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LET THE GAMES BEGIN



Poison-free and proud, characters can tap deeper into their espionage skills over the next two weeks to prepare for an inevitable infiltration, as Macaluso and Vannozza officially compete for electoral favour.

A log covering the intrusion will go up on 17-18 SEPTEMBER. (Parts of) that event will double as a test drive meme, and we might try incorporating the suggestion to consider tdm activity as a game invite this time. Feel free to leave your own plotting comment!

At player discretion, characters who were poisoned during Macaluso’s banquet can fully recover within 1-5 days of consuming their cure.

SUMMARY


The witches of Bessis promise their vote to whomever of Macaluso and Vannozza presents them the most extraordinary magical item at an upcoming celebration.

Macaluso asks help as he sets out to capture and enhance a water dragon as his offering.

■ Instead of participating in the competition, Vannozza deploys the party to ruin the draconic efforts and to inspect a recent mystery at the halls of the Bessis, hoping to blackmail the witches. An opportunity arises to steal a map from a visiting Bessis, which could help with infiltrating their headquarters later.

■ Characters can be volunteered for a RNG drawn encounter with Macaluso and Vannozza's grandfather, don Bonaccorso.

Characters can help with any of the quests below, irrespective of their team membership — just be discreet.

here lie dragons )

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TRAIN-CRASHING NEAR YOU


Heya, bonjour, think of Bastille! This post will serve as the main plotting and Q&A hub for our recent event and test drive meme (TDM).

Feel free to make a plotting comment, if you want — and to flag if you're playing a TDM participant or an existing character in the comment title, to help with precious, beautiful organisation.

For any general questions, you have the following main threads for:
  • TEST DRIVE QUESTIONS

  • EXISTING CHARACTERS

  • THE COMMON TIMELINE


  • Thanks so much and enjoy!

    groundrules: (Default)
    [personal profile] groundrules
    And the votes are in...!

    Characters by and large voted to save the miners and not get involved, with some minor differences on whether the captives should be released into the wilderness or taken home.

    The results of this beautiful endeavour:

  • The tides of fortune and a highly questionable array smile upon us! Characters succeed to reach the miners and set them free. The miners’ immediate instinct is to slowly, groggily scatter, attracting attention.

  • Unhalad’s forces will focus on recapturing the miners. Anurr’s faction will take advantage to slaughter them. Some of Anurr’s people will spot the party and half the contingent will initially set out to pursue them, before withdrawing when they encounter Lee Chang, Xiao Xingchen or Xie Lian. At this point, folks, run home fast. Anyone staying behind will likely be heavily injured or killed.

  • Of the eight miners, three are slain by Anurr’s men, three run into the forest and two... join characters home.

  • Sadly, Archeval’s suspicions prove right: the two minors who arrive at the farmhouse progress in their transition to undeath. The transformation can be slowed down by keeping them warm at all times and giving them high volumes of food and water.

  • The two miners will be terrorised by the nightly voices and repeatedly attempt to escape into the mountains. They will struggle to speak coherently, and will scream violently if they are left in the dark.

  • In the end, the transition will finalise and the two miners will become fully undead.

  • The miners held at the farmhouse will be particularly distressed if they are subjected to strong light, or if they see or sense Xie Lian and Xiao Xingchen nearby. Xie Lian and Xiao Xingchen will meanwhile feel an itch to kill them — the intensity of this compulsion is up to the players.

  • Five can have one of the forest people to teleport home. Please respond here if you’d like it to be a human forest dweller, or a semi-undead one. Also choose whether this captive is male, female, young or middle/old-aged. This will play into the type of information the captive will have available.

  • The forest captive will try to track down and kill the transitioning miners.


    This outcome fell completely a tiny bit out of the mod forecast, so the May calendar has been revised accordingly. As Karsa’s post signals, there are now a bunch of in-character assignments that will need some muscling through, and sign-ups are listed below.

    SIGN-UP BASICS: quests are up for grabs, but can only have one character officially signed up as lead/anchor for the assignment. Other characters can still help with the task — ideally, there should be at least two characters helping out with each assignment. Quest leads can ICly make organisation posts or logs to carry out their tasks, and should pretty-please share their findings with the class ICly.

    In the spirit of fairness, let’s ask players to only have one of their characters lead a quest. Please propose how your character would try to go about completing the assignment, and you’ll get mod feedback on the price/result!

    Available quests:
  • Interrogate the miners
  • Interrogate the lone forest person
  • Find out the farmhouse origins
  • Investigate the body in the lake
  • Snoop among Anurr’s followers to figure out anything further about his plans
  • Get more of that c-c-c-coin
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    Hello, busy people! Just patching together details of the two upcoming optional player mini-plots you folks have nimbly sewn together!

    BANK HEIST )



    SLAVE RESCUE & TDM )

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    Hi guys! We've officially closed our first application session, with just one prospective late entry still due in! There've been some awesome new posts on the OOC mingle and the open log, and even our first and second network posts!

    A couple of things on the admin side: the event calendar has been updated for April!

    A lot of these events are tentative and timing or content can be adjusted depending on what characters plot independently. None of these events are mandatory. Generally, just pick and choose what you want to play with! If you want to start a plot or toss ideas around, posting on the OOC community to rally interest is the best way to go.

    Separately, there is now also a world sky chart on the Locations page.

    Other than that — any big change to the plot developments will be noted in fresh OOC or NPC entries.

    eta: there is now a bank heist plotting thread!

    Thanks!

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    Bright and early, wakey-wakey.

    Wherever, whatever, however, whenever, whoever you were doing — is officially on PAUSE.

    It’s a rush job, but don’t blame the getaway drivers — the intrepid rescue teams that are liberating you from hard chain and wall strappings still have dozens like you to release, one at a time. Poppy-drugged and haze-minded, some running wound fevers, you only earn bare-bone instructions after rose quartz necklace is thrust in your hand. This slip of nothing will allow you to grasp foreign speech for two days while you wear it:

    "You are in west-northern province city Sa-Hareth. You were brought to serve warlord Unhalad. He will kill you for your strength. He has killed — see the many bones beside you — countless of your kind before. Be at the House of Dew within the fortnight, in the Merchant Arena. That way. Go east."

    Characters are rescued from one of two locations. They have all been warded, stripping them of access to their native magic or spiritual and physical weapons. Characters with superior strength or physical prowess have been sedated. These effects will wear off gradually in 72 hours. Pick your path & poison:

    And here we go! )

    THE OOC LAUNDRY LIST
  • Intro post for all newcomers!
  • Sa-Hareth arrival log
  • Event questions for the mod
  • Salt mines route sign-ups | Old jailhouse route sign-ups

  • Profile

    lostcompass: (Default)
    ...where's east, though?

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