let's set d o w n some (
groundrules) wrote in
lostcompass2022-03-08 07:00 pm
Entry tags:
march plotting & plot rolls
Hey guys! Getting the plot show on the road, ahead of the 12-13 March update — some of the big-picture mission objectives available:
- ■ finding the babe-eating serpent woman mentioned by Taksui
■ looking into the dark well waters
■ finding out the village links to the feral Beastmaster
Beyond that...
There are three mod-assigned plot rolls/objectives available — — comment here by 23:5 GMT on 11 March to enlist your character.
You can also sign up for a RNG selected conversation with either corrupt village leader Hok-Shinn Weisi or with mysterious blind priestess Hyang-Tai, also by 23:5 GMT on 11 March. The expectation is to try to finish a thread with them by 20 March, if your character is selected — and to share findings with the group, after.
If you want to carry out your own plot or exploration, fill out the below form and try to recruit other other folks into your fun. You can ask for help or a mod roll here, if you want rewards or consequences for something characters try to do (ex: two fools try to burn a volcano. What happens? Heh. )
No ideas? Join someone else's plot!
Regarding ancestral curses — your character's atonement can be as specific or general to the curse story as you want.
Example: if your character is making amends for the wrath/indifference of a daughter-in-law who quietly suffered the nonstop criticism of her new family, until one day she snapped and took an axe to them: you could do story-specific acts of atonement, like finding the remains of the woman's family and making offerings to silence their aggrieved spirits or cleaning the last drop of blood from their decaying house, midway-specific ones like teaching new brides patience or how to cope with nagging in-laws, or more generic solutions, like promoting pacifism worldwide.
Generally, curses are just meant to prompt characters to exit their comfort zones and ice break some new CR — have fun!

no subject
Astarion needs to bite things. At present, he's been hunting woodland critters for their
weaksauceblood, and maybe drag a lightly bitten deer or two back to work on his curse. But there's been those warnings not to go into the woods at night. Would he get any particular sign to back off? As a note, he has stronger night vision than a human, thanks to both elves and vampire spawn having Darkvision in D&D. For objects as far as 60 ft (18.3 m) away, he can dimly see them in real darkness, and comfortably make out details in dim light.If he does start running into things that are sufficiently threatening, he'll remain in-town during the night... and start having to improvise how he takes his meals.
no subject
He can observe that the animals are often... thralled: transfixed, staring absently in the horizon, or suddenly, aggressively alarmed and feral even without being roused. There is something hiding in the woods too, long, dark and serpentine. Now and then, past the midnight hour, Astarion can hear the bell-like laughter of children, and the chatter of teeth.
no subject
In that case, he'll start limiting his excursions to the daytime, but that limits how much he'll be able to catch: deer are more active at night, and more likely to spot him during the day. He also might end up stuck with other hunters on some excursions, which means no biting anything. Therefore, he's going to have to start supplementing his meals.
...Which means a few farm animals may turn up bloodless. If asked, he'll blame it on the snake. I'm planning on having him attempt to bites someone soon--I've got a few players who've volunteered their
juiceboxescharacters for the occasion.no subject