dior's blood is directly descended from god and canonically burns to ashes the vampires/coldbloods/wretched that rise from the dead. will her blood have any effect the undead in taravast?
...sounds potent. Let's do this. Don't kill all of them in one go, though, we might need one-two for later plotting. Maybe make it so you need a decent amount of blood to kill one? But sure.
hello! can you clarify what kind of tools newcomers arrive with in their pockets? for example, for people who cast magic in their canons using specific tools like for example a wand, would they keep said wands (hermione would never be anywhere without hers as a habit at this point) or would they be brought into Taravast without them and have to rely of procuring some somehow (i.e. steal, murder, i mean negotiations, or take it from an undead witch)?
tl;dr - i want to play a character that uses a stick to cast magic, do they keep the stick (thus making their escape relatively easy) or do they have to find a different stick?
So, I can give you two options, and it's all down to what you prefer to keep Hermione's struggle more realistic and how much you want her to struggle, to start with:
a. The magic stick stays with her, but she is warded within the cage room, so the magic stick is useless there.
b. The magic stick is not with her, but with some scrap effects in the cage room, tossed about because the guards truly do believe. It is. In fact. A stick.
Option c. no stick, buy one from Taravast later. Live that peasant life.
Hey so like do the tourists wake in the birdcage with all their belongings or have they been stripped down physically as well as spiritually? And if it's the former, are walking arsenals limited to a number of weapons this is very important okok
I get the sense I should be asking what the specifics of your character's situation are — how many weapons do they carry? Or is it a case of Fate/ Gilgamesh, where the caster can summon an innumerable wealth of magical weapons?
Once the newcomers meet up with the group searching around the aqueducts, it says the characters can go back through those to escape or go through the heavily guarded corridors of the tower.
I'm assuming the characters will be chased by the undead, and perhaps the guards, regardless which way they go, but am unclear on the situation for taking the corridors. Will the undead discriminate and leave the guards alone because they're on the same side or can ward them off somehow or will the guards be sacrificed to the undead along the way, as well?
Noe is definitely stealing a uniform either way, I just want to get a better picture of the rapidly expanding disaster zone.
Corridors: much more heavily guarded, and the undead are coming from behind you at first — so the sentries won't initially have the dead as their distraction, and will devote their time and energy to causing you grief. Once the dead are also present in the corridors, the greater width of these passageways will allow (and encourage) the Bessis to chase the creatures with fire. The corridors are also what the guests and guards will be overwhelmingly using, meaning you are likelier to become a casualty of Bessis burns or crowd trampling.
The aqueduct tunnels: the dark tar creatures are still present, and there are areas where pipeline segments are set in the great outdoors, leaving them more fragile and exposed to vibrations from the dragon's trashing. The corridors are also more claustrophobically tight in some parts — leaving you less physical space to fight, if you are chased, and not many places to hide. The aqueduct pipelines are, however, a 'known' quantity, compared with the corridors.
Long story short: either obstacle course has its pros and cons.
The undead are after everyone, including the guards, though they are particularly opposed to the Bessis and users of fire or fire magic.
1. would the necromancers react at all to having a vampire on their hands, since she would read as undead? 2. while in captivity, would she get the blood she needs to survive or would she just be given the same food as the rest and left to starve otherwise?
1. They'd be okay with her being undead — necromancy is practised to decent results in the Taravast neck of the woods. But the necromancers might be intrigued by her particular brand of undeath, since she's more than a simple resurrection. Engaging with the captives wouldn't be their immediate focus, but if you want to weaponise her status, you can have her barter access to particular resources (food? information? perhaps the approximation of a weapon?) by letting the necromancers prod and study her a bit. You can let me know if that's something she'd go for, and what she'd ask for in return.
2. Hmmmmmmmmmmm.
Let's go with dealer's choice on that one. If you want to play her as getting a little bit of bloodlust and raging when she's out, go with forcible fasting. If you're keener on her being happy and fed, she can have her hemoglobin diet respected.
Since you folks know the ropes, in the interest of keeping things expedient, please only ask questions about events/outcomes you're definitely pursuing in logs/tags!
