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Howdy y’all! Have a browse through our latest set of plot rolls, for which you’ll get full details on 3 September. You’ll get just under three weeks to play the events out. You can sign up your character for the quest of your choice until 18:00 GMT on 1 September.

■ We’ll need at least three people signed up to a roll to carry it out.

■ You don’t have to sign up to a roll to play in it, when it goes up! You can always support characters who have signed up to lead the quest, or, well, turn up.

■ Your character can still sign up & participate in a plot roll that doesn’t align with their team assignment! The only requirement is for them to be physically present in that half of the citadel when the events take place.

■ Last time, we went with mini mod-posted logs for each quest — we can do that again, or just post the info and everyone can do their thing. Preferences?

■ As ever, please share information you get with the group at large, network posts are everyone's best friends, so on.

■ As a heads up: each of the plot rolls will have a spooky element, but content warnings and opt-outs will apply.

QUESTIONS!

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[personal profile] groundrules


Hi, everyone! Two parts to today’s party:

JUNE JAZZ


Check out our latest plot roll & NPC thread options for June, for which you’ll receive full details on Wednesday, 22 June. You can sign up your characters for the quest of your choice until 18:00 GMT on 21 June.

■ We’ll need at least two characters signed up for a roll to carry it out. Quests that receive more than five sign-ups may need us to RNG a character who gets final call on any decision-making within the quest.

■ Try to be available to play things out with your quest-mates between 22 June – 5 July.

■ If you’re looking short on time in that period, it might be easier to offer support to characters who are leading a plot roll, without signing up.

Please share the information you get with the group at large through network posts.


As a heads-up for folks who’ve never done one of these — you may get offered follow-up quests, items or plot development because you helped out with a plot roll. You can always opt out of that.


JUNE CR MEME


o1. Reply with your shiny character pitch or fill out the form below to help find your character an arch-nemesis/long-lost friend/tinder date.

o2. Comment around spam, baby, spam.

o3. There is no profit.



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Salutations! Just a few notes before the main event:

■ we're a tighter crew than originally anticipated for April, following some hiatuses, so we'll be adjusting this month's calendar timeline. We'll have a check-in below if anyone wants follow-up, cues or clues, or has questions about what they discovered in the latest & greatest. We'll have a think about a second check-in in late April.

■ Don't forget your NPC threads, if you signed up for one! Generally, please share any interesting discoveries that have emerged from them or from plot rolls with the entire group — a creepy network post a day keeps the... doctor away and gets everyone killed.

■ Check out the latest character housing arrangements!

■ In case you've missed it: PM if you'd like a(nother) invite to the game discord server. Invites typically go out when you join, but dreamwidth notifications aren't always friends.


And now:

APRIL CR MEME


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[personal profile] groundrules



FEAST & FAMINE


Trouble stirs in the ‘idyllic’ village of Ke-Waihu, as locals face dark waters and prospective famine ahead of the looming arrival of the lord of the beasts.

■ Covering 17 March — 3 April, the event includes shared goings-on and assigned plot rolls. Characters signed up for plot rolls should please share relevant discovered information with the group via network posts/carrier pigeon.

■ You can help with a plot roll even if you didn’t volunteer for it — just talk to the players who did!

■There is currently no plan for a mod-posted log, but one can be put up on 18 March if at least 10 people say they want it.

■ Lastly, apps close for 4-6 weeks at 23:59 GMT on 15 March — so spread the word / get yours in by then. Thank you!


Feel free to use this post to plot away!


eat to live | live to kill | kill to eat )

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PLOT & ROLL



Hey guys! Getting the plot show on the road, ahead of the 12-13 March update — some of the big-picture mission objectives available:

■ finding the babe-eating serpent woman mentioned by Taksui

■ looking into the dark well waters

■ finding out the village links to the feral Beastmaster


Beyond that...




There are three mod-assigned plot rolls/objectives available — — comment here by 23:5 GMT on 11 March to enlist your character.

