PLAYER PLOTS | 2h APRIL
Hello, busy people! Just patching together details of the two upcoming optional player mini-plots you folks have nimbly sewn together!
HEISTING HOMIES
With so much salt in this city, eating the rich was never tastier. IC and OOC momentum has been building, so now's probably a good time to iron out who's doing what.
As per our beautiful calendar, the merchant vessels are discharging in the second half of the month, and the auction houses start earning sweet coin over the 17-24 April period — meaning more eyes will be on them and on guaranteeing safe transfer of the revenues they earn, than on the bank itself.
I hadn't planned on a mod-led log for this, as I was thinking you might want to do your own posts — but let me know if you need me to put up a post on this on 17 April.
Otherwise...
| MAKE IT RAIN |
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| • A SCRAWNY BANK MAP APPEARS. Like a manta ray on Sci-Fi steroids. • The bank is publicly open between 6:00 - 18:00 and locked up with magical reinforcements overnight. • GENERAL ACTIVITY the public at large is welcome on the ground floor open area, and in the spots for lenders and currency exchange. The government finance and library keep are open to administrative personnel and rare government officials. High-ranking merchants might be permitted to escort their goods for storage, or to meet on the upper floor. The lower floor is exclusively open to bank personnel. • SECURITY: armed lightly — swords, batons, some rare talisman-crafted binding magic that can temporarily paralyse targets, if they're struck. Day-to-day security forces are neither magic users, nor adept at casting magic.
• Civilian administrative personnel (lenders, cashiers, servants) are unlikely to risk their hides to defend the goods. • SLEEP CURSE: cross into the casting regions (helpfully delineated by purple carpets), fall down dead asleep for four hours. Security sentry badges have been magically enhanced to protect against the curse. The guards have a curse-breaking password that will wake the affected instantly or render speakers immune for eight hours. The password changes daily. • Actual vaults are locked securely and might need a lock-breaker. Unless someone's got some interesting picking skills in their satchel — hire a NPC? • PLANNING THREAD HERE. |
ROW THEM BOATS
As merchant ships gather to sell human alongside inanimate wares, Archeval (
This plot allows us a window of opportunity to try our hand at a test drive meme — so let's see how we do, and how we like the idea. Some key points:
| JUST ANOTHER SAVIOUR COMPLEX |
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| • Calendar dixit: the weather starts deteriorating again over 26-30 April, to certain supernatural effects. • Ahead of that, a NPC post on 24 or 25 April (TBD!) will alert characters of the arrival of the vessel Imperious (that's right, Archeval), carrying a substantial number of slaves and potentially some otherworldly captives. Characters will be ICly asked to join the rescue, but participation is optional on an OOC level. • Scout information from the so-far absentee Merchant will relay some of the obstacles ahead. • 27 April: we will have a combined log for existing characters playing out the rescue, as well as any new characters interested to test drive. • This event will count as game canon for any characters that participate. • APPLICATIONS OPEN: 3 May. • QUESTIONS/COMMENTS/CHAT THREAD HERE. |



Plans!
If things go DOWN badly... Five would have no qualms taking out any guards, so it'd be up to her to stop him from... you know killing someone. However you'd think she might!
After which it's entirely possible that Five take the last of the loot and due to injury/too many jumps can't go back for her (??). And have to have the backup plan guys go down there for her. MAYBE.
Those are my thinky thoughts feel free to shove me away haha....
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so rather than someone going down there for her, she will go up and can meet whoever is willing to give her extra support (she is pink AND can't just run around the street on her own so that last support will be needed).
As for guard killing (Five nO!), it depends on how he plans on killing said guard! She is fast and strong and if he has any weapon she can shoot acid to melt it. Honestly, she is fine with knocking out guards, but killing is a big fat No so she is going to argue with him!
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If that all plays out, Five can always use literally whatever is around as a weapon. He can always teleport around to take out whatever guard(s) and could either use the dagger or the sword (from loot A or B) to make an obvious kill move... as opposed to snapping their necks which might be less obvious. He can also use their own weapons on them since they’re carrying swords LOL. (Don’t melt the treasure!)
It’s be a heat of the moment kind of thing, so she’d have to be quick. If she argues he’s going to be very... squinty... so rude.
Whatever can be motivation for taking the last of that treasure and blinking out of there. He was going to come back really....
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she would rather melt treasure if it means saving guard! but tbh, she doesn't want either of the two, so i suppose Five using the guards own weapons would work best for Mina to stop him and no treasure being melted!
And Mina won't blame him for not coming back for her tbh HE WAS TIRED AND IS A GRUMPY CHILD SHE GETS IT
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SO UNDERSTANDING, MINA. He would probably have come back when he caught his breath, but getting the last of the loot obviously seemed more important at the time. But he'll... definitely share at least??
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I'm just trying to live up to the username.
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sorry el for melting ur stuff but at least nobody will die!