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[personal profile] groundrules


Happy New Year, everyone! Wishing you all a lovely, bear-rific 2024! A bit of ground to cover this round, so:

AC & ADMIN

■ The calendar page has been updated!

■ Characters that were dropped or swept in December will be said to have stayed (briefly) behind at castle Netvor to help rehabilitate the forest.

Activity requirements are back in January! They were waived in December, unless you’d hiatused or failed AC in November.

Of those who had to present December AC, enough proofs couldn’t be found for:

   Su Xunxian | Oh! My Emperor

Please holler if threads were missed, or you need to talk AC!


BEAUTY & THE BURNED

The party’s stay at the castle of Netvor stretches until 9 January, with plenty of architecture yet to burn down to a crisp. For those following the mystery:

…a summary of key findings so far!

Status on arrival: roughly 10 years ago, the cruel Netvor clan carried out a Red Hunt that decimated the nearby forest, until blood fully drenched the castle grounds. In retaliation, a witch cursed the remaining clan heir into a beast, turning his servants into fellow creatures or talking objects. This prince may break the curse by restoring the forest and its wildlife to old glory. The village of Panna that serves the castle is keen on neither the Netvor clan, nor the witch — while demonic wolves haunt the grounds, and the prince’s beloved, Julien, yearns for a day when the curse lifts.

What the party has learned arrival:
■ The witch took ’lives and likenesses.’

■ The witch is a man.

■ The prince did not attend the Red Hunt, but works assiduously to make amends with the forest.

■ It is unclear what happened with the remaining members of the clan Netvor.

■ Castle servants are wary of Julien, who is enamoured and possessive of the prince.

■ Julien is lonely and owns few possessions. He appears resolute to convince the prince to fulfil his end of the curse.

■ The hunting cabins where the demonic wolves hide and the children of Panna village leave cooked food and warm clothes also bear the scent of adult humans.

You can chat about the mystery or next steps, or go rogue to make everything better/worse for the castle — but please mind the deadline!

ARC VIII: EPHES | BADGES

You know the ropes! Grab and customise your badge wallet and fill it up with any badges from the general or Arc-specific set that think match your character’s experiences to date! This is all 100% just for OOC fun.

EPHES BADGES

            


            


            


            



ARC IX: HATTHEVAR



Arc IX: Hatthevar will be set in a milling city of ghosts, spirit and the dead. Notably, not one of undead.

■ So far, the plot of Hatthevar is planned to include exploration, combat, investigation, care/nurture and potentially execution. To help with customization, check in by 23:59 GMT on 7 January with what you think you’d like your character involved in! You can still throw them into anything afterward, this just helps with task customisation and mod planning!

■ Unlike previous mysteries, this one will have more to do with figuring out how to prevent something... for a change!

■ By the end of Arc IX, characters will have the additional options to retain their memories of Akhuras when they travel back to their home worlds, or to stay behind in Akhuras and continue their adventures.

■ Matthias’… body… parts connected to dark water and discovered by the party, along with any dark mirror shards collected along the way will prove useful now. If your character has one such item, but you think you’ll struggle with availability in Jan/Feb, shout, and we’ll reassign it!

Wish fount: drop a line by 23:59 GMT on 6 January if there’s a particular event, setting or prop/artefact you’ve always wanted to play with (anything from ‘a Rubik cube!’ to ‘we just haven’t burned enough libraries’) — you’re unfortunately not guaranteed it’ll happen, but best effort will be made!

■ During the first event log of Hatthevar, the party will be able to run into dead characters from their home world. Anyone — whether an existing [community profile] eastbound player or just a visiting one — can play these characters for one-off encounters confined to a specific area of Hatthevar on the log.

The requirements will be:
— to show up in Hatthevar, dead characters must either have previously been in Akhuras or be from canons currently represented in the game

— the character must be dead by the time the canon ends (dead and revived still counts)

— no doubles of existing characters


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[personal profile] groundrules


Hi folks! Drumroll, please —

With 20 to 16 votes when polls closed, our Arc VII destination is hereby... the Accolade.

Prepare for a citadel of decadency and plot, an undead liege's false election, Akhuras' largest army, gladiators, and — to honour the tight race between the two Arc destinations — an assassination subplot as a treat.

Your downtime event is still ongoing until 15 September, but to help with mod prep work, if you don't mind commenting to this entry with the info below by 23:59 GMT on 3 September. Thank you!



Meanwhile, you can find the character badges for Arc VI: Yancai (and, as a reward for everyone's patience with the wait, a handful of badges for the House of Manouk ) below. If you've never done this before — grab and customise your badge wallet and stuff it full with any badges from the general or Arc-specific set that you fit your character's experiences so far! This is all just for fun, play with it as you will!


arc vi: yancai badges )


            

house of manouk badges )


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[personal profile] groundrules


All hail, spring is over — happy June! A bit of admin with your day:

ACTIVITY CHECK

To pass activity requirements, you need to have produced one of: 1 network post or 5 log comments or 10 network/text-style comments in the month of check. Activity can be carried out in game communities or in character inboxes.