So, I got the idea of, once the down below team makes it to the banquet with the undead, Lily offering to switch outfits with Vannozza via transfiguration and act as a decoy to draw fire and keep her ladyship a little safer (she knows she needs to score some points). Would that be something her ladyship is receptive to? and if so how much/what sort of danger (if anything beyond the already listed) would Lily be putting herself into?
So, Vannozza would agree to it just in case Macaluso gets any ideas, but in reality she wouldn't be exposed to much more danger than anyone else. The threat to her — the danger, generally — remains considerable: the dead, the dragon, and the panic-struck masses, confined in a small space, with the Bessis spewing fire everywhere.
That said, keeping Vannozza well and away from the trampling hordes, the flames and the dead would still win Lily considerable favour. She will find Vannozza slightly more agitated than usual, but still reliably collected — at least, enough to take decent direction.
Feel free to NPC her following around in some of your threads, if you'd like, or drop me a line if you need her to input.
By the time the newbies are sprung and we might, possibly, race upward, does Macaluso need. A hand. At all. Asking for me, absolutely, about what his situation is like as this nonsense continues on, and I'm plotting how Wei Wuxian goes from canal swimming with bae to the undead room of holding to trying to cut down on casualties and ensure both candidates for ruling are kept breathing (Lily helping with Vannozza, I see) once he's back in the tower proper, with all the chaos that's unfolding.
... so how resentful is the dragon--LALSKJD
Sighs and laughs, I always... feel so bad, so here! We have a guy who plays flute and can manipulate dead things and resentment with it, will his music at any point be able to help influence or contain the dragon from smashing into something aggressively--can we have a shadow dragon face off against an ice dragon. This would be later on, could dovetail with when we have the official "solution" for the dragon, and his lack of success is still a success from my POV.
Can we get a dead witch to help subdue a dragon with their suggestibility... mental... magic. It sounds like a terrible plan but imagine the witch escaping afterward because Wei Wuxian's wiped out and he was on the dragon only, now he's, you know. Falling off with less grace than Xie Lian's kiting.
- Macaluso absolutely needs a hand, both with protecting himself anc others. He's hitched his ride to the Bessis, and they have the dead of their supposed allies in the basement. And that's his dragon out there, keeping everyone captive. He needs every limb he can get.
- the dragon has a lot of grudge-bearing right now for now, but it's very much alive, not sure its resent would count for your purposes! If the vote steers towards killing the dragon, though, come back to me.
- you can absolutely take over some Attaryl witches and help them tame/sedate the dragon. But they are highly trained in control/mental magic, so they'd 'fight' necromantic control more than other dead (part of why the necromancers the Bessis called in struggled). Gratefully, they have a lot of resentment. Tl;dr: you can have three.
TEST DRIVE MEME QUESTIONS
Have at it!
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tl;dr - i want to play a character that uses a stick to cast magic, do they keep the stick (thus making their escape relatively easy) or do they have to find a different stick?
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a. The magic stick stays with her, but she is warded within the cage room, so the magic stick is useless there.
b. The magic stick is not with her, but with some scrap effects in the cage room, tossed about because the guards truly do believe. It is. In fact. A stick.
Option c. no stick, buy one from Taravast later. Live that peasant life.
Up to you. I'm happy with any of them.
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Re: TEST DRIVE MEME QUESTIONS
I'm assuming the characters will be chased by the undead, and perhaps the guards, regardless which way they go, but am unclear on the situation for taking the corridors. Will the undead discriminate and leave the guards alone because they're on the same side or can ward them off somehow or will the guards be sacrificed to the undead along the way, as well?
Noe is definitely stealing a uniform either way, I just want to get a better picture of the rapidly expanding disaster zone.
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Corridors: much more heavily guarded, and the undead are coming from behind you at first — so the sentries won't initially have the dead as their distraction, and will devote their time and energy to causing you grief. Once the dead are also present in the corridors, the greater width of these passageways will allow (and encourage) the Bessis to chase the creatures with fire. The corridors are also what the guests and guards will be overwhelmingly using, meaning you are likelier to become a casualty of Bessis burns or crowd trampling.
