hale and whole | arc iv finale
Nov. 10th, 2022 06:56 pm
Hi everyone! Last stretch of the Serthica road, it’s go time: most characters voted to stay in Serthica and attempt to scientifically & magically cure the coal sickness, before the beacon activates.
We’re currently on track for a good ending, with the unexpected possibility to revive some of Serthica’s population, if cards are played right. Please don’t blow the place up.
Our next event log goes up on 13 November, lasting until 30 November. You can find a summary of the major points below. The log will largely add more atmospheric details.
The November & December have been updated — in short:
- ■ An aftermath post tying up Serthica’s loose ends — and starting up her beacon — will go up on 1 December.
■ You can assume recently dropped characters are returning home through the beacon. You can also canon update your character at the time. New characters will be pulled in then.
■ Invite-only applications reopen over 30 November-3 December. Each player gets one invite/session, but you can get in touch for more, if we have capacity.
December is a lively month, between end-year celebrations and calendar work year coming to a close. So:
- ■ Activity requirements are waived in December, unless you’ve got a previous AC strike to clear.
■ December will have a lighter cooldown event letting characters lick their wounds, bond and experience opt-in effects in a more protected, temporary setting. For the plot-itching, there will be some signs of haunting and you can investigate a small ghost mystery — once again opt-in.
( the gears, they are a-turning )
GOT PLANS?
Need a partner in what is likely to be crime throughout this event? Comment to this post with your definitely not-recycled planning form, and spam around: