat of supplies to the people in the lifeboats, and they all hope for the best...