PLAYER PLOTS | 2h APRIL
Hello, busy people! Just patching together details of the two upcoming optional player mini-plots you folks have nimbly sewn together!
HEISTING HOMIES
With so much salt in this city, eating the rich was never tastier. IC and OOC momentum has been building, so now's probably a good time to iron out who's doing what.
As per our beautiful calendar, the merchant vessels are discharging in the second half of the month, and the auction houses start earning sweet coin over the 17-24 April period — meaning more eyes will be on them and on guaranteeing safe transfer of the revenues they earn, than on the bank itself.
I hadn't planned on a mod-led log for this, as I was thinking you might want to do your own posts — but let me know if you need me to put up a post on this on 17 April.
Otherwise...
| MAKE IT RAIN |
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| • A SCRAWNY BANK MAP APPEARS. Like a manta ray on Sci-Fi steroids. • The bank is publicly open between 6:00 - 18:00 and locked up with magical reinforcements overnight. • GENERAL ACTIVITY the public at large is welcome on the ground floor open area, and in the spots for lenders and currency exchange. The government finance and library keep are open to administrative personnel and rare government officials. High-ranking merchants might be permitted to escort their goods for storage, or to meet on the upper floor. The lower floor is exclusively open to bank personnel. • SECURITY: armed lightly — swords, batons, some rare talisman-crafted binding magic that can temporarily paralyse targets, if they're struck. Day-to-day security forces are neither magic users, nor adept at casting magic.
• Civilian administrative personnel (lenders, cashiers, servants) are unlikely to risk their hides to defend the goods. • SLEEP CURSE: cross into the casting regions (helpfully delineated by purple carpets), fall down dead asleep for four hours. Security sentry badges have been magically enhanced to protect against the curse. The guards have a curse-breaking password that will wake the affected instantly or render speakers immune for eight hours. The password changes daily. • Actual vaults are locked securely and might need a lock-breaker. Unless someone's got some interesting picking skills in their satchel — hire a NPC? • PLANNING THREAD HERE. |
ROW THEM BOATS
As merchant ships gather to sell human alongside inanimate wares, Archeval (
This plot allows us a window of opportunity to try our hand at a test drive meme — so let's see how we do, and how we like the idea. Some key points:
| JUST ANOTHER SAVIOUR COMPLEX |
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| • Calendar dixit: the weather starts deteriorating again over 26-30 April, to certain supernatural effects. • Ahead of that, a NPC post on 24 or 25 April (TBD!) will alert characters of the arrival of the vessel Imperious (that's right, Archeval), carrying a substantial number of slaves and potentially some otherworldly captives. Characters will be ICly asked to join the rescue, but participation is optional on an OOC level. • Scout information from the so-far absentee Merchant will relay some of the obstacles ahead. • 27 April: we will have a combined log for existing characters playing out the rescue, as well as any new characters interested to test drive. • This event will count as game canon for any characters that participate. • APPLICATIONS OPEN: 3 May. • QUESTIONS/COMMENTS/CHAT THREAD HERE. |



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i figured if they are near the port, sailors could get rescued easy or swim. In theory!
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Real talk though my, the player's, initial plan OOCly was going to be that he was just heading in alone to break a lot of bonds and give slaves the choice of whether they wanted to take their chances outside or stay as "merchandise". But then this became a group plot/TDM and now that we know the name of the ship I don't think Arche will let it go lmao so something is definitely happening to that ship. If we can spirit some slaves away to a safe location he'd consider that ideal, but I have a feeling there probably physically won't be places for our raiding party to put them. Maybe we can at least scrounge up supplies to bring.
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Hahaha hey, it's a great way to incentivise PCs to do creative thinking in how to not let everyone die, or keep the ship floating long enough to get people offboarded while it flounders and sinks! Or fail miserably, because it all just depends on how things will go down, and I think that's great all around.
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She will save them too
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SINK THE BOAT ONCE IT'S DOCKED it's all fine