the clock tower | plotting post
Oct. 20th, 2022 06:33 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Happy Hallo—get in the elevator!
Our next log goes live on 22 October, and you can find below a stripped-down summary of major points. The log itself will have more window dressing atmospheric details. Please mind the content warnings ♥
The event lasts between 22 October and 8 November OOCly, but characters ICly have around one week in the Neutral Zone clock tower. Per the Merchant’s plan, the aim is to infiltrate the tower and burn talismans, so the sorceress Karsa can activate a spell that reveals the extent of undeath in Serthica. Karsa provides the talismans before the party heads into the tower. Placing Magnus’ dragon eye before the tower’s telescope will make it so characters can always see Serthica’s undeath, moving forward.
An early-November mod post will summarise what is revealed when Karsa’s spell activates, depending on how many talismans are burned.
( fire and someone else’s blood )
More details forthcoming in the log post, but also open for big-picture QUESTIONS.
Plot & plan your evil in the comments, using the form below. Don’t forget to include descriptions if your character transforms on Level I, what the worst versions of themselves look like if they (unknowingly?) betray a companion during Tag on Level III, or what their Rooms are like, for Level IV.