The aqueduct tunnels: the dark tar creatures are still present, and there are areas where pipeline segments are set in the great outdoors, leaving them more fragile and exposed to vibrations from the dragon's trashing. The corridors are also more claustrophobically tight in some parts — leaving you less physical space to fight, if you are chased, and not many places to hide. The aqueduct pipelines are, however, a 'known' quantity, compared with the corridors.
Long story short: either obstacle course has its pros and cons.
The undead are after everyone, including the guards, though they are particularly opposed to the Bessis and users of fire or fire magic.
Hope this helps!
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2. while in captivity, would she get the blood she needs to survive or would she just be given the same food as the rest and left to starve otherwise?
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1. They'd be okay with her being undead — necromancy is practised to decent results in the Taravast neck of the woods. But the necromancers might be intrigued by her particular brand of undeath, since she's more than a simple resurrection. Engaging with the captives wouldn't be their immediate focus, but if you want to weaponise her status, you can have her barter access to particular resources (food? information? perhaps the approximation of a weapon?) by letting the necromancers prod and study her a bit. You can let me know if that's something she'd go for, and what she'd ask for in return.
2. Hmmmmmmmmmmm.
Let's go with dealer's choice on that one. If you want to play her as getting a little bit of bloodlust and raging when she's out, go with forcible fasting. If you're keener on her being happy and fed, she can have her hemoglobin diet respected.
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EXISTING PLAYER QUESTIONS
Since you folks know the ropes, in the interest of keeping things expedient, please only ask questions about events/outcomes you're definitely pursuing in logs/tags!
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That said, keeping Vannozza well and away from the trampling hordes, the flames and the dead would still win Lily considerable favour. She will find Vannozza slightly more agitated than usual, but still reliably collected — at least, enough to take decent direction.
Feel free to NPC her following around in some of your threads, if you'd like, or drop me a line if you need her to input.
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It will work great as blackmail.
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... so how resentful is the dragon--LALSKJD
Sighs and laughs, I always... feel so bad, so here! We have a guy who plays flute and can manipulate dead things and resentment with it, will his music at any point be able to help influence or contain the dragon from smashing into something aggressively--can we have a shadow dragon face off against an ice dragon. This would be later on, could dovetail with when we have the official "solution" for the dragon, and his lack of success is still a success from my POV.
Can we get a dead witch to help subdue a dragon with their suggestibility... mental... magic. It sounds like a terrible plan but imagine the witch escaping afterward because Wei Wuxian's wiped out and he was on the dragon only, now he's, you know. Falling off with less grace than Xie Lian's kiting.
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- Macaluso absolutely needs a hand, both with protecting himself anc others. He's hitched his ride to the Bessis, and they have the dead of their supposed allies in the basement. And that's his dragon out there, keeping everyone captive. He needs every limb he can get.
- the dragon has a lot of grudge-bearing right now
for now, but it's very much alive, not sure its resent would count for your purposes! If the vote steers towards killing the dragon, though, come back to me.- you can absolutely take over some Attaryl witches and help them tame/sedate the dragon. But they are highly trained in control/mental magic, so they'd 'fight' necromantic control more than other dead (part of why the necromancers the Bessis called in struggled). Gratefully, they have a lot of resentment. Tl;dr: you can have three.
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THE DRAGON...
This will be an IC vote, but probably good to bear in mind your own OOC availability to carry out some of these outcomes.
The vote will stay open for a week, closing on 24 September. Alas, only characters in the game until the vote closes get a say.
Please vote just by doing +1 to one of the options below...
KILL THE BERSERK DRAGON
Look it in the eye when you do this, hooligans.
Beware consequences.
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RELEASE DRAGON INTO TARAVAST'S WATER CANALS
You'll have to break a bridge, but doable (details to be provided if this is the successful outcome.)
(Still) beware consequences.
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SMUGGLE THE DRAGON OUT TO THE SEA
This will need you to capture the dragon, furtively smuggle it out in a very efficient manner, at a time when everyone is looking for this creature.
Have we mentioned, beware consequences?
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+ 1
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