In May, insufficient activity was found for:

Cato | [personal profile] unpurposed
Delilah | [personal profile] alterareRECLAIMED
Slick | [personal profile] sergeant_slick — swept as a result of two consecutive strikes.

Drop a line by 23:59 on 5 June to reclaim a character, or if they have activity that wasn't appropriately recorded.


ADMIN & ARC IV

By a wide vote margin, the people have spoken, and our Arc IV destination is A Tale of Two Cities — expect steampunk, otherness, very strange architecture, a diplomatic school, and two cities intermittently occupying the same structures, their residents accusing each other of being... inhuman.

■ Ahead of that, the group sets out on a roughly six-week pirate journey at sea, ICly announced by our very own Sumeragi Subaru.

■ Sea sickness brews, feeding for Kaneki Ken and balance for Viktor's limp are already accounted for — but please holler if your character also needs accommodations at sea.

■ To celebrate the very first time the party leaves an Arc location in a better state than they found it, please check out individual character gifts. An attempt was made to make these fun, unique and a memento of some plot involvement, but if you're not having fun with your character's gift, give a shout!

■ Our upcoming event, due live on 3 June, doubles as a test drive meme (TDM). It will be open publicly, and anyone who plays on the TDM will not require an invite during the 10-17 June application session. Apps will once again briefly open in late July, but will be invite-only at the time.

UPDATED: the June calendar, alongside the Story So far summary of Arc III and the Undead Lieges write-up with the latest reveals.


ARC III BADGES

They're here, have no fear! If you've never played this: you can grab a wallet and cram it with general mood badges or Arc-specific ones. This is purely for fun, and you can pick whatever badges you think describe the trolling adventures your character got up to in Arc III.

that arc iii goodie bag )

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[personal profile] groundrules
Happy holidays if you are celebrating any in this period, folks. Well done on putting another challenging year behind!

There is no December activity requirement, minus Xue Yang’s, so there will be no AC post on 1 January. Instead, the monthly calendar and plot notes will go up around 3 January, detailing the upcoming journey Arc. Rolling apps remain open until 23:59 GMT tonight, but will close until 2 January.

As an Eastbound gift — your Taravast badges are ready.

For newcomers: badges are a purely optional and OOC “achievement of shame unlocked” sticker you can add to your character’s collectibles. It’s entirely up to you which and how many badges you want to claim for your character. You can find a wallet code to hold your badges, along with general mood & previous Arc ones archived here.

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[personal profile] groundrules


AUGUST AC & UPDATES

ACTIVITY CHECK | ARHA | TARAVAST, QUESTS & EVENTS | GAME CHAT? | BADGES



activity check; )

arha afoot! )

OTHER ADMIN


  • Most of the August calendar remains subject to update once Arc II has been set up, but you can find loose indications here. The calendar will be updated, likely next week.

  • The location setup for Arc II, “team” and identity assignments and a small event will go up 6-8 August. Thank you for everyone's help with assignments — now no longer taking input.

  • Some characters will receive individual quests/aftermath instructions, following on mod talks or events in Arc I and the Stairs of Sighs. At this time, they are Five, Archeval and Eleven. Two other characters are slated for optional quests based on Taravast’s setup — Zhou Zishu and Wen Qing. Their agendas haven’t been forgotten, and all that info will be laid out when we hit Taravast. Bear with me!

  • If there is a longer-term character arc that you want to work on and need some environmental or mod help with, hit up the player suggestions area!

  • Moving forward, the Story So Far page will (hopefully) be updated with summaries on a monthly basis, to help our newcomers.

  • Lastly, given the clue and plot-oriented nature of Eastbound, some folks have asked about a potential game Discord chat. While I’d be happy to set one up, I’m not currently in a place where I could actively moderate a chatroom — if you have thoughts on how we could go about making a non-mod-led one happen (or if you feel one is needed to begin with), happy to hear them!


  • what we’re all here for: badges )

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    [personal profile] groundrules


    Hey folks! In honour of exiting Sa-Hareth, we hereby launch what will become a game fixture... Arc badges! You're welcome to assemble your own code, but I've also put together a badge wallet below, if you want to collect your character badges. To be clear: pick and choose your badges and showcase them on your character account, as you like — this is purely optional, and it's entirely up to you ​what badges you feel reflect your character's growth in Sa-Hareth (or generally).

    New badges will be available each Arc, and all of them will be compiled on this shiny new page, as they come in.

    Separately, characters will have access to more sophisticated devices upon leaving Sa-Hareth, so below are some code options for individual character inboxes and for character permission posts, if you need them! Fun fact: that shade is called 'Eastern blue,' or #00879F.

    The custom game codes will live here shortly — and you're always welcome to use or submit your own fancy codes for communal use, if you want to!

    gotta badge'em all )

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    ...where's east, though?

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