You can also sign up for a RNG selected conversation with either corrupt village leader Hok-Shinn Weisi or with mysterious blind priestess Hyang-Tai, also by 23:5 GMT on 11 March. The expectation is to try to finish a thread with them by 20 March, if your character is selected — and to share findings with the group, after.


PLAYER PLOTS


If you want to carry out your own plot or exploration, fill out the below form and try to recruit other other folks into your fun. You can ask for help or a mod roll here, if you want rewards or consequences for something characters try to do (ex: two fools try to burn a volcano. What happens? Heh. )



No ideas? Join someone else's plot!


ANCESTRAL CURSES


Regarding ancestral curses — your character's atonement can be as specific or general to the curse story as you want.

Example: if your character is making amends for the wrath/indifference of a daughter-in-law who quietly suffered the nonstop criticism of her new family, until one day she snapped and took an axe to them: you could do story-specific acts of atonement, like finding the remains of the woman's family and making offerings to silence their aggrieved spirits or cleaning the last drop of blood from their decaying house, midway-specific ones like teaching new brides patience or how to cope with nagging in-laws, or more generic solutions, like promoting pacifism worldwide.

Generally, curses are just meant to prompt characters to exit their comfort zones and ice break some new CR — have fun!

QUESTIONS

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[personal profile] groundrules


Did someone say to… turn off the lights? Brace to explore Ellethia’s ghostly lighthouse — and help with a freshly baked plot roll. The below should tide us until 6 February.

If you’ve received a plot roll and want to rally the troops for assistance, feel free to top level for your search here, or do your own [community profile] lostcompass post, hunt down a carrier pigeon…

Note: Ellethia is surprisingly fertile ground for plot opportunities, and there is "spare plot" for about four more character. If you missed the 'deadline' to ask for a roll but still want one, drop a line in one of the subsections! But don't feel pressured: the people who have received a plot roll will need a lot of support, and there're plenty of ways to get involved with their roll. Allocated, thank you!



THE LIGHTHOUSE



Crawling, clandestine or crumbling, you’ve made your way to the mist-drenched lighthouse of Ellethia-Hamsour — a gargantuan, converted tower that regularly flashes an eerie green light signal. Those who know MORSE code can recognise a strange mix of BEWARE, STAY AWAY, DANGER — and COME THIS WAY.

The compulsion to possess the lighthouse disappears when characters come in a 3km radius of it. In the tower surroundings, they can find sweet water wells, vegetable gardens, chicken coops and sheep, all seemingly well looked after and self-replenishing overnight. These plants and creatures are not subject to Ellethia’s life-death-rebirth cycles. Characters who stay within the aforementioned 3km range of the lighthouse can now safely remove their haute couture red gear, Enam reveals. He urges the party to reside at the lighthouse for the next three weeks, at the end of which one of the Merchant’s ships will collect them to travel east.

Characters can journey back and forth to Ellethia-Allayar over this period.

The tower spreads over 12 floors, featuring exceptionally high and vast rooms with emptied bookcases, sturdy tables, and scatterings of technological tools on the ground. On the walls, mindful visitors can spot discreet engravings of an eye with a sun instead of a pupil. A room on the ground and first floor each have cracked signs, spelling out IN TI T OF TE N LO and IBRAR O AR S, respectively. The 8th and 9th floor house well-used sleeping quarters, with bathing rooms located on the 6th floor. The 10th floor is all one large room, barren except for the wealth of very thin, crushed shards of various mirror types. The 5th floor hosts several long, ornate discussion tables — at night, those who travel it can hear ghostly whispers of vitriolic conversation, with speakers insulting each other and their impudence.

Those who spend time in the 1st to 4th floor past midnight will sometimes hear screams urging everyone to retreat, as “they come from above.” Sometimes, the long staircases will grow wet overnight with blood and decay, which disappear come morning. Across the various floors, the nightly ‘soundtrack’ includes panicked shouts, glass smashing, feral screams similar to those of the undead and running steps.



The lighthouse keeper Zenobius takes little notice of his visitors, allowing them to make their quarters where they please and partake of his resources. Enam’s helpers supply Kaneki some lugged-around stale dead meat, or he can fish undead mermaids. Using a fluffy sheep as bait is always recommended.

Zenobius is often found on the 12th level, absentmindedly using mirrors, lantern lights and glass panes to flash MORSE indications. He is often rushed, distracted and unwilling to converse. Sometimes, he appears to forget the people he has already encountered; on other occasions, his own name eludes him.

Swarms of mermaids encircle the coastal area close to the lighthouse, furious, feral and trashing to crawl onto shore. Every few days, Zenobius brings broken glass pieces from the 12th floor and throws them in the water, briefly appeasing the creatures before their fury stokes once more.

Every day, Zenobius spends several hours on the 11th floor, whose main entrance is sternly locked and enchanted. Characters can still climb to the 12th floor — where Zenobius sleeps — without entering the 11th floor hallways. To the right of the 11th floor main hallway door is a mechanical device that requires a palm print, which Zenobius seems uses for entry. On the door, a sign asks, WHAT DO YOU WISH FOR? Scratched beneath it, possibly by human nails, TURN BACK. For each time they want to enter the 11th floor halls, characters must speak a different wish and face the consequences.

Inside the room sleep 10 men and women of various ages, seemingly comatose on stone slates. Some show signs of scratches or healed bite injury. Depending on the hour of entry, you might find Zenobius sponge washing their bodies, combing their hair, mending their clothes or massaging their limbs.

The Sleepers live.


PLOT ROLLS

Lily, Joker and Anduin

Five and Daenerys

Yennefer, Eleven and Moiraine

Lorna, Wrench and Marcos

Zuko and Slick

John Connor and Kaneki

Hermione and Jon Snow

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Hello, hello! As folks are still finding their footing at the early-Jan event, we'll be nudging back its update to 18 January. More details will be available in the actual post, but to allay any 'fears': characters will still have the option to return to Ellethia-Allayar, if you want them to continue exploring that location.

The follow-up post will include general plot options and plot rolls — custom quests or events thrown in the gleeful laps of an individual of group. There will be three types of plot rolls available this round, dealing with the ghost lighthouse, waking the sleepers and the deadened mermaids.

If you think you'd like to bestow a plot roll upon your character, please sign them up under the relevant thread by 23:59 GMT on 16 January. To keep things evenly distributed, let's try to have just 15 characters per plot roll category. You have to choose one, but you can state a secondary preference, if you want.

■ Plot rolls are 100% optional, but try to follow up, if you can!

■ Characters who receive a plot roll can always drag other characters into it.

■ Unfortunately, it's difficult to guarantee that a specific group of characters will receive the same plot roll.

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Hi folks! You can find the October activity check (AC) and admin below:

activity check; )



OTHER ADMIN


■ Our resident Eleven player has put up a COMMUNAL DRAGON RESCUE LOG, if you want to party and play out the beast smuggling until 8-9 October. Thank you!

■ A CR meme will go up tomorrow. Also, if you folks ever want to post OOC memes, floor’s all yours too.

■ The October calendar has been updated — it’s leaner until October to give everyone a chance to unwind from the bustle and pursue their own plots for a change.

■ Do you guys want a scary/horror event to mark the end of October, or are we good with the current creepy levels? DROP YOUR VOTE HERE over the next week.

■ The Story So Far page has been updated with a summary of September plot events.

■ For a refresher on who's on #TeamVannozza or #TeamMacaluso, the list lives here.


PLOT ROLLS & QUESTS


Some pre-discussed quests or custom plot opportunities resulting from recent involvement below. Comment here if you’d like to request a plot roll (or quest) — but you must commit to playing it out, without handwaving. Please mention if you want a funny/wtf?, political or exploration plot roll.Those who received unrequested plot rolls can choose to neglect them!
Chu Wanning
Hermione Granger & Anakin Skywalker
Beitang Moran
Wrath

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...where's east, though?

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