let's set d o w n some (
groundrules) wrote in
lostcompass2021-05-20 05:06 pm
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(no subject)
And the votes are in...!
Characters by and large voted to save the miners and not get involved, with some minor differences on whether the captives should be released into the wilderness or taken home.
The results of this beautiful endeavour:
The tides of fortune and a highly questionable array smile upon us! Characters succeed to reach the miners and set them free. The miners’ immediate instinct is to slowly, groggily scatter, attracting attention.
Unhalad’s forces will focus on recapturing the miners. Anurr’s faction will take advantage to slaughter them. Some of Anurr’s people will spot the party and half the contingent will initially set out to pursue them, before withdrawing when they encounter Lee Chang, Xiao Xingchen or Xie Lian. At this point, folks, run home fast. Anyone staying behind will likely be heavily injured or killed.
Of the eight miners, three are slain by Anurr’s men, three run into the forest and two... join characters home.
Sadly, Archeval’s suspicions prove right: the two minors who arrive at the farmhouse progress in their transition to undeath. The transformation can be slowed down by keeping them warm at all times and giving them high volumes of food and water.
The two miners will be terrorised by the nightly voices and repeatedly attempt to escape into the mountains. They will struggle to speak coherently, and will scream violently if they are left in the dark.
In the end, the transition will finalise and the two miners will become fully undead.
The miners held at the farmhouse will be particularly distressed if they are subjected to strong light, or if they see or sense Xie Lian and Xiao Xingchen nearby. Xie Lian and Xiao Xingchen will meanwhile feel an itch to kill them — the intensity of this compulsion is up to the players.
Five can have one of the forest people to teleport home. Please respond here if you’d like it to be a human forest dweller, or a semi-undead one. Also choose whether this captive is male, female, young or middle/old-aged. This will play into the type of information the captive will have available.
The forest captive will try to track down and kill the transitioning miners.
This outcome fellcompletely a tiny bit out of the mod forecast, so the May calendar has been revised accordingly. As Karsa’s post signals, there are now a bunch of in-character assignments that will need some muscling through, and sign-ups are listed below.
SIGN-UP BASICS: quests are up for grabs, but can only have one character officially signed up as lead/anchor for the assignment. Other characters can still help with the task — ideally, there should be at least two characters helping out with each assignment. Quest leads can ICly make organisation posts or logs to carry out their tasks, and should pretty-please share their findings with the class ICly.
In the spirit of fairness, let’s ask players to only have one of their characters lead a quest. Please propose how your character would try to go about completing the assignment, and you’ll get mod feedback on the price/result!
Available quests:
Characters by and large voted to save the miners and not get involved, with some minor differences on whether the captives should be released into the wilderness or taken home.
The results of this beautiful endeavour:
This outcome fell
SIGN-UP BASICS: quests are up for grabs, but can only have one character officially signed up as lead/anchor for the assignment. Other characters can still help with the task — ideally, there should be at least two characters helping out with each assignment. Quest leads can ICly make organisation posts or logs to carry out their tasks, and should pretty-please share their findings with the class ICly.
In the spirit of fairness, let’s ask players to only have one of their characters lead a quest. Please propose how your character would try to go about completing the assignment, and you’ll get mod feedback on the price/result!
Available quests:
no subject
He'll start with what Karsa posed: does Ghost know who the body in the lake is? Why this farm is feared? Questions from there would technically depend on answers, but the framing of them would be the same: when did the farm end up getting this reputation, why was that the case (or how did whatever gave it that reputation go down), and if Ye Olde Ghost knows anything else they need to consider with Anurr's followers or the woodsfolk who've been haunting (pun quirk of the mouth intended) this part of the area.
His basic focus is assessing the danger of their present location, such as that is, and finding anywhere to re-locate their rag tag team given what answers come through.
no subject
It should be remembered that master Asgeirr lived and died in a more ancient time, so he disclaims he brings answers pertinent to his era. Once he is described the farmhouse and its whereabouts, he can share:
Does he know the body in the lake?
He does not. Nor, he believes, was there ever a body in his time. This must be a newer addition. These lands belong to the free people who never joined modern men in the citadel. They were never at war with Sa-Hareth, but retained a tenuous relationship that citadel natives wouldn't deteriorate with murder in their territory. And the lake is very close to the forest — free people would not corrupt the growth of their woods by feeding tree roots with blood.
Why is this farm feared?
This, he does not know. Once upon a time, this house typically served the free people's chieftain as a rendez-vous place with merchants and ambassadors from Sa-Hareth. The house was treated with every courtesy, and many of the books and sorcery innovations within it are gifts merchants would have delivered to the chieftain. After all, how could they come empty-handed? Even Arne the Red held court here, once! And so, this should be neutral ground. True, the free people diminished in numbers and they and their chieftain lost their influence on the citadel — last Asgeirr knew, they hardly still had formal leadership. The house of meetings was transformed to a woodsmen's shelter. None of this suggests a reason to fear the farmhouse to him.
Does he knows anything else they need to consider with Anurr's followers or the woodsfolk who've been haunting this part of the area?
This is a very broad question that he is not certain how to answer. Perhaps, be more specific. But he supposes, you are in the territory of the free people, show them respect.
no subject
I'll hit back here if I end up with something else specific, but seems like a good starting point to get around!