Last few steps of the Sa-Hareth stretch come with Unhalad's mini 16-17 June siege event and the ensuing few days of marauding. Feel free to use that post as a log base, or do your own thing, and discuss any character plans here.
Many thanks to Kalyn, who is lending us Winnie as effective live bait over the event! She won't... regret it...
If you want to have characters severely wounded or killed, there will be more healers and necromancers available in both options for the upcoming arc — for a fee.
The sorceress Karsa will be available on premise once she enters the farmhouse, and you are welcome to NPC her helping your character's plans. To give you an idea, Karsa's primary offensive skillset is fire, so be careful what you have her do in closed quarters. She will not be able to teleport anyone out because the swarm of undead surrounding the farmhouse make it difficult to 'land' safely.
As a result of this... unfortunate domestic development, the Merchant won't be presenting his options on the 15th as initially scheduled, and this will have to be delayed to 17 June. But! Characters should still be out of Sa-Hareth by 21-22 June. Goodbye, winter wasteland. We barely knew ye.
ACTIVITY CHECK - MAY + OTHER TRINKETS
Jun. 1st, 2021 12:55 pm
Hi everyone — some updates!
I
( a c t i v i t y | MAY )
The June calendar now walks among us! It's skin and bones, as we approach the end of Arc I and ensuing developments will depend extensively on character actions. There will likely be a second calendar update once we decide on the next Arc.
Onward Arcs: the plan is to have a transitional voyage Arc before the next eastern settlement. This will be a self-contained, plot-light and lower-stakes segment of around four weeks. Characters can tackle exploration or quests, but won't content with an overarching mystery.
The transitional period will be a package deal with the Arc II destination. The Merchant will ICly inform characters of two destination options, each with their merits. An OOC post around 15 June will outline further information for players, largely outlining what kind of ambiance each location lends itself to. As of now, we are looking at an option that's more political, and another that's more classical adventure. Characters can vote between 15-20 June on their upcoming destination, along with what possessions and NPCs they bring along.
We transitioned to perma-open applications until we hit 35 characters, since large app cycle newbie batches are harder to accommodate plot-wise.
Upside: you can app further characters or invite people at any point! Con: we wouldn't host regular test drive memes. If this is a feature you want periodically — whether for you or for others — let me know, please! Transitional Arcs probably fit test drive memes better, given their lower plot stakes, so I can make magic happen.
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May. 30th, 2021 07:36 pmBut it wouldn't be nothing... nothiiiiiiiiiing... without a magical wombat or a talking caaaaaaaaaaarp!
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May. 20th, 2021 05:06 pmCharacters by and large voted to save the miners and not get involved, with some minor differences on whether the captives should be released into the wilderness or taken home.
The results of this beautiful endeavour:
This outcome fell
SIGN-UP BASICS: quests are up for grabs, but can only have one character officially signed up as lead/anchor for the assignment. Other characters can still help with the task — ideally, there should be at least two characters helping out with each assignment. Quest leads can ICly make organisation posts or logs to carry out their tasks, and should pretty-please share their findings with the class ICly.
In the spirit of fairness, let’s ask players to only have one of their characters lead a quest. Please propose how your character would try to go about completing the assignment, and you’ll get mod feedback on the price/result!
Available quests:
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May. 16th, 2021 05:12 pm...now with dead people.
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the imperious... imprints? impresses?
Apr. 26th, 2021 07:55 pm
The Imperious and her delicious cargo are slowly creep-creeping their way to the icy port citadel of Sa-Hareth, leaving a narrow opportunity for the Archeval-led rescue mission of incoming captives .
To keep things tidy, everyone’s welcome to ask general event questions or specific test-drive meme ones, and to chatter about the fate of the Imperious. Remember: actions have consequences, and sinking the boat too close to the port could congest naval traffic for the foreseeable future.
Test-driving players: Eastbound’s so far survived on locust-style enthusiasm for out-of-the-box plotting, so don’t be afraid to pitch plots or ask tangential questions. The general guideline is that as long as you don’t break the sandbox, you don’t need mod permission, and you can check out the locations page if you need a map or general grasp of Sa-Hareth.
Hydrate & have fun, now with zombie mermaids!
PLAYER PLOTS | 2h APRIL
Apr. 11th, 2021 07:42 pm
Hello, busy people! Just patching together details of the two upcoming optional player mini-plots you folks have nimbly sewn together!
( BANK HEIST )
( SLAVE RESCUE & TDM )
sa-hareth | i
Mar. 27th, 2021 04:42 pmWherever, whatever, however, whenever, whoever you were doing — is officially on PAUSE.
It’s a rush job, but don’t blame the getaway drivers — the intrepid rescue teams that are liberating you from hard chain and wall strappings still have dozens like you to release, one at a time. Poppy-drugged and haze-minded, some running wound fevers, you only earn bare-bone instructions after rose quartz necklace is thrust in your hand. This slip of nothing will allow you to grasp foreign speech for two days while you wear it:
| "You are in west-northern province city Sa-Hareth. You were brought to serve warlord Unhalad. He will kill you for your strength. He has killed — see the many bones beside you — countless of your kind before. Be at the House of Dew within the fortnight, in the Merchant Arena. That way. Go east." |
Characters are rescued from one of two locations. They have all been warded, stripping them of access to their native magic or spiritual and physical weapons. Characters with superior strength or physical prowess have been sedated. These effects will wear off gradually in 72 hours. Pick your path & poison:
( And here we go! )
THE OOC LAUNDRY LIST
- Intro post for all newcomers!
- Sa-Hareth arrival log
- Event questions for the mod
- Salt mines route sign-ups | Old jailhouse route sign-ups
- Intro post for all newcomers!




