Last few steps of the Sa-Hareth stretch come with Unhalad's mini 16-17 June siege event and the ensuing few days of marauding. Feel free to use that post as a log base, or do your own thing, and discuss any character plans here.
Many thanks to Kalyn, who is lending us Winnie as effective live bait over the event! She won't... regret it...
If you want to have characters severely wounded or killed, there will be more healers and necromancers available in both options for the upcoming arc — for a fee.
The sorceress Karsa will be available on premise once she enters the farmhouse, and you are welcome to NPC her helping your character's plans. To give you an idea, Karsa's primary offensive skillset is fire, so be careful what you have her do in closed quarters. She will not be able to teleport anyone out because the swarm of undead surrounding the farmhouse make it difficult to 'land' safely.
As a result of this... unfortunate domestic development, the Merchant won't be presenting his options on the 15th as initially scheduled, and this will have to be delayed to 17 June. But! Characters should still be out of Sa-Hareth by 21-22 June. Goodbye, winter wasteland. We barely knew ye.
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May. 30th, 2021 07:36 pmBut it wouldn't be nothing... nothiiiiiiiiiing... without a magical wombat or a talking caaaaaaaaaaarp!
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May. 20th, 2021 05:06 pmCharacters by and large voted to save the miners and not get involved, with some minor differences on whether the captives should be released into the wilderness or taken home.
The results of this beautiful endeavour:
This outcome fell
SIGN-UP BASICS: quests are up for grabs, but can only have one character officially signed up as lead/anchor for the assignment. Other characters can still help with the task — ideally, there should be at least two characters helping out with each assignment. Quest leads can ICly make organisation posts or logs to carry out their tasks, and should pretty-please share their findings with the class ICly.
In the spirit of fairness, let’s ask players to only have one of their characters lead a quest. Please propose how your character would try to go about completing the assignment, and you’ll get mod feedback on the price/result!
Available quests:
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May. 16th, 2021 05:12 pm...now with dead people.
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calendar update | april
Apr. 3rd, 2021 06:47 pm
Hi guys! We've officially closed our first application session, with just one prospective late entry still due in! There've been some awesome new posts on the OOC mingle and the open log, and even our first and second network posts!
A couple of things on the admin side: the event calendar has been updated for April!
A lot of these events are tentative and timing or content can be adjusted depending on what characters plot independently. None of these events are mandatory. Generally, just pick and choose what you want to play with! If you want to start a plot or toss ideas around, posting on the OOC community to rally interest is the best way to go.
Separately, there is now also a world sky chart on the Locations page.
Other than that — any big change to the plot developments will be noted in fresh OOC or NPC entries.
eta: there is now a bank heist plotting thread!
Thanks!
sa-hareth | i
Mar. 27th, 2021 04:42 pmWherever, whatever, however, whenever, whoever you were doing — is officially on PAUSE.
It’s a rush job, but don’t blame the getaway drivers — the intrepid rescue teams that are liberating you from hard chain and wall strappings still have dozens like you to release, one at a time. Poppy-drugged and haze-minded, some running wound fevers, you only earn bare-bone instructions after rose quartz necklace is thrust in your hand. This slip of nothing will allow you to grasp foreign speech for two days while you wear it:
| "You are in west-northern province city Sa-Hareth. You were brought to serve warlord Unhalad. He will kill you for your strength. He has killed — see the many bones beside you — countless of your kind before. Be at the House of Dew within the fortnight, in the Merchant Arena. That way. Go east." |
Characters are rescued from one of two locations. They have all been warded, stripping them of access to their native magic or spiritual and physical weapons. Characters with superior strength or physical prowess have been sedated. These effects will wear off gradually in 72 hours. Pick your path & poison:
( And here we go! )
THE OOC LAUNDRY LIST
- Intro post for all newcomers!
- Sa-Hareth arrival log
- Event questions for the mod
- Salt mines route sign-ups | Old jailhouse route sign-ups
- Intro post for all newcomers!




