groundrules: (Default)
[personal profile] groundrules
Bright and early, wakey-wakey.

Wherever, whatever, however, whenever, whoever you were doing — is officially on PAUSE.

It’s a rush job, but don’t blame the getaway drivers — the intrepid rescue teams that are liberating you from hard chain and wall strappings still have dozens like you to release, one at a time. Poppy-drugged and haze-minded, some running wound fevers, you only earn bare-bone instructions after rose quartz necklace is thrust in your hand. This slip of nothing will allow you to grasp foreign speech for two days while you wear it:

"You are in west-northern province city Sa-Hareth. You were brought to serve warlord Unhalad. He will kill you for your strength. He has killed — see the many bones beside you — countless of your kind before. Be at the House of Dew within the fortnight, in the Merchant Arena. That way. Go east."

Characters are rescued from one of two locations. They have all been warded, stripping them of access to their native magic or spiritual and physical weapons. Characters with superior strength or physical prowess have been sedated. These effects will wear off gradually in 72 hours. Pick your path & poison:

And here we go! )

THE OOC LAUNDRY LIST
  • Intro post for all newcomers!
  • Sa-Hareth arrival log
  • Event questions for the mod
  • Salt mines route sign-ups | Old jailhouse route sign-ups

  • Profile

    lostcompass: (Default)
    ...where's east, though